Originally Posted by Starbuck
i think the question is how many hibs does it take to kill lots of albs. Aoe Mezz and aoe and you could kill an infinate number if they all stood together. looks like that to me.
Shike said:we havent lost to albs since before TOA mate. Only if outnumbered so I dunno, think albs have it kinda hard atm.
Corran said:well tonight we managed to take out your group (well more of your alliance maybe cant remember all names but good few eclipse)
Corran said:Thou out of interest, is it gonna be common for you to run with a couple of stealther adds all the time? Hope not as we try to fight away from the mg to avoid it most the time so just hoping it wont become something else to adapt too :s
Edlina said:Uh, yer talking about the fight were you had 2 scouts rip through our 3 casters in no time cos bg doens't work vs arrows? Or the fight where you added on us after we killed Vermillion grp?....
Corran said:actually im talking about the fight between mg's, up on zone wall, where there were 0 alb adds till you had 1 person remaining, and know for a fact you hadnt just killed vermillion group because they ran past us just after you died.
However spose your not willing to admit when you lost a fair fight where you had the advantage of the stealther add? Whereas im more then willing to admit you wiped the floor with us previous in the night. Feel sorry for you thinking your so great that you can never lose a fair fight.
Oh. and bg against a caster group, Heh, good luck tbhyou realise it doesnt work against spells yes? hence why our fights if we manage to get the jump and control the situation initially after your GP is such a close fight
If you want to talk about adding and sad fights we can.
hmmm, you camped the MG again.
You added into a fight Vs GA mix group.
You added into a fight betwenn GA Mix, us and a mid group
You added into a fight again with GA mix
You added into a fight yet again with GA mix
You added into a fight with some other hib group.
Get the picture? It the first time i didnt feel sorry for you when you got zerged on the road when running to mmg. We played shit, you would of most likely wiped us, albs added (think these are the 2 scouts you mean fight) then another fg+ pounded through you.
Corran said:well tonight we managed to take out your group (well more of your alliance maybe cant remember all names but good few eclipse) + the stealthers (dookz at least) you had tagging along with tear ring with maybe 1 or 2 casualties.
Tuorin said:Glad you are enjoying your caster group, looks nifty.
Dook said:Haha this is great.
I was with the group twice, I added once.
When I did add I killed a Pala and a Cleric but then we all got rolled by Albs adding.
It's amazing how you manage to make a big deal out of my running with the group twice (I didn't even add one of those times) but completely disregard the times they(we) were added on.
willowywicca said:Yeah it's fun, don't /rude me thotis sooo mean
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nice nuke for baseline nuke..Shike said:nukes for 599 (still missing some +spelldamage% atm), cap will be around 62x I think when im done with the dreadful PvE that I aint touching atm :I
PBAoE does around 1085 or so at best. Never get those numbers tho, normally around 6xx to 8xx unless its someone with really gimpy resists, tho when casting PBAoE in massive crowd there tend to be quite many crits and those are nasty somestimes.
Araudry said:nice nuke for baseline nuke..
599 baseline nuke with how many points in light 20-26?
thats better than theurg nuke with decent template and 45 wind or 41 ice zz ;o
well i get nuked by chanter (dd nuke) for minimum 500 dmg never less with baseline nuke and most it s 500-800 dmg maybe some crit but still 500+ dmg for baseline nuke wtf ...when i tried a theurg rr5 fully sced i never did more then 400 dmg on someone in rvr except on a rr1 maybe.. and i remember i was doing 50-100 dmg on chanter when he used his ra ;oOld.Ilum said:thats his cap araudry, and it's not affected by light spec, light spec just affects his variance. It's same delve value as sorc/cabalist baseline DD. Think it's same as wizards / theurgs baseline too, but not sure atm :]
My cap with 9% damage and MoM3 is 639 :] (without traldors up)
Derric said:Dook is such a lame zerger![]()
the only one from AD caster group was me in that group, had 3 secs delay couse of Telia and Bostream had some router problems so couldnt play much longer.Corran said:well tonight we managed to take out your group (well more of your alliance maybe cant remember all names but good few eclipse) + the stealthers (dookz at least) you had tagging along
Araudry said:well i get nuked by chanter (dd nuke) for minimum 500 dmg never less with baseline nuke and most it s 500-800 dmg maybe some crit but still 500+ dmg for baseline nuke wtf ...when i tried a theurg rr5 fully sced i never did more then 400 dmg on someone in rvr except on a rr1 maybe.. and i remember i was doing 50-100 dmg on chanter when he used his ra ;o
getting better shikeShike said:To kill a FG hibs?
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there's the answer. Was fun fight, keep it up albs and nice to be back in HW for abit again![]()
Araudry said:well i get nuked by chanter (dd nuke) for minimum 500 dmg never less with baseline nuke and most it s 500-800 dmg maybe some crit but still 500+ dmg for baseline nuke wtf ...when i tried a theurg rr5 fully sced i never did more then 400 dmg on someone in rvr except on a rr1 maybe.. and i remember i was doing 50-100 dmg on chanter when he used his ra ;o