EVE Online: Apocrypha

taB

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Wormholes:

Whisper said:
sic itur ad astra - building a new bridge to the stars
reported by CCP Whisper | 2009.01.26 12:33:24 | NEW | Comments

"We cannot predict the new forces, powers, and discoveries that will be disclosed to us when we reach the other planets and set up new laboratories in space. They are as much beyond our vision today as fire or electricity would be beyond the imagination of a fish." - Arthur C. Clarke



Hello. My name is Whisper and I am here to talk to you about one part of Apocrypha, the upcoming expansion for EVE Online. I head up Team Bifröst, which includes such luminaries as CCP Casquade, CCP Bella Bee from the Software group, CCP Greyscale and CCP Abathur from Game Design and CCP PrismX from...who knows what pit of contrariness he sprung from but he's under my supervision now. So together with the rest of the team we're going to deliver unto you a feature of truly galactic proportions. This being the introduction of a brand new, glittering, shiny travelling mechanic: Wormholes.



First a bit of background musing. One of the criticisms that have been levied against EVE is that space is becoming crowded and that there really is no feeling of exploration. Indeed, from the very first moment you set foot in the universe of EVE, all of you have had a map at your disposal that shows you exactly where every solar system is, how to get there and what you may expect to find. You even have a newly improved autopilot who will selflessly and mindlessly guide you to your destination. And while there are still thrills to be had, there exists at the back of many of our minds the nagging knowledge that we are not the first to venture here. That the maps have been drawn, the anchorages charted, the wild hills surveyed and the paths trodden so often they're now four-lane blacktop highways with shopping malls and 24-hour burger bars along the fringes.



Well we are going to change that. We are going to give you uncharted, unknown places to visit via paths that shift and slide through the fabric of space. We are going to give you thousands of new solar systems which will contain new NPC's, new exploration content and new pockets of resources to exploit. You will have the chance to venture into places that promise great rewards but also bring with them great risks. We are going to establish the untamed frontier that lurks at the fringes of known space and into which brave souls bent on conquest and riches will venture with high hopes. Some will return as heroes, some will return as fresh clones spewing from the medical vats. Some may never return at all.



Wormholes will bring us to this new frontier, appearing all over New Eden as a result of a cataclysmic event, the nature of which we'll reveal in the coming months. These wormholes are unstable and will spawn and vanish randomly throughout the known universe. A pilot who stumbles across one of these stellar phenomena can fly through it and travel to unknown space, where there are no stargates or stations, just the unexplored void of a new solar system. And when I say "new solar system" that is exactly what I mean. It will not be moving you to instanced space but rather to one of the thousands of new solar systems we will be adding to the EVE universe.



The wormholes themselves will be open only for a randomly determined amount of time and can only let through a certain amount of mass before they collapse. Pilots should carefully consider the information their ship's computer gives them about a wormhole before committing to travel through it. Although there will always be a way back to known space from wormhole space, you may have to search long and hard to locate it. And in that process, you may find wormholes that lead you to even more unexplored wormhole systems, launching you on a voyage of exploration the likes of which EVE has never seen before.



Which begs the question of how you will find the wormholes. Well, we are in the process of revamping the entire scanner mechanic, making it faster and easier to use. A shortlist of the new scanner features is:

You will be able to drop more than one probe in a grid
Probe scan ranges can be adjusted via a drag and drop interface in the 3D map, removing the need for multiple probe types
Probes can be repositioned in the solar system map using a drag and drop interface and will warp to their specified positions
Scanning will now use triangulation to refine and improve accuracy of scan results
You can recall probes for re-use at a later point and time
The transition from ship view to 3D Solar System view to Universe Map view has been made near instant, allowing for quick switching between them
There will be two new probe types, exploration and combat. Exploration probes will not be able to locate ships and drones but will have extremely low fitting requirements, making them ideal for people who wish to hunt down wormholes and other celestial anomalies. The combat probe launcher is able to detect ships and drones but has a higher fitting requirement, making this the tool of choice for those wishing to hunt down other pilots. We are still in the process of balancing these probes and launchers and yes, we are looking into the options of how to deal with the existing probes, probe blueprints and launchers.



Why should you fly through these wormholes then? Well in the solar systems on the other side of the wormholes you will find new exploration sites patrolled by a brand new type of NPC. The salvage and loot drops from these NPC's and the exploration site rewards will provide you with the raw materials you will need to reverse engineer the technology that makes construction of the new Tech 3 ship modules possible. There will also be exploration sites with ore-rich asteroid belts just waiting to be found by an adventurous industry corp.



There is also the chance that you could stumble across a route through wormhole space that links two widely separated areas of known space and gives you a lucrative, fast trade route for as long as the wormholes stay open. Or perhaps the route leads into the backyard of your sworn enemy...at which point you may be faced with the question of what ships to send through to maximise the potential of the mass allowance the wormholes possess.



Wormholes will shift all the time. They will open and close and reopen at random locations throughout New Eden and thus present you with an ever-changing area of space that no-one can control all the choke-points to. While it is theoretically possible to move a control tower into wormhole space, set it up and maintain it, the logistical challenge and risks of fueling and defending a tower in a system with no permanent links to known space would be considerable. But then again the potential rewards are equally great.

One important point needs to be made: Wormhole space will not be able to be claimed as sovereign space. This is partly due to current implementation restrictions regarding how we added 46% more solar systems to EVE but mainly because we wanted to design an area of space which, while risky to travel through, is open to all players all the time. We have not forgotten about the desirability of space for colonisation, and will be looking at ways to implement that gameplay feature in the future. In fact one of my biggest challenges will be stopping PrismX from adding ten thousand systems now that he's gotten a taste of being a deity in creative mood.



Greyscale will be publishing a dev blog of his own where he will go into more detail about the game mechanics surrounding wormholes. I'm sure PrismX will be going wild in the comments thread about the work he's done to introduce more solar systems into EVE. I'll also be encouraging other team members to post in the comments and perhaps write dev blogs of their own about what they're working on with regards to this universe-expanding feature. And of course the other teams will be writing about their work in the very near future, so keep your eyes on the news column.

:splurge:
 

Ctuchik

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i like that idea. now maybe you can enter space and actually feel alone!

and i LOVE the idea that you cant claim the new systems.
 

LordjOX

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Gonna be 2010 before WiS happens anyways :p
WiS?
If there's one company that can do the World of Darkness setting right, it's probably CCP.

You have a point. In fact you could say that about 80% of eve's content. How many of us have been in a 10.10 plex for example?

One of the annoying things about the game is that the arms race has produced some really silly outcomes. Take the double direct damage titans - 2x titans can destroy 120+ peoples sport for a night. They are easy to deploy and they can exploit in game mechanics.

Yet CCP allows it.

CCP underestimated the players. They justified the insane damage from those behemoths by making them seemingly impossible to create and pilot. Lo and behold, 3 years after they were implemented, they now number in the several hundred.

Wow, the addition of wormholes remind me of the brilliant TV-series Farscape for a good reason. :)
 

Sharkith

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That looks nice!! I wonder if we can get from High sec straight to 0.0 style systems in this way and if these routes are going to be havily camped? If they are going to be heavily camped then it is going to be more of the same....
 

Uara

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Well depends how long the worm holes stay open for really. Plus the campers would have to be quick at finding them and establishing themselves before the wormholes moved to different locations. I think its quite an interesting idea and i'm tempted to resub just to have a look at the new shiny stuff.
 

taB

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The worm holes will be able to accomodate a certain mass of ships (even potentially up to MS class), once that mass is reached the hole will deform. If you're trapped inside you'll have to scan for a wormhole out which will lead to another system in Eve. Empire through wormhole to new system through wormhole to hostile 0.0. Whoops ;).

Apparently the number of systems will increase the size of Eve by 42%.
 

rynnor

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Its going to be interesting - the main unknowns that werent mentioned was who are the npcs? How aggressive/tough are they - will it take a small squadron to pacify em?

Next theres the new type of exploration sites inside the wormhole space - no details on what they will be or what skills are needed.

I already do a bit of exploration on the side so I figure I'd hunt down a wormhole with my covert ops then then scout it out with the same ship and hunt for the exit wormhole and see where that ended up.

Will be interesting to see how much is doable solo - wonder if I can fly a freighter inside :p
 

Ctuchik

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Will be interesting to see how much is doable solo - wonder if I can fly a freighter inside :p

well, they did say a potential use for those new systems were as "lucrative traderoutes". so the chances are quite big.
 

Ctuchik

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That looks nice!! I wonder if we can get from High sec straight to 0.0 style systems in this way and if these routes are going to be havily camped? If they are going to be heavily camped then it is going to be more of the same....

its probably gonna be extremely hard to set up a camp on either side of one of those wormholes as u cant be sure your entire group can enter. and if they can theres no telling if anyone else can use it as they probably used up all the mass for it.

the pirates will probably bitch their hearts out over this.
 

rynnor

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its probably gonna be extremely hard to set up a camp on either side of one of those wormholes as u cant be sure your entire group can enter. and if they can theres no telling if anyone else can use it as they probably used up all the mass for it.

the pirates will probably bitch their hearts out over this.

Its incredibly good for covert ops ships - they are the best at scanning out things like the wormholes - can jump thru cloaked - scan out the exit wormhole then jump thru that cloaked - no-ones gonna find em?
 

Sharkith

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yeah but what are covert ops ships going to be able to do on the other side except look? I suspect this will be good for Recons!!
 

Ctuchik

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but i doubt its gonna be a fast lane to 0.0, atleast not a reliable one as you cant tell WHERE in 0.0 you end up.

you might aswell end up smack in the middle of BoB or Goon space, or somewhere so far away from where u want to be it will take you a DAY to get back :)
 

rynnor

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There was a dev comment in one of the threads that the smallest wormholes will have a mass limit of 12 mill kg which is just about enough for 1 cruiser class ship or about 10 frigates but that some will be large enough for Titans.

Theres also a seperate attribute that limits the mass of anything entering the wormhole - so for example a 12mill mass wormhole might be max 2mill kg ships entering. Interesting stuff I thought - also theres some talk of there being no local chat channel in wormhole systems.
 

taB

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also theres some talk of there being no local chat channel in wormhole systems.

Please please please :)

I really hope they implement this well. It's certainly got me very interested.

And yes, my pilgrim will be ideal for this.
 

Ctuchik

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There was a dev comment in one of the threads that the smallest wormholes will have a mass limit of 12 mill kg which is just about enough for 1 cruiser class ship or about 10 frigates but that some will be large enough for Titans.

Theres also a seperate attribute that limits the mass of anything entering the wormhole - so for example a 12mill mass wormhole might be max 2mill kg ships entering. Interesting stuff I thought - also theres some talk of there being no local chat channel in wormhole systems.

sure, i'd imagine that there will be some bigass wormholes out there, the trick is to find them i wager. because i doubt there will be THAT many of the really really big ones out there.
 

rynnor

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Thinking about it it wouldnt suprise me if the little wormholes were mostly in hi-sec and the enourmous ones just in 0.0 - no point having titan class ones in hi-sec with nothing big except freighters there plus it will probably mean the best loot is in the 0.0 attached wormholes which fits the risk/reward ratio of eve.
 

Sharkith

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One of the major strengths of Eve is that it does have a backstory that does relate to in game events no matter how remotely. I followed all of the previous chronicles and when they released the novel for Factional Warfare I bought it and read it. I could see the links between a long list of chronicles and in game news events and the novel. The process has already started for the next expansion methinks:

EVE Online | EVE Chronicles

I will go back to eve eventually I think and if I do it is the backstory I will get involved with.

Sharky
 

rynnor

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Anyone see the very long thread about tech 3 ships losing their owner skillpoints when they blow?

Something about losing a level of the racial specialization u need to fly one - interesting idea.



Originally by: CCP Chronotis
--------------------------------------------------------------------------------
Tech 3 ships and the subsystem skill loss mechanic will be detailed by Nozh in his blog which is due out soon. As with everything, things always change before release and when Apocrypha arrives on sisi next week, we can and will be making changes based on feedback there. If it turns out that this mechanic or any other is not working out based on that feedback then we will change it or remove it.
 

rynnor

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Yes - note the lack of pretty much any real details in there :)

Tbh all my initial fears about SCRUM development have been realised - the best you can say about Apocrypha at the moment is that some of it works sometimes - its nearly ready for Alph.. I mean release ;)
 

LordjOX

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Still a few months off, no? I'd actually consider resubscribing to take a look at the wormhole exploration thing.
 

Sharkith

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Yes - note the lack of pretty much any real details in there :)

Tbh all my initial fears about SCRUM development have been realised - the best you can say about Apocrypha at the moment is that some of it works sometimes - its nearly ready for Alph.. I mean release ;)

The wallpaper looks nice!
 

rynnor

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Still a few months off, no? I'd actually consider resubscribing to take a look at the wormhole exploration thing.

Its released exactly 2 weeks from today :)

Yep the wormholes sound like a lot of fun - great for Hi sec people who fancy pvp as its like having a mini 0.0 minus cap ships on your doorstep :)

Aside from the bugs it will be a good release - 24 hour skill queue alone will save a ton of hassle, yearly stat reset - good if you have 24 cha (ahem), and the fun of blowing up tech 3 cruisers causing their owners to lose sp :p
 

LordjOX

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Its released exactly 2 weeks from today :)

Yep the wormholes sound like a lot of fun - great for Hi sec people who fancy pvp as its like having a mini 0.0 minus cap ships on your doorstep :)

Aside from the bugs it will be a good release - 24 hour skill queue alone will save a ton of hassle, yearly stat reset - good if you have 24 cha (ahem), and the fun of blowing up tech 3 cruisers causing their owners to lose sp :p

Two weeks? I must have been living under a rock. Skill queues? Stat reset? What is this?
 

Sharkith

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you can adjust your stats to help redirect skill training.
 

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