Games Guild Wars 2

svartalf

Can't get enough of FH
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The 24hour cycle was going to prevent this in the start, but as of now that is not the case.
Please could you clarify which of the following applies;
  1. Not the case that it was going to prevent it, or
  2. Not the case that it is preventing it, or
  3. Not the case that they're doing 24 hour cycles?
 

svartalf

Can't get enough of FH
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Arenanet are continuing to use Reddit for their community stuff: http://www.reddit.com/r/Guildwars2/comments/z1poz/guild_wars_2_status_wednesday_august_29/

and Twitter : https://twitter.com/GuildWars2
reddit said:
(self.Guildwars2)submitted 1 hour ago by ArenaNetTeam
This is the current status of the most important issues we're tracking with Guild Wars 2 live service.
Account security - We're seeing an uptick in reports of account theft and attempted account theft. We believe hackers are using databases of email addresses and passwords stolen from other games and web sites, and pre-existing trojan horses, to search for matching Guild Wars 2 accounts which they attempt to compromise. To prevent this, we have temporarily disabled the "reset password" feature, and we're working to bring email authentication online. To protect yourself, please ensure that you use a unique password for Guild Wars 2 that you don't use for any other game, email account, forum or web account.

Email authentication - Email authentication is a feature that notifies you if someone tries to log into your account from a location you've never logged in from before. Thus, even if someone guesses your game password, he can't log in unless he also guesses your email account password. You can make email authentication even more secure by using an email provider that supports two-factor authentication, such as Google or Yahoo, and taking advantage of that. We're currently preparing email authentication and intend to deploy it in a phased rollout, starting on Thursday, August 30.

Parties, guilds, etc. - Parties, guilds, and other social features are periodically failing. This causes issues such as party members not appearing on the map, and party members not staying in the same overflow servers as they travel between maps. This happens particularly during times of peak usage. We're working to fix related problems and mitigate this issue with each subsequent update.

Worlds - Many worlds are filling up. We're keeping the number of worlds constrained so that worlds stay well populated even after the initial surge of high concurrency. However, we will add worlds as necessary. As of Wednesday, August 30, all German language worlds are full and all French language worlds are at high usage, so we're adding two new German language worlds and one new French language world.

Overflow worlds - During this initial surge of high concurrency, and especially while many characters are low-level and thus playing in the same starting areas, it's common for players to be directed to overflow maps. If you want to play with a friend, but you’re not on the same overflow map, you can form a party together, then right-click on your friend's portrait in the party list and click "join". Note that this functionality is sometimes intermittently unavailable due to the "parties, guilds, etc." issues noted above.

Trading Post - We're working to bring the Trading Post back online. To help test, we've temporarily made it available to a random 15% of players, while we work to resolve remaining capacity constraints that will allow us to open it to everyone.

In-game mail - We detected a potential abuse of the in-game mail system and have temporarily disabled in-game mail to prevent any such abuse. We'll reenable it soon, hopefully in tonight's update.

Botting - We'll start substantial banning of bots on Wednesday, August 29. Since we're currently seeing widespread casual, unsophisticated botting, we will start with 72-hour bans for first offenses. In the coming days, as we address the casual botting problem, we plan to switch to our normal policy of permanently banning anyone who runs a bot.

Forums - Our most important priority at the moment is to ensure that the game runs stably and flawlessly. So as to not create additional demand on our infrastructure and on our programming team, we made the decision not to open the forums until the initial mass influx of players has calmed down a bit.

Next software updates - The next update of the game server and back-end server software will take place tonight at midnight Seattle time. The game may be unavailable for approximately 20-60 minutes while we perform the update. We expect this update to have fixes for email authentication and in-game mail. Our continued work on the Trading Post is not tied to game updates, so we will continue to test Trading Post updates throughout the day.
 

Everz

FH is my second home
Joined
Nov 7, 2004
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13,685
After finally hitting 50 in DAoC and seeing that RvR is utter garbage (and dead :|)..

What server is the main on?
 

Moriath

I am a FH squatter
Joined
Dec 23, 2003
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hope they will bring the stronger servers together later on when they have settled down :)
 

LordjOX

Part of the furniture
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Dec 22, 2003
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Some of the events are really silly, with bosses that have an 1shot ability that you can't see properly because of all the effects going off. Or don't even have a proper animation / indicator. So basically people run up, get 1 shotted and just zerg the event
 

Chosen

Resident Freddy
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Messages
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Please could you clarify which of the following applies;
  1. Not the case that it was going to prevent it, or
  2. Not the case that it is preventing it, or
  3. Not the case that they're doing 24 hour cycles?
Sorry if it looked to much like rabbling to you :)

What I meant is that the matching does not work atm!

We have been stuck with the 2 same servers since sunday(?), which are both low populated once! So we have constantly been leading with quite a few 100k point over both of them.(Think Far Shiverpeaks had over 500k, while the two others had like 40k).

This have just kept on going, and is quite boring for all the sides I think! The 24 hour cycle that was going to happen at the very beginning was to prevent this, as in the end servers would've been matched up with equal servers in numbers & how organised it is.(Before the 2 week cycle starts that is).
 

Poag

m00?
Joined
Mar 11, 2004
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We ended last night on 450k vs 45k and 43k ~ 9:30


I'm fairly sure both the other servers ended up giving up and thus the FSP ended up moving around as a large group (zerg) taking keeps. If there had been more flash points the zerg would have been split up imo.
 

Athan

Resident Freddy
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Dec 24, 2003
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Sheesh, this one just goes round and round, doesn't it.

#1 Yes, long-term it is intended that WvW matches will each last 2 weeks. At the end the World scores determine how their Rating changes and then Worlds will be re-matched based on their new Rating. Presumably that'll be top 3 on Rating against each other, then 4-6, then 7-9, etc.

#2 However in case worlds were initially matched such that one had a huge advantage (or one a huge disadvantage) - as has happened with FSP, and also Jade Sea[FR], ANet said they would initially re-match every 24 hours for some period of time "until things settled down". This not only allows them to get the Ratings properly seeded but should also have prevented the 'no fun' matches for 2 weeks at the start.

#3 But it's buggy. Re-matching isn't changing the Worlds you fight currently. That or it's not actually changing every 24 hours as intended and there are some buggy score resets happening. Either way it's another thing ANet need to fix. Now I think of it we had the buggy score resets in BWEs as well, so they should already have been aware of the issue (although it's possible they incorrectly thought they'd fixed it).

Now I'm still having a blast in the game, levelling in PvE, doing a lot of crafting, progressing my Personal Story, etc. I'd be grouping up with my guild more but next to none of them have rolled Norn and you do need to keep to initial race zones if you want to have quick access to the next part of Personal Story. Idid some of the Asura area on Saturday with guildies which was great fun, but then I had to spend 30-60 mins getting to the next bit of my PS .... Did an Ascalonian Catacombs Story run with guildies yesterday too. That's still got some very badly tuned mobs, but was great fun anyway.

Having said that, they launched too soon. There are obviously huge problems with their infrastructure, not to mention bugs that were definitely known about in betas/STs. I've been wondering if they've just been too ambitious with the Guilds span Worlds, Trading Post is global etc and their setup just can't handle it with the full playerbase. It also seems likely that some zones have bugs (in Hearts and/or DEs) as I've experienced nasty lag. The worst of it was last night in (main, not Overflow) Queensdale on Gunnar's Hold. We have 10-60s lockups, and I really do mean lockups. In one instance I had a mob on about 20% health before the lag started, and when it came back a minute later it was still in the same state, and my health hadn't dropped either.

But as I said, I'm still having a blast :) .
 

Madmaxx

FH is my second home
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Sheesh, this one just goes round and round, doesn't it.

#1 Yes, long-term it is intended that WvW matches will each last 2 weeks. At the end the World scores determine how their Rating changes and then Worlds will be re-matched based on their new Rating. Presumably that'll be top 3 on Rating against each other, then 4-6, then 7-9, etc.

#2 However in case worlds were initially matched such that one had a huge advantage (or one a huge disadvantage) - as has happened with FSP, and also Jade Sea[FR], ANet said they would initially re-match every 24 hours for some period of time "until things settled down". This not only allows them to get the Ratings properly seeded but should also have prevented the 'no fun' matches for 2 weeks at the start.

#3 But it's buggy. Re-matching isn't changing the Worlds you fight currently. That or it's not actually changing every 24 hours as intended and there are some buggy score resets happening. Either way it's another thing ANet need to fix. Now I think of it we had the buggy score resets in BWEs as well, so they should already have been aware of the issue (although it's possible they incorrectly thought they'd fixed it).

Now I'm still having a blast in the game, levelling in PvE, doing a lot of crafting, progressing my Personal Story, etc. I'd be grouping up with my guild more but next to none of them have rolled Norn and you do need to keep to initial race zones if you want to have quick access to the next part of Personal Story. Idid some of the Asura area on Saturday with guildies which was great fun, but then I had to spend 30-60 mins getting to the next bit of my PS .... Did an Ascalonian Catacombs Story run with guildies yesterday too. That's still got some very badly tuned mobs, but was great fun anyway.

Having said that, they launched too soon. There are obviously huge problems with their infrastructure, not to mention bugs that were definitely known about in betas/STs. I've been wondering if they've just been too ambitious with the Guilds span Worlds, Trading Post is global etc and their setup just can't handle it with the full playerbase. It also seems likely that some zones have bugs (in Hearts and/or DEs) as I've experienced nasty lag. The worst of it was last night in (main, not Overflow) Queensdale on Gunnar's Hold. We have 10-60s lockups, and I really do mean lockups. In one instance I had a mob on about 20% health before the lag started, and when it came back a minute later it was still in the same state, and my health hadn't dropped either.

But as I said, I'm still having a blast :) .

me 2 :D
 

Chosen

Resident Freddy
Joined
Dec 29, 2003
Messages
2,615
Having said that, they launched too soon. There are obviously huge problems with their infrastructure, not to mention bugs that were definitely known about in betas/STs. I've been wondering if they've just been too ambitious with the Guilds span Worlds, Trading Post is global etc and their setup just can't handle it with the full playerbase. It also seems likely that some zones have bugs (in Hearts and/or DEs) as I've experienced nasty lag. The worst of it was last night in (main, not Overflow) Queensdale on Gunnar's Hold. We have 10-60s lockups, and I really do mean lockups. In one instance I had a mob on about 20% health before the lag started, and when it came back a minute later it was still in the same state, and my health hadn't dropped either.

But as I said, I'm still having a blast :) .

All servers had this lockup, we had our AR WvW event at this time! We saw it as a turn-based system MMO, and it gave me lots of planning towards the next move. Or that ArenaNet is planning for you to pay for every minute you play with gems, else you would just be locked up! Makes sense if they are going to have a greate income :p
 

Aada

Part of the furniture
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I'm still having a blast also, BUT they need to resolve the problems ASAP as the game runs absolutely fine up until about 4PM from then till about 11pm the game just gets worse and worse as every hour goes by.
 

svartalf

Can't get enough of FH
Joined
Apr 12, 2004
Messages
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#2 However in case worlds were initially matched such that one had a huge advantage (or one a huge disadvantage) - as has happened with FSP, and also Jade Sea[FR], ANet said they would initially re-match every 24 hours for some period of time "until things settled down". This not only allows them to get the Ratings properly seeded but should also have prevented the 'no fun' matches for 2 weeks at the start.

This was the plan: http://www.arena.net/blog/the-worlds-of-the-final-beta-weekend-event

WvW at Launch

We have seen quite a few questions and concerns about world-versus-world match length at launch. We’re expecting to see large population changes across all worlds in the first few weeks as more players get into the game and guilds start getting settled.
To help account for the rapidly fluctuating populations at launch, we’ll initially use the 24-hour match format until world populations settle down a bit and we are able to get some data that will help avoid having two-week-long extreme mismatches. Once most worlds are reliably matching up against worlds of similar strength, we will switch over to playing the two-week-duration match cycles.
 

Zede

Part of the furniture
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Jan 30, 2004
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Guess ill start on Far Shiverpeeks also. Havent played much MMOs since good old DAoC, hope im not to rusty :/
Time to be a casual noob :)

Anyway looking for guild sometime soon :)

wb m8 :)
 

old.Tohtori

FH is my second home
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Jan 23, 2004
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Was thinking about ordering this online(digital download), but it's 20€ more then in the store. Deluxe edition, was going to, then noticed that the ingame stuff is one time use outside the one minipet.

Rather poor on that front of things.
 

Everz

FH is my second home
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Nov 7, 2004
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I want something that can make things cry with how overpowered I am.

Enlighten me on these specs.
 

Ormorof

FH is my second home
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i still havent figured out how to get into WvW but im only lvl 9 so who knows when i will figure it out :D
 

Athan

Resident Freddy
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does level matter much?
Some.

I did a little testing of naked characters in WvW and the base stats seemed to favour lower levels, likely because they won't yet have decent enough gear for their level until level 15-20+. In theory that all evens out with the up-scaling for WvW, but lower levels won't have very good Runes/Sigils/Jewels in items (or indeed likely no amulet/ear-rings/rings at all).

You also will have limited Skills and next to no Trait Points spent.

To sum up, a Level 80 in WvW will have some advantage, but other than knowledge/skill hopefully not too much, especially as 1v1 fights should be rare in there.
 

Chosen

Resident Freddy
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Some.

I did a little testing of naked characters in WvW and the base stats seemed to favour lower levels, likely because they won't yet have decent enough gear for their level until level 15-20+. In theory that all evens out with the up-scaling for WvW, but lower levels won't have very good Runes/Sigils/Jewels in items (or indeed likely no amulet/ear-rings/rings at all).

You also will have limited Skills and next to no Trait Points spent.

To sum up, a Level 80 in WvW will have some advantage, but other than knowledge/skill hopefully not too much, especially as 1v1 fights should be rare in there.

From our members experience, a level 80 practically wipes the floor with people that is quite below this level! But the gap aint that far(compared to DAoC), so you can have fun and do some damage in WvW at all times even though you are only level 20.

But as WvW scales of what you got on, you have to make sure that you actually got some decent armor/weapons with good sigils on it.
 

Nate

FH is my second home
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Mar 13, 2004
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Where do I apply my retail code? It keeps telling me the grace period is over but there is no link and I can't find it on the website. Anyone know?
 

Soazak

Part of the furniture
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Mar 12, 2004
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WvWvW I guess as that is the main shit?

tbh, nothing will make people QQ at being OP. It's more about how you play it than the class you play. I've seen nearly all classes destroy at times, they're all fairly equal right now.
 

Soazak

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Some.

I did a little testing of naked characters in WvW and the base stats seemed to favour lower levels, likely because they won't yet have decent enough gear for their level until level 15-20+. In theory that all evens out with the up-scaling for WvW, but lower levels won't have very good Runes/Sigils/Jewels in items (or indeed likely no amulet/ear-rings/rings at all).

You also will have limited Skills and next to no Trait Points spent.

To sum up, a Level 80 in WvW will have some advantage, but other than knowledge/skill hopefully not too much, especially as 1v1 fights should be rare in there.

It's quite a big advantage, at level 80 I can cut through zergs of low level players. They have the hp boost to give them level 80, but that's nothing more than the bolstering we saw in WAR/Starwars.
 

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