Lamp
Gold Star Holder!!
- Joined
- Jan 16, 2005
- Messages
- 23,001
In the original Primus DAOC guide, back when the game first came out, Scouts were described as
OK. The next bit made me laugh out loud.
So what happened along the way ?
Lets see.
1. Range. A fire wizard can outrange a Scout. So can an animist. In fact every spell caster can out-range him.
2. Most Powerful. Any offensive caster will out-damage a Scout.
Hmm. Not looking too good is it ?
Why bother rolling Scouts at all ? Pretty much everyone I speak to in-game says Scouts need love.
Here's some options:
(1) Give Scouts Envenom skill
(2) Alternatively, allow spell-crafted arrows
(3) Increase range so that they can out-range even a Warlocks chambered spells.
I'm getting really despondent with my scout the more I RVR with him. I end up mellee'ing more than using my arrows. Might as well roll a Merc...
"the longbowmen of [Albion]. They can track and fight, but primarily they pull monsters".
OK. The next bit made me laugh out loud.
"A Scout uses a longbow - and archery is the most powerful ranged attack in the game".
So what happened along the way ?
Lets see.
1. Range. A fire wizard can outrange a Scout. So can an animist. In fact every spell caster can out-range him.
2. Most Powerful. Any offensive caster will out-damage a Scout.
Hmm. Not looking too good is it ?
Why bother rolling Scouts at all ? Pretty much everyone I speak to in-game says Scouts need love.
Here's some options:
(1) Give Scouts Envenom skill
(2) Alternatively, allow spell-crafted arrows
(3) Increase range so that they can out-range even a Warlocks chambered spells.
I'm getting really despondent with my scout the more I RVR with him. I end up mellee'ing more than using my arrows. Might as well roll a Merc...