it is hard atm ppl are judging on first few days, but think ppl should let it settle down.
my guild went on runs from 7.30 to 10 got prob 1 fg fight with out adds the whole night and rest we just got killed by adds but we kept at it and we will keep at it no point giving up after 2 days of cluster but i do think other fg's should cut out the adding if they want the enemy to carry on
no fun when all u do is / release with out rp's .
but if it does not get better i can see a lot of guild's that actually solo and not add will end up quiting game so if u like all these grps to fight try not add
my guild went on runs from 7.30 to 10 got prob 1 fg fight with out adds the whole night and rest we just got killed by adds but we kept at it and we will keep at it no point giving up after 2 days of cluster but i do think other fg's should cut out the adding if they want the enemy to carry on
no fun when all u do is / release with out rp's .
but if it does not get better i can see a lot of guild's that actually solo and not add will end up quiting game so if u like all these grps to fight try not add