GuildWars making good progress

cHodAX

I am a FH squatter
Joined
Jan 7, 2004
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Not many people have heard of this MMORPG that is in development but the non-grind system of leveling and the GuildvGuild combat may be appealing to many. The game has made alot of progress in the last 4 months. There are now unaltered ingame screenshots posted, some profession information and the 'Lore' section is building a nice backstory for the game. Anyway, enough of me, here is the official blurb....


Official Site said:
Guild Wars takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that eliminates the tedium of those games. You can meet new friends in towns or outposts, form a party, and then go tackle a quest together. Your party always has its own unique copy of the quest map, so camping, kill-stealing, and long lines to complete quests are all things of the past. Within a quest you have unprecedented freedom and power to manipulate the world around you: your magic can build bridges and open up new pathways, or it can burn down forests and tear the ground asunder.
You don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. You don't have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you've previously unlocked. You'll never spend days playing only to discover that choices you made early on have left you with a permanently uncompetitive character, because the unique skill system in Guild Wars allows infinite experimentation but doesn't allow bad decisions to ruin a character. And you'll never meet new players only to discover that you can't play with them or compete against them because their characters are on a different server than yours; in Guild Wars, all characters live in one seamless world.

Website can be found here ;

http://www.guildwars.com
 

Gibberish

Fledgling Freddie
Joined
Jan 14, 2004
Messages
63
Yep that does look quite good. Only one thing putting me off really and it is this
The next time a target enemy uses a skill, that skill will take an additional 60 seconds to recharge
. If I have read this properly then at leads me to understand that all your styles / abilities will be on a recharge timer. I have played a couple of other MMORPG's where this system is used and frankly I just dont like it.

I think the one thing that keeps me returning to DAOC time after time is the combat system. I've yet to see another game with a system that comes close to this one (even with the introduction of end regen, which I feel has spoilt the game slightly) but hey thats another topic.

I think the day I leave DA for good is the day I find an MMO with a better combat system.
 

cHodAX

I am a FH squatter
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Jan 7, 2004
Messages
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Nope, I think it is more likely to be special skills and spells. Normal DD's and styles wouldn't be affected if I understand it right. Couldn't agree more with what you say about the DAoC combat engine btw, by far the best system of it's type around and I have played alot.
 

Ivan

Fledgling Freddie
Joined
Dec 23, 2003
Messages
525
Looks interesting.
I still wonder if the "jap toony" look is the result of marketing research.
 

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