Ogen
One of Freddy's beloved
- Joined
- Feb 11, 2004
- Messages
- 1,384
Let DAoC go lol.
Nevah.. Still by far the best rvr mmo out there.
Imo just change the war client to DAoC and trix everyone to start playing daoc again ;D
Let DAoC go lol.
... but it doesn't give me the old buzz.
This is the root of it all to be honest, all the great PvP games give you a good buzz. Why? Because you stood to lose something..
UO, you died, you lost all your equipped gear and had to go refit which was a PAIN. Winning was a REAL achievement and gave you a great feeling of accomplishment.
EVE has some of the worst death penalties, but god damn the buzz you get from PVP is intense.
DAoC had the balance right, you didn't lose anything, but it would take you a good 15 mins to get back into the fight so dying was a pretty major blow and was something you fought hard to try and avoid.
Other games like Counterstrike benefit from this as well.
WAR lacks this completely, its like WOW PvP it lacks substance. Its fun for a while but it gets old pretty fast. Its a kind of relentless drive, again and again. At no point does it give you a chance to slump back in your chair and go 'god damn how did that happen'.
You NEED the pain, merely losing a fight isn't enough, you need to spend the next 10 minutes recovering from your loss, figuring out what went wrong. Or on the flip side, knowing that you just sent that guy packing and set him back some ways.
Good post, Xan.
My guild (most of them RR9-11 x-daocers) has quit... so has i.
My openion is war = xbox version of a great PC game.
What i mean? It's made for the low ages, 10-17 year olds. Zerg vs. Zerg. No thinking, just join a SC, and cruise it.
Nothing wrong with the "idea" behind it... but it doesn't give me the old buzz.
I lasted 1 month, due to guild skype-chat, laughing at the noobs .
And yes, i made it to lvl 38, RR35 with BO. And 2x Lvl 30ish RR29+
Daoc in the first year was so much better, flawless, perfect, finished....
Guys quitting after a month of play, arguing that there is no endgame while the vast majority of the players didn't pass tier 3 yet, are laughable.
Get a grip, take a break, and check it in a few months. Or stick with it and help mythic improving it filling feedback reports. Assuming our opinions count :/
For each active Warhammer account they should allow to have 2-3 DAoC accounts.
Then we could log over to DAoC when Warhammer is CTD-astic.
It's not for everyone and it obviously doesn't appeal to a lot of ex-daocers mainly because (imo) the pvp is not as complex as daoc's.
However, daoc was a very zergy game as well and always has been, people seem to forget this. Christ i have nightmares still about the Outlaw and Zoyster zergs which sometimes numbered in the hundreds
This is the root of it all to be honest, all the great PvP games give you a good buzz. Why? Because you stood to lose something..
UO, you died, you lost all your equipped gear and had to go refit which was a PAIN. Winning was a REAL achievement and gave you a great feeling of accomplishment.
EVE has some of the worst death penalties, but god damn the buzz you get from PVP is intense.
DAoC had the balance right, you didn't lose anything, but it would take you a good 15 mins to get back into the fight so dying was a pretty major blow and was something you fought hard to try and avoid.
Other games like Counterstrike benefit from this as well.
WAR lacks this completely, its like WOW PvP it lacks substance. Its fun for a while but it gets old pretty fast. Its a kind of relentless drive, again and again. At no point does it give you a chance to slump back in your chair and go 'god damn how did that happen'.
You NEED the pain, merely losing a fight isn't enough, you need to spend the next 10 minutes recovering from your loss, figuring out what went wrong. Or on the flip side, knowing that you just sent that guy packing and set him back some ways.
People don't like soloing their way to the highest level,
heh, war is just a shit game. Already said it was right after the release and recieved a warning for it (thanks flimgoblin <3). Funny to see that alot of people are starting to realize that there's too much wow in it for it to be good and it's a boring zerg game.
Are people too fussy these days? All I ever see from some people is constant MMORPG switching. Every time a new MMORPG comes out everyone tries to rally support from their friends/guild about how it's going to be the game which is going to kill their current MMO game.
These days the launch of any new game is certainly never going to match up to their current game, DAoC has 7 years of improvements put into it and WoW is approaching 4 years. The huge amount of content which can be put into a game over this timeframe makes it difficult for newer games to compete. It takes time to balance classes and realms, as most of the time you can only see the flaws with your game design as soon as thousands of people get the chance to test it.
Anyway, if you want to make sure people continue to play the game then group with them as much as possible. People don't like soloing their way to the highest level, do quests and scenarios together and you might a lot more fun along the way.
There's that, but I don't think it's only rose-tinted glasses. They're all basically the same shit, lvling, farming, some rvr, some online hanging about with e-community. Once the interest fades in one MMORPG, it fades in all of them to some degree - spell is broken, imo.Ye ppl have totaly lost the patience with new mmos, saw a post about new mmos vs ppls first mmo. that its much like ur first love and how u see all that with ur "love goggles" on and put them in a much better light then they realy were.
heh, WAR is just a shit game. Already said it was right after the release and recieved a warning for it (thanks Flimgoblin <3). Funny to see that alot of people are starting to realize that there's too much WoW in it for it to be good and it's a boring zerg game.
Remove all forms of knockback,give immunity timer to stop chain cc,bring bright wizards damage into line.
Personally i think there is room for knockback, just not the kind that launches you into orbit