Healer template comments plz

Thoa

Fledgling Freddie
Joined
Feb 20, 2004
Messages
17
anyone can make this better by tweaking the stats on crafted parts?


Statistics
STR:18/80 CON:75/75 DEX:98/97
QUI:0/75 INT:0/75 PIE:75/92
CHA:0/75 EMP:0/75
Hits:152/280
Power:0/50
AF:8/50

Resistances
Body: 24
Cold: 17+5
Heat: 23
Energy: 23
Matter: 5
Spirit: 23
Crush: 25+2
Slash: 24+3
Thrust: 26

Skills
Mending: 3
Augmentation: 3
Pacification: 3

Bonuses
Power Pool: 51
Healing Effectiveness: 26
Casting Speed: 11
Spell Range: 8

Chest (gov):
Imbue: 22.0
40 Hits
18 Strength
15 Dexterity
5 Strength Cap Increase
5 Dexterity Cap Increase
4 Spell Range
Utility: 32.0
TOA Utility: 40.0

Arms:
Imbue: 37.0/32 (Quality: 100)
11% Cold
13% Body
4 Constitution
4 Dexterity
Utility: 53.3
TOA Utility: 0.0

Head (danos drop):
Imbue: 20.0
3 ALL magic skills
10 Power Pool
6% Heat
6% Cold
5 Power Cap Increase
Utility: 39.0
TOA Utility: 30.0

Legs:
Imbue: 37.5/32 (Quality: 100)
28 Constitution
11% Thrust
5% Heat
5% Spirit
Utility: 60.7
TOA Utility: 0.0

Hands:
Imbue: 37.0/32 (Quality: 100)
28 Dexterity
9% Energy
9% Crush
3% Slash
Utility: 60.7
TOA Utility: 0.0

Feet (rebirth boots):
Imbue: 24.0
18 Acuity
18 Constitution
18 Dexterity
2 Casting Speed
10 Healing Effectiveness
Utility: 36.0
TOA Utility: 30.0

Right Hand (rogofdoom):
Imbue: 10.0
8 Power Pool
4 Power Cap Increase
10 Constitution
4% Heat
8 Healing Effectiveness
Utility: 14.7
TOA Utility: 40.0

Left Hand (kobold buckler(catas)):
Imbue: 15.0
6 Power Pool
6 Power Cap Increase
40 Hits
15 Constitution
Utility: 20.0
TOA Utility: 24.0

Neck (zahur neckie):
Imbue: 20.0
8 Power Pool
5 Power Cap Increase
6% Energy
6% Spirit
6% Body
Utility: 36.0
TOA Utility: 26.0

Cloak (cloudsong):
Imbue: 8.0
5 Power Pool
5 Power Cap Increase
12 Acuity
5 Acuity Cap Increase
5 Casting Speed
8 AF
Utility: 8.0
TOA Utility: 63.0

Jewel (egg of youth):
Imbue: 24.0
12 Acuity
32 Hits
5% Crush
5% Slash
5% Thrust
8 Healing Effectiveness
40 Hits Cap Increase
Utility: 46.0
TOA Utility: 26.0

Belt (belt of moirai):
Imbue: 12.0
7% Spirit
8 Power Pool
2 Casting Speed
8 Acuity Cap Increase
8 Dexterity Cap Increase
Utility: 14.0
TOA Utility: 58.0

Left Ring (immolated ring):
Imbue: 31.0
15 Acuity
15 Dexterity
8% Heat
8% Energy
4 Acuity Cap Increase
4 Dexterity Cap Increase
Utility: 52.0
TOA Utility: 16.0

Right Ring (torrent ring):
Imbue: 38.0
11% Crush
10% Slash
10% Thrust
2 Casting Speed
Utility: 62.0
TOA Utility: 10.0

Left Wrist (cb-dex bracer):
Imbue: 22.0
18 Dexterity
40 Hits
6% Slash
5 Dexterity Cap Increase
40 Hits Cap Increase
Utility: 34.0
TOA Utility: 20.0

Right Wrist (zo arkat bracer):
Imbue: 24.0
18 Acuity
5% Matter
5% Body
5% Spirit
6 Power Pool
4 Spell Range
Utility: 42.0
TOA Utility: 32.0
 

Summoner

Fledgling Freddie
Joined
Jan 21, 2004
Messages
880
screw cold and get more hp:

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 13 Body Resist - 99 precious Dusty Shielding
Gem 2: 5 Slash Resist - 99 flawed Watery Shielding
Gem 3: 16 Dexterity - 99 polished Vapor Essence
Gem 4: 5 Heat Resist - 99 flawed Heated Shielding
Utility: 56.67

Legs
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 16 Dexterity - 99 polished Vapor Essence
Gem 2: 9 Thrust Resist - 99 polished Airy Shielding
Gem 3: 60 Hits - 99 precious Blood Essence
Gem 4: 9 Energy Resist - 99 polished Light Shielding
Utility: 61.67
Hands
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Constitution - 99 flawless Earthen Essence
Gem 2: 9 Crush Resist - 99 polished Fiery Shielding
Gem 3: 7 Spirit Resist - 99 imperfect Vapor Shielding
Gem 4: 52 Hits - 99 faceted Blood Essence
Utility: 61.67
 

Shatar

Fledgling Freddie
Joined
Jan 20, 2004
Messages
235
Will people stop using the fucking crap piece of shit breastplate Guard of Valor on healers?!!
Crap resists (cold from light eld anyone?)... crap hp...
Sure nice enuff cap increases but not even utilised the pie one. Nice power but I wouldn't sacrifice that much for it.
I would not screw cold, screw GoV and get a real chest instead. 2.10 3.10 9 (rebirth) one or something.
But each to his own
 

Summoner

Fledgling Freddie
Joined
Jan 21, 2004
Messages
880
+100 hp > 11% cold
cos higher cold resist helps vs light elds only and higher hps seems handy in any case...

but well i agree that gov sucks badly on any seer, however original poster asked to play only with crafted items...
 

Shatar

Fledgling Freddie
Joined
Jan 20, 2004
Messages
235
Summoner said:
+100 hp > 11% cold
cos higher cold resist helps vs light elds only and higher hps seems handy in any case...

but well i agree that gov sucks badly on any seer, however original poster asked to play only with crafted items...
True, true and true. But couldn't contain my comments... GoV on healer... *mumble mumble*
 

Eregion

Fledgling Freddie
Joined
Jan 21, 2004
Messages
1,218
afaik thoa is a pac healer, so gov isnt that bad..just my opinion ofc
 

Summoner

Fledgling Freddie
Joined
Jan 21, 2004
Messages
880
JS + Zo for range, and beside it JS enhance ur overall pp for 10%, i.e. healer with 50pp has 65pp after JS.

GoV is really useless...
 

Mazzaca

Fledgling Freddie
Joined
Jan 15, 2005
Messages
1,122
majik said:
Eirenes is the ultimate roleplay hauberk, it has a face in it!

so what? gov has a hawk or whatever it's supposed to be on the frontside!
cool hawk > boring face.
 

Leel

Fledgling Freddie
Joined
Jan 25, 2004
Messages
931
Only reason to use gov is for dex cap, and that's why I'm using it on my new healer, I would prefer 2.10 or 4.2 hauberk, but it's much easier to get gov, I can't afford 26p for 2.10 chest, never mind 4.2 hauberk.

Anyways, here's the temp, I totally screwed energy resist on it, only hib mana eld and enchanters use it, and not seen many mana elds around lately, all seem to be light, and that leaves enchanter pbaoe and chanters no longer belong in best hib setup anyway.

Config Report

Stats

Str: 18 Int: 0 Hits: 278
Con: 77 Pie: 79 Power: 0
Dex: 101 Cha: 0
Qui: 0 Emp: 0

Resists

Body: 26 Energy: 0 Crush: 20
Cold: 27 Matter: 12 Thrust: 22 (3)
Heat: 27 Spirit: 28 (5) Slash: 27 (2)

Skills

Focus

Cap Increases

25 Dex

80 Hits

11 Power

5 Pie

5 Str

5 Con

Other Bonuses

12 Spell Duration Bonus

21 Buff Bonus

26 Healing Bonus

13 Spell Range Bonus

4 Spell Damage Bonus

10 Casting Speed Bonus

8 AF Bonus

32 Power Percentage Bonus

Piece Listing

Chest
Name: Guard of Valor (healer)
Level: 51 Quality: 100
AF: 51 Bonus: 35
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 5 Strength Cap Increase
Effect 4: 15 Dexterity
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Spell Range Bonus
Effect 7: 4 Spell Damage Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 9 Body Resist - 99 polished Dusty Shielding
Gem 2: 9 Cold Resist - 99 polished Icy Shielding
Gem 3: 9 Heat Resist - 99 polished Heated Shielding
Gem 4: 16 Constitution - 99 polished Earthen Essence
Utility: 64.67

Head
Name: Crown of Zahur
Level: 51 Quality: 100
AF: 102 Bonus: 35
Effect 1: 18 Acuity
Effect 2: 8 Power Percentage Bonus
Effect 3: 5 Crush Resist
Effect 4: 5 Slash Resist
Effect 5: 5 Thrust Resist
Effect 6: 5 Acuity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 42.00

Legs
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Constitution - 99 flawless Earthen Essence
Gem 2: 68 Hits - 99 flawless Blood Essence
Gem 3: 9 Cold Resist - 99 polished Icy Shielding
Gem 4: 10 Dexterity - 99 flawed Vapor Essence
Utility: 58.33

Hands
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Dexterity - 99 precious Vapor Essence
Gem 2: 9 Heat Resist - 99 polished Heated Shielding
Gem 3: 9 Spirit Resist - 99 polished Vapor Shielding
Gem 4: 44 Hits - 99 polished Blood Essence
Utility: 61.67

Feet
Name: arcanium Boots of the Rebirth
Level: 51 Quality: 100
AF: 102 Bonus: 35
Effect 1: 18 Dexterity
Effect 2: 18 Constitution
Effect 3: 18 Acuity
Effect 4: 2 Casting Speed Bonus
Effect 5: 10 Healing Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Right Hand
Name: Dexcap hammer
Level: 51 Quality: 97
DPS: Bonus: 35
Effect 1: 5 Body Resist
Effect 2: 10 Piety
Effect 3: 22 Hits
Effect 4: 7 Dexterity Cap Increase
Effect 5: 9 Buff Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 22.17

Left Hand
Name: arcanium Enchanted Runed Defender
Level: 51 Quality: 100
DPS: Bonus: 35
Effect 1: 18 Constitution
Effect 2: 18 Acuity
Effect 3: 6 Power Cap Increase
Effect 4: 10 Healing Bonus
Effect 5: 2 Casting Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 24.00

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Phoebus harp
Level: 45 Quality: 100
Bonus: 35
Effect 1: 4 Crush Resist
Effect 2: 4 Slash Resist
Effect 3: 4 Thrust Resist
Effect 4: 15 Acuity
Effect 5: 6 Power Percentage Bonus
Effect 6: 6 Spell Duration Bonus
Effect 7: 4 Spell Range Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00

Cloak
Name: Otrygg's Darkened Cloak
Level: 50 Quality: 100
Bonus: 35
Effect 1: 9 Spirit Resist
Effect 2: 9 Heat Resist
Effect 3: 9 Cold Resist
Effect 4: 64 Hits
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 70.00

Jewel
Name: Statuesque Eye
Level: 50 Quality: 98
Bonus: 35
Effect 1: 18 Dexterity
Effect 2: 6 Power Percentage Bonus
Effect 3: 7 Matter Resist
Effect 4: 7 Body Resist
Effect 5: 6 Dexterity Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 40.00

Belt
Name: Jacina's Sash
Level: 50 Quality: 100
Bonus: 35
Effect 1: 6 Buff Bonus
Effect 2: 6 Spell Duration Bonus
Effect 3: 5 Power Percentage Bonus
Effect 4: 5 Power Cap Increase
Effect 5: 5 Spell Range Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Right Ring
Name: Scorpion Tail Ring
Level: 50 Quality: 100
Bonus: 35
Effect 1: 7 Power Percentage Bonus
Effect 2: 4 Casting Speed Bonus
Effect 3: 8 AF Bonus
Effect 4: 6 Buff Bonus
Effect 5: 6 Healing Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Left Ring
Name: Ring of Torrent
Level: 50 Quality: 100
Bonus: 35
Effect 1: 11 Crush Resist
Effect 2: 10 Slash Resist
Effect 3: 10 Thrust Resist
Effect 4: 2 Casting Speed Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 62.00

Right Wrist
Name: Band of Stars
Level: 50 Quality: 100
Bonus: 35
Effect 1: 5 Matter Resist
Effect 2: 5 Body Resist
Effect 3: 5 Spirit Resist
Effect 4: 5 Dexterity Cap Increase
Effect 5: 5 Constitution Cap Increase
Effect 6: 40 Hits Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Left Wrist
Name: Ceremonial Bracer (dex)
Level: 50 Quality: 100
Bonus: 35
Effect 1: 18 Dexterity
Effect 2: 40 Hits
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Slash Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00
 

Dalilama

Fledgling Freddie
Joined
Feb 10, 2004
Messages
407
Leel said:
Only reason to use gov is for dex cap, and that's why I'm using it on my new healer, I would prefer 2.10 or 4.2 hauberk, but it's much easier to get gov, I can't afford 26p for 2.10 chest, never mind 4.2 hauberk.

range? and hell no is 2.10 hub harder to get then gov.
 

Summoner

Fledgling Freddie
Joined
Jan 21, 2004
Messages
880
harp/zo (4%) and JS (5%) almost cap spell range. In this case gov adds only 1%
 

Shatar

Fledgling Freddie
Joined
Jan 20, 2004
Messages
235
0% energy?! roflmao. Sorc mezz... says it all. 20 crush could also hurt if one meets blunt bm's or crush mercs.
Runihura is so easy to farm: 2 warr 3 healer (one at leats aug) 1 shammy (bb/fop) 2 light tank (zerk/svg). So getting 2.10 isn't hard, just a matter of luck and some SoD might drop as well.
Id rather go CS, Beaded, band of shadow instead of scorp ring and suchlike... maybe also danos helm instead of zahur.
 

cemi0

Can't get enough of FH
Joined
Dec 31, 2003
Messages
1,791
Shatar said:
0% energy?! roflmao. Sorc mezz... says it all. 20 crush could also hurt if one meets blunt bm's or crush mercs.
Runihura is so easy to farm: 2 warr 3 healer (one at leats aug) 1 shammy (bb/fop) 2 light tank (zerk/svg). So getting 2.10 isn't hard, just a matter of luck and some SoD might drop as well.
Id rather go CS, Beaded, band of shadow instead of scorp ring and suchlike... maybe also danos helm instead of zahur.

When do you ever sit out a full duration of a mezz? Short answer: Never. Either you will get demezzed fast or some idiot will do some random ae spell that breaks it. Sorcs tends to spam their mess with uberfast castingspd anyway so that 1/100 resist you may get is useless aswell. If you are running in FG and you sit out a mezz I would press disband then the LFG button.
Only reason to cap Energy would be to avoid getting too much damaged by mana-eld's snarenukes and the very very rare Hib PBAOE (you shouldnt position yourself in the box anyway).

This being said, you should try to cap Energy but I wouldnt gimp any other stats to get this.
 

Leel

Fledgling Freddie
Joined
Jan 25, 2004
Messages
931
Yes I know blunt bm's are kinda fotm, so fear them, but I have phoebus harp charge if shit hits the fan. Mana elds, well, I better keep them interrupted or get outta sight:-P Planning on avoidance of magic 2 or 3 though, and remember, 10% or less in a magic resist from items is kinda useless as it will likely get pierced away anyway. That's why I gimped it completely and worked on some other resists instead. Some choices are tough to make, but necessary.
 

Leel

Fledgling Freddie
Joined
Jan 25, 2004
Messages
931
Yes I know blunt bm's are kinda fotm, so fear them, but I have phoebus harp charge if shit hits the fan. Mana elds, well, I better keep them interrupted or get outta sight:-P Planning on avoidance of magic 2 or 3 though, and remember, 10% or less in a magic resist from items is kinda useless as it will likely get pierced away anyway. That's why I gimped it completely and worked on some other resists instead. Some choices are tough to make, but necessary.
 

majik

Banned
Joined
May 9, 2004
Messages
2,025
Shatar said:
0% energy?! roflmao. Sorc mezz... says it all. 20 crush could also hurt if one meets blunt bm's or crush mercs.
Runihura is so easy to farm: 2 warr 3 healer (one at leats aug) 1 shammy (bb/fop) 2 light tank (zerk/svg). So getting 2.10 isn't hard, just a matter of luck and some SoD might drop as well.
Id rather go CS, Beaded, band of shadow instead of scorp ring and suchlike... maybe also danos helm instead of zahur.

Energy is not important in a template, it is nice to have for when ra's are down but is by no means necessary.
 

Summoner

Fledgling Freddie
Joined
Jan 21, 2004
Messages
880
Energy resist is important for demezzer; it could happen that all the healers r mezzed or dead and noone of em has purge up, especially vs decent groups...
thus 40+% energy is good to have.
 

majik

Banned
Joined
May 9, 2004
Messages
2,025
Summoner said:
Energy resist is important for demezzer; it could happen that all the healers r mezzed or dead and noone of em has purge up, especially vs decent groups...
thus 40+% energy is good to have.

If you have ra's down versus a decent group you most likely won't win anyway, so theres no point wrecking a template for energy resist, however if you can fit it in it is good.
 

Pipppi

Fledgling Freddie
Joined
May 17, 2004
Messages
427
energy resists is waste yes.
if u are mezzed for full duration sorc mez its good night anyways, even if u have 50% energy resists

why getting so upset with gov? if u need it to cap range get it, if u have jacinas + zoark dont get it
 

Pipppi

Fledgling Freddie
Joined
May 17, 2004
Messages
427
Shatar said:
0% energy?! roflmao. Sorc mezz... says it all. 20 crush could also hurt if one meets blunt bm's or crush mercs.
Runihura is so easy to farm: 2 warr 3 healer (one at leats aug) 1 shammy (bb/fop) 2 light tank (zerk/svg). So getting 2.10 isn't hard, just a matter of luck and some SoD might drop as well.
Id rather go CS, Beaded, band of shadow instead of scorp ring and suchlike... maybe also danos helm instead of zahur.

whats with the agressive attitude? you apperently dont know shit.
the temp isnt perfect
but ur arguments?
crush tanks? energy resist for gettin 20s shorter sorcmez?
rly what do you know?
 

Summoner

Fledgling Freddie
Joined
Jan 21, 2004
Messages
880
Pipppi said:
energy resists is waste yes.
if u are mezzed for full duration sorc mez its good night anyways, even if u have 50% energy resists

I've seen a few fights then all 3 healers were mezzed and stood for full mezz duration, noone of em had purge up and the group still managed to win. It happens pretty saldom but still my opinion is that demezzer needs capped energy resists. Caster and shaman don't.

Second reason to cap energy is the fact that many sorcs have split spec (40body 36mind) or body/mind (45body/29mind). In that case high energy resists helps even more.

And finally Pipppi, Shatan at least played healer, u did not. I don't count Maji as a healer neither as he is just another fh warrior.
 

majik

Banned
Joined
May 9, 2004
Messages
2,025
Summoner said:
Second reason to cap energy is the fact that many sorcs have split spec (40body 36mind) or body/mind (45body/29mind). In that case high energy resists helps even more.

I don't quite understand what you are trying to say here. The amount of mind they have doesn't matter. If you are stood still with all the group mezzed against a good fg, you die in a matter of seconds. Energy resist does not save you, unless you are under the disillusion that the body spec has a energy dd in it.
 

Pipppi

Fledgling Freddie
Joined
May 17, 2004
Messages
427
Summoner said:
I've seen a few fights then all 3 healers were mezzed and stood for full mezz duration, noone of em had purge up and the group still managed to win. It happens pretty saldom but still my opinion is that demezzer needs capped energy resists. Caster and shaman don't.

Second reason to cap energy is the fact that many sorcs have split spec (40body 36mind) or body/mind (45body/29mind). In that case high energy resists helps even more.

And finally Pipppi, Shatan at least played healer, u did not. I don't count Maji as a healer neither as he is just another fh warrior.

still not worth it, i rahter have a temp thats performs best in teh avg case not in "ive seen it once...., so i could happen" case, energy is not needed unless hibpbae is fotm again.
and mater u dont know what i have played or not so just stfu in that matter.

and last maji is a great healer but these comments of your just supports the fact that u dont know anything about anything just guesses.

know before u speak imo
 

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