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OLOL!! what an insult megameight!!!! i must remember that for later on!griralith said:u look like an idiot 24/7.... who cares![]()
OLOL!! what an insult megameight!!!! i must remember that for later on!griralith said:u look like an idiot 24/7.... who cares![]()
Blow said:Nicely done there, paying mids back what they done before. Now you get your little keeps back, and maybe you finally understand that Irvr in your homeland can be bad. I really dont care if you take your relics back at AC raid or normal. But i hope you can see now that Irvr is not good for you.
Gratz Albs, lets defend it when we can
Azathrim said:Dear Puppet, did someone put the milk too high up in the fridge today so you couldn't reach it?
But if you please could stay on subject wee one. We were talking about AC raids. Not different personalities you employ.
Netcode said:Aye gratz custadia malaka or what the name is ^^
charmangle said:---------------------------
The amount of firewizzes spamming nearsight all over the place makes every mid log within 2 minutes after trying anything that closly resembles siege fights. And before you say: QQ, you have runemasters, QQ cure nearsight. Runemasters cant match firewizzes because, they either get rediculously low damage and same range as firewiz, or Good damage but rediculously low range compared to firewiz. So firewiz >>>> Runemaster by 10 nowdays. Cure nearsight isnt an option in a zerg because 90% are solo and finding any seer close that can cure nearsight is almost impossible. (not to mention the possibility of having DI bots stuck to your ass). To top that off the whine realm has boltrange aemess and the most rediculously OPd power in game in siege...monster ress.
charmangle said:And before you say: QQ, you have runemasters, QQ cure nearsight. Runemasters cant match firewizzes because, they either get rediculously low damage and same range as firewiz, or Good damage but rediculously low range compared to firewiz. So firewiz >>>> Runemaster by 10 nowdays.
charmangle said:---------------------------
First off: Grats to the Albs...a successful Relic Raid is always a nice thing to do.
---------------------------
Secondly:
Lol:
No, what is "NOT GOOD FOR US" is having a zergling realm around that whines, and whines, and whines till GOA patches their classes to GODhood. And then they whine some more.
Albs are just rediculously overpowered in zerg mode. They was OP (in zerg)before this patchs and with this they just passed over to beeing MOBclass OP. Granted they have the playing skills of mobs too but the numbers and rediculous powers makes up for that.
Reason you got the relics had nothing to do with numbers, Irvr or anything else like that. It had to do with one thing and one thing only, you whined till you got a rediculous bost of your zergling classes.
The amount of firewizzes spamming nearsight all over the place makes every mid log within 2 minutes after trying anything that closly resembles siege fights. And before you say: QQ, you have runemasters, QQ cure nearsight. Runemasters cant match firewizzes because, they either get rediculously low damage and same range as firewiz, or Good damage but rediculously low range compared to firewiz. So firewiz >>>> Runemaster by 10 nowdays. Cure nearsight isnt an option in a zerg because 90% are solo and finding any seer close that can cure nearsight is almost impossible. (not to mention the possibility of having DI bots stuck to your ass). To top that off the whine realm has boltrange aemess and the most rediculously OPd power in game in siege...monster ress.
So keep the relics...I for one wount try getting them back till Mythic (or EA) either deletes the game and admits that the resent patches are just a way of getting people ready for W.A.R. or Albion players comes to their senses and rerolls a real realm. Im guess the first one is more likly to happen than the other.
/Charmangle
ps. If you had trouble understanding the point: We didnt chose to have IRvR in Mid. No player with atleast a halfwit brain wants IRvR in mid. Since its nothing but a shooting range with a width of 1 meter. We just couldnt do anything about it with your newwhined powers. You really didnt think that we retook Blend because albs where to leet to face did you ? ds.
dont forget the WL got nerfed so we cant inst kill a zerg whineAndrilyn said:Ok so we had Zerg whine, Wiz whine, You play on hours I can't whine, NS whine, Your E-peen doesn't match mine whine, AC whine and probably missed a few still.
Before this topic get's closed I'd expect some Sorc + rr5 whine, Bainshee whine, population whine to follow atleast![]()
Andrilyn said:Ok so we had Zerg whine, Wiz whine, You play on hours I can't whine, NS whine, Your E-peen doesn't match mine whine, AC whine and probably missed a few still.
Before this topic get's closed I'd expect some Sorc + rr5 whine, Bainshee whine, population whine to follow atleast![]()
charmangle said:----
Albs are just rediculously overpowered in zerg mode. They was OP (in zerg)before this patchs and with this they just passed over to beeing MOBclass OP. Granted they have the playing skills of mobs too but the numbers and rediculous powers makes up for that.
The amount of firewizzes spamming nearsight all over the place makes every mid log within 2 minutes after trying anything that closly resembles siege fights. And before you say: QQ, you have runemasters, QQ cure nearsight. Runemasters cant match firewizzes because, they either get rediculously low damage and same range as firewiz, or Good damage but rediculously low range compared to firewiz. So firewiz >>>> Runemaster by 10 nowdays.
Cure nearsight isnt an option in a zerg because 90% are solo and finding any seer close that can cure nearsight is almost impossible. (not to mention the possibility of having DI bots stuck to your ass). To top that off the whine realm has boltrange aemess and the most rediculously OPd power in game in siege...monster ress.
thaaadi said:
charmangle said:---------------------------
First off: Grats to the Albs...a successful Relic Raid is always a nice thing to do.
---------------------------
Secondly:
Lol:
No, what is "NOT GOOD FOR US" is having a zergling realm around that whines, and whines, and whines till GOA patches their classes to GODhood. And then they whine some more.
Albs are just rediculously overpowered in zerg mode. They was OP (in zerg)before this patchs and with this they just passed over to beeing MOBclass OP. Granted they have the playing skills of mobs too but the numbers and rediculous powers makes up for that.
Reason you got the relics had nothing to do with numbers, Irvr or anything else like that. It had to do with one thing and one thing only, you whined till you got a rediculous bost of your zergling classes.
The amount of firewizzes spamming nearsight all over the place makes every mid log within 2 minutes after trying anything that closly resembles siege fights. And before you say: QQ, you have runemasters, QQ cure nearsight. Runemasters cant match firewizzes because, they either get rediculously low damage and same range as firewiz, or Good damage but rediculously low range compared to firewiz. So firewiz >>>> Runemaster by 10 nowdays. Cure nearsight isnt an option in a zerg because 90% are solo and finding any seer close that can cure nearsight is almost impossible. (not to mention the possibility of having DI bots stuck to your ass). To top that off the whine realm has boltrange aemess and the most rediculously OPd power in game in siege...monster ress.
So keep the relics...I for one wount try getting them back till Mythic (or EA) either deletes the game and admits that the resent patches are just a way of getting people ready for W.A.R. or Albion players comes to their senses and rerolls a real realm. Im guess the first one is more likly to happen than the other.
/Charmangle
ps. If you had trouble understanding the point: We didnt chose to have IRvR in Mid. No player with atleast a halfwit brain wants IRvR in mid. Since its nothing but a shooting range with a width of 1 meter. We just couldnt do anything about it with your newwhined powers. You really didnt think that we retook Blend because albs where to leet to face did you ? ds.
Eh do you even understand what you are writing here ?swords said:Firewizzies which dont have decent NS you meanperhaps Cabbies are the ones NSing...
swords said:and if you're too dumb to make pugs if you're being zerged solo by the ''for arthur'' brigade then quite frankly you deserver to be taken down by 'mobs'.
swords said:And you call us the whine realm whilst whining yourself? well shit a brick could it be possible that people from all realms whine? Of course not! That would be idiotic to even consider...
Well thing is...you still have all those whined powers dont you ? Or did they nerf them recently ? Mids have nothing that can match your range and monsterress. So its just not worth the effort...swords said:Just take the relics back in a similar way to how they were taken in my opinion.
swords said:PS. Strange how all these wizards have suddenly sprung up...could it be that the Warlock zerg has jumped ship?![]()
Corran said:So, how does that explain how hibs had a keep as well for so long? They aint got firewizards?
And mids managed to take back a couple keeps today so it cant be all that hard. But yes, lets complain about it all.. yes albs may have advantage in some situations in large scale... 8vs8 though = mids superior in general. enclosed fights = mids superior in general. Initial seige = albs got slight advantage but ns spamming on wizards stops them bolting you
charmangle said:Mids have the exact same ns as you do
*So use it and maybe the wizards will not be bolting you so much...*
Lol...the thing here is that its not as easy as you seem to make it out to be. And quite frankly thats because albs dont have to make pugs. They have all their power in the zerg and with DI bots.
*So if all the albs are just solo casters running with a bot on stick, making one group and assisting should sort them right out wouln't you say? cretin.
Ofc all realms whine, difference is the amount of albion players. Also, albion whines even when they have all the goodies.
*Everyone whines about everyone elses goodies, this has not changed in 4 years*
Another thing is that when I whine usually have (atleast in my opinion) a decent alternative. For example I do think wizzes should have a boost and a nerf. They should never have gotten nearsight. That will only make them more of a zerg class and still leave them out in the cold when it comes to group play. They should have removed speed from sorcs, given to wizz, reduced bolt damage to same as RM, and reduced sorc mess to 1500, and given an insta bolt range mess to firewizz (with same timer as all other realms ofc). For example. That would have made wizzes important in groups and not only zerglings.
*Wizies are good in groups, i'd have a fire wizard in my group (Aurores is a good example of what a fire wizard can do in a group, that was before the boosts were implemented)*
Well thing is...you still have all those whined powers dont you ? Or did they nerf them recently ? Mids have nothing that can match your range and monsterress. So its just not worth the effort...
*Huh? whined powers? dont see how that links to what you quoted there
And they do have ways to counter those things, NS (since it doesnt matter whether its 5% in ranged warfare!) and stun/snare/mez/nuker the monster.*
Even though you dont know it, you just proved my point here. Why do you think they jumped ship ? Because they got to powerful and horribly OP or because they got nerfed to death? (and I do agree that warlocks = firewizzes as they were before patch. A pointless longrange instakill class with no spot in any group)
*Well most of the wizards i've seen about are old characters shelved long ago and dusted off for a bit of a run about, i was taking the piss with the warlock comment, it was not a serious insinuation. Long range nuking classes can be shut down with NS. I repeat, you have NS so use it*
They jumped ship because they got nerfed into nothingness, so now mids are left with: crap warlock, and crap valkyrie. While Albs got: Horribly OP Heretic + rediculous wizzes + the OP classes of old. And hibs got: Great Vampire and Great Banshee.
So basically the realm with the least zerg/siege tools got nothing, while the 2 other realms got even more. See why siege can be abit boring for Mids in this patch?
*You've got the tools but you just dont use them, you dont spec for it because they ''cant kill a grey con'', you dont make groups and move as groups of soloers. Of course this isn't why you personally get owned in keep sieges, its everyone else being OP*
Because Mids where occupied with atleast trying to stop Albs from taking over the entire realm ?
8vs8 alb caster groups are the best atm. But I do agree its pretty close (even though most hibs and mids dont agree with me).
*Its pretty much even actually, depending on setup*
Enclosed fights ALBS are the most powerful. You just dont seem to understand that there is nothing Mids can do vs monster ress. There can be 10 albs vs 70 mids and there is nothing the mids can do because they are perma interrupted by monsterress. Nothing else matters in those close quarters.
*You have insta stun? STUN or GRAPPLE move away from the aoe dot range and nuke it to death.*
Initial siege Albs are horribly op. Firewiz ns + bolt enmass. Mass mess spamming out of range, and scouts spamming arrows from Beno over the sea and into the siege in mid with double the damage of our rediculous hunters.
*HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA i'd like to see the scouts at Beno doing that tbh*
/Charmangle
charmangle said:Eh do you even understand what you are writing here ?
Mids have the exact same ns as you do (Ie. there are no suppression Rms because they suck bigtime and cant kill a greycon)...in a serg it doesnt matter if its 20% or 50% ns the important thing is that you remove maxrange reach, so you reach them first...a 5% ns is enough for a firewizz to tip the scale, because they have the longest range and highest damage.
But its funny to see how an alb argue...I guess its this kind of dumb argument that after repeaded over and over by the gzillion whining albs just get hypnoticed by.
Lol...the thing here is that its not as easy as you seem to make it out to be. And quite frankly thats because albs dont have to make pugs. They have all their power in the zerg and with DI bots.
Ofc all realms whine, difference is the amount of albion players. Also, albion whines even when they have all the goodies. Another thing is that when I whine usually have (atleast in my opinion) a decent alternative. For example I do think wizzes should have a boost and a nerf. They should never have gotten nearsight. That will only make them more of a zerg class and still leave them out in the cold when it comes to group play. They should have removed speed from sorcs, given to wizz, reduced bolt damage to same as RM, and reduced sorc mess to 1500, and given an insta bolt range mess to firewizz (with same timer as all other realms ofc). For example. That would have made wizzes important in groups and not only zerglings.
Well thing is...you still have all those whined powers dont you ? Or did they nerf them recently ? Mids have nothing that can match your range and monsterress. So its just not worth the effort...
Even though you dont know it, you just proved my point here. Why do you think they jumped ship ? Because they got to powerful and horribly OP or because they got nerfed to death? (and I do agree that warlocks = firewizzes as they were before patch. A pointless longrange instakill class with no spot in any group)
They jumped ship because they got nerfed into nothingness, so now mids are left with: crap warlock, and crap valkyrie. While Albs got: Horribly OP Heretic + rediculous wizzes + the OP classes of old. And hibs got: Great Vampire and Great Banshee.
So basically the realm with the least zerg/siege tools got nothing, while the 2 other realms got even more. See why siege can be abit boring for Mids in this patch?
Because Mids where occupied with atleast trying to stop Albs from taking over the entire realm ?
8vs8 alb caster groups are the best atm. But I do agree its pretty close (even though most hibs and mids dont agree with me).
Enclosed fights ALBS are the most powerful. You just dont seem to understand that there is nothing Mids can do vs monster ress. There can be 10 albs vs 70 mids and there is nothing the mids can do because they are perma interrupted by monsterress. Nothing else matters in those close quarters.
Initial siege Albs are horribly op. Firewiz ns + bolt enmass. Mass mess spamming out of range, and scouts spamming arrows from Beno over the sea and into the siege in mid with double the damage of our rediculous hunters.
/Charmangle
Eh...what ae damage do we have and which class has that long range ae damage ? Are you calling 1500 long range ? Thats not usable when facing 1900 range ae messes and 1700 damage bolts not to menation perma nearsighted.Puppet said:Mids have good AE-damage, and good range on the AE-damage (out-ranging other AE damage. They have AE-stun aswell.
Puppet said:Fire-wizzards go 50 Fire, and then can spec for a 2000 range, 25% Nearsight.
To be completly honest with you, I didnt know that their nearsight was shorter range than standard nearsight. With that said, it does little difference in zerg. Mainly because they reach the high ranges anyway since everything in mid but that nearsight is shorter or equal range. Also they already have 1 ns class so now we are facing the double amount of nearsights from albs).Puppet said:but instead they can get a 2300 range Nearsight, which is higher-Range then a Fire-wiz will have.
Runecarvers have low bolt damage even at high rr. A strange thing is that when I ask for firewizzes to get reduced bolt damage to equal RM carvers albs dont think thats reasonable. Why ? Rms have that damage why shouldnt firewizzes ?Puppet said:Also see Runecarving RM's, who have nice bolts, and are debuff-nukers. They have good damage, good range, but no nearsight, but instead can debuff for other casters (aswell as themselves).
I can only agree with you mate. Ofc we all remember the fun fun fun times of the savage (NOT). And the rediculous zerg times of the warlocks. But the difference is that Albs and Hibs have since NF had classes that could qual that out in siege atleast. Atm mids really has nothing left that can stand up vs Albs and Hibs in siege. Shrooms kill off midzergs (combined with other classes. Hmm...thinking of getting my 3:d animist upp too you can never have to many animists!Puppet said:Might be that Firewiz>Runemaster nowadays, but can think of other classes where the Mid-class > Alb-class equivalent. Hardly a big-deal, and it keeps the game interesting.
Puppet said:If you're too daft to group up in a zerg-situation, then class-imbalance isnt a major issue. Grouped classes get alot of benefits compared to a bunch of solo-players. Including heals, resist-buffs, cures, bodyguard, guard etc etc.
Puppet said:While I agree Monster-rezz is extremely powerful in siege-warfare, I doubt boltrange AE-mezz matters much in sieges.
Hmm...to be honest I have no idea how warlocks work except what I see in the frontier. Since I havent played one passed lvl 35. But I dont understand how you can know how they work when I who play mid dont ? Unless you have tried one out ?Puppet said:Not that Mids can whine about Monster-rezzes, as they got the perfect tool to counter MR's
swords said:In conclusion, group more, get organised, get a MA, use your CC tools to interupt and lock down, assist and nuke, use BL tanks, NS the enemy and dont forget to kill Tics whenever you see them.
thaaadi said: