FAO Faderullans grp at odins jsut now

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old.Bubble

Guest
Originally posted by Cernos
How many players in a full group ......... um, 8 (well, 11 if you're PE :)


my point is as well has having good support you have to have damage dealing abilities, with only 2 damage dealer spots albs suffer unless they want to forgo support slots (PBT,Friar resists probley go first)


Care to explain to me how my healer should spec to cover ?

Spreadheals
Buffs (base + specline=haste)
Crowd Control
Resist buffs
Manaregen

Or could it be it takes atleast 2 healers = 5 people to cover the support in mid .

Same go's for albs clerics and hibs druids-
cleric-
Spread heals
Resist buffs
Baseline and Specline buffs
Crowd control(yeah yeah not used much but still can be effective)
+limited damage abilities(or Massive damaging abilitys if your killerbee :) )
Druid-
Spread heals
Resist buffs
Baseline and Specline buffs
Crowd control
Support abilitys like pet and DOT

(through specing 44 enhance 30 rejuv gives okay of both worlds just like 44 pac 30 mend)
 
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old.Bubble

Guest
Originally posted by Melachi[Mid]

You assist Fadehrullan.
You auto-stick Norseman.
You prepare to perform Shadow's Edge.
You are now preparing Inflame as a backup for Shadow's Edge.
You recieve 255 rps.
Your ego has reached rank 8L0
Your perception of skill further diminishes

Lol :)
 
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leorin

Guest
Originally posted by faderullan
Sorry but i dont agree on that. In my opinion its more like 50% skill, 45% organisation and 5% luck.

Always some ppls that are retards irl and cant accomplish anything there they try get some kind attention and achievements ingame by pretendin it requires alot of skills.
Like Fadeh

Daoc involves skill to a certain lvl but if you been around a few years you kinda know what you need to know to work well in a grp. So yes daoc require skill or what the fuck to call it knowledge whatever to a certain lvl but when u reached that 1 you cant go much further..
 
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hangianix

Guest
Originally posted by old.Bubble
+limited damage abilities(or Massive damaging abilitys if your killerbee :) )
[/B]

Lol. :D I wouldn't call 351 cap dmg on lvl 50's massive, tho very handy in skirmish. :)
 
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old.Bubble

Guest
well its better than my sorc does (or did /cry) :p
 
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hangianix

Guest
Cap dmg. So with capped spirit + AoM1 = 249. That's why hard to kill anything in solo nowadays. :)

ps. Had some cap dmg hit on lvl 50 mids recently. :)
 

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