Enchanter, class of the n00b?

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Exinferis

Guest
FFS that no los pet needs ONE BIG FUCKING nerfbat right between the eyes


just send in and see a deathmsg
FFFFFSSSS


that twat of a enchanter(no offence, only pissed at the pet) made me loose out on a great chance to aedot some treehuggers :(

and yes someone got owned :flame:


AAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRGGGGGGGGGGGGHHHHHHHHHHHHHHHH
 
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old.Leel

Guest
Bah, as a cabalist with a pet you have the same advantage of the no LOS crap. And as with all pets, you can send in your pet after a stealther and the pet will still home in and find and hit and unstealth the stealther. I had this happen by a cabalist pet when playing a friend's shadowblade. It's utter crap, and hopefully will be looked into. The stealther team leaders have been reporting this crap for a long time now.

And yes, someone got owned:-/
 
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old.Charonel

Guest
sigh, this still going on? it's been said time and again by MYTHIC!!!!! that the pets going after stealthers thing isnt a bug, it's intended to be that way, get used to it and make sure you kill the pet owner before running off.
 
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[DK]hakke

Guest
Originally posted by old.Leel
Bah, as a cabalist with a pet you have the same advantage of the no LOS crap. And as with all pets, you can send in your pet after a stealther and the pet will still home in and find and hit and unstealth the stealther. I had this happen by a cabalist pet when playing a friend's shadowblade. It's utter crap, and hopefully will be looked into. The stealther team leaders have been reporting this crap for a long time now.

And yes, someone got owned:-/

dd+snare, stun, casterspeed...
 
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old.Leel

Guest
Ah, yes, cabalist pet doesn't have dd+snare, you're right.
And Charonel, noone said anything about it being a bug. I used the word "crap", ok?
Ah, hope that settles it.
 
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old.Nol

Guest
I think it's totally sweet that pets can do this, I hope they own daily and infuriate the piss out of you and then I hope they do it again :D

yes, I was owned :D
 
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old.Odysseus

Guest
Pets seeing through stealth:
'working as intended'

Chanterpets nuking through walls, doing 50% of my nuke-damage:
'working as intended'

Theurg pets taking the longest route possible, moving as slow as turtles:
'working as intended'

Mythic made a lot of good things, but AI wasnt part of their programming plan. The way pets are working now is certainly not balanced, nor logical.
 
C

Cap'n Sissyfoo

Guest
Don't worry, it will all work out for the best when they realise that the other realms are over powered and they either start nerfing them or giving Albion some good and much needed loving.

~cough~ Instant AoE Mezz ~cough~
 
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old.Odysseus

Guest
Fix my pets and give me something more useful than Siege Bolt and I'm the happiest man alive.
 
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Tranquil-

Guest
Ahem, the problem described here isn't the pets moving through doors. It's the pet chainnuking without LOS at the SAME TIME as moving through doors. What's the use of hiding in a keep then? What's the use of DEFENDING that keep if there's no advantage holding it except DF access/+-1uberguard. It's meant to be a strategical point with an advantage defense wise.

The chanter only needs to select the target and click attack. even if the doors are close, the target is hiding behind a solid stonewall it can still nuke through it with no interruption. If someone sticks their heads out of the keep they either get nearsighted or they get nuked/shot.


Someone tell me where the balance is in this.

Would be nice to hear this from an Enchanters point of view as well.
 
A

ab_fluid

Guest
Originally posted by old.Odysseus

Theurg pets taking the longest route possible, moving as slow as turtles:
'working as intended'

its funny cos its true :D
 
Q

Qte Eth

Guest
heh would be more fair if theurg pets where insta cast and insta spawned near enemy with 1 sec recast timer yeah?
 
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old.Odysseus

Guest
heh would be more fair if theurg pets where insta cast and insta spawned near enemy with 1 sec recast timer yeah?
Just as fair as having no-LOS pets nuking for 200 at range i guess.

If you really want a few suggestions for theurg pet fixes (remember, pets are the theurgs defining ability):
-Double the runspeed
-Set pow cost to a fixed number, not %-based (12% means I can cast 10 before Im OOP)
-Reduce casttime to 3 sec
-Make pets immune to CC until they reach target

This is roughly what the theurg-TL suggests. Now flame away, it wont happen anyway. Neither will that ridiculous RA Siege Bolt be made useful.
 
S

Sharp Thing

Guest
1) stay of my pet
2) your AE DoT fuggin hurts
:)
 
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old.Charonel

Guest
Originally posted by old.Leel
And Charonel, noone said anything about it being a bug. I used the word "crap", ok?

<---Owned :)
 
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Qte Eth

Guest
do i say smth about severing the tether that is only useful on pvp against enchs?:)
 
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old.NorME

Guest
i find it abit weird that my pet can cast from inside the keep and out..

But then again i see these other pets coming runing in the closed door so i really dont care ;)
But I love interupt casters with my pet, it helps me get good rp's even for a lvl 35
 
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sharon_corr

Guest
The LOS issue on pets has to be solved, no matter what ppl say. And i think it will be solved someday. Its not fair that if I, as the pets master cannot fire through a wall, my little petty should do that.

As for pets chasing stealthers, i'm sorry but its only fair. No matter how bubbled I am, stealthers can still one-shot kill me (ok, maybe two shot, but its still faster than i can react) and then stealth quickly to safety. Its only fair we get a defense against that in the means that the pet can run after the sneaky and get them.

My two mini-coppers,

//Shaz.
 
H

hotrat

Guest
Last night hibs decided to retake DC, i died just outside but thought i would watch rather than release. A few albs were inside trying to defend but as soon as anyone showed themseleves on the walls all the underhill companions would come to life and nuke away until the target was dead.
This HAS to be fixed and imo is the next thing mythic should address, after the long awaited assasin nerf :)

Imo the best fix is to put the pets in the Enhancement spec line, and move the damage add to baseline. However the best pet underhill companion (nuke + snare) is at 7 points, so we have to swap him with the Compatriot. The new line would be

1: Underhill Friend - Basic Tank
7: Underhill Compatriot - Enhanced Tank with Self Shield
12: Underhill Ally - Healer, uses Regen
20: Underhill Companion - Caster, uses a DD
32: Underhill Zealot - Enhanced Caster, uses two DDs

That way chanters who don't want a good pet just get the underhill friend, those who spec for the best pbae can only rach the 2nd best pet. Atm the enhancement spec line is a joke, all classes should have 3 valid spec lines.
 
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sharon_corr

Guest
No, I dont think you're right hotrat.
The pet is the enchanters defining ability and thus must stay in the baseline. Enchanters rely heavily on the pet, regardless of their spec.

I see you have a theurgist, so just immagine you get all pets on a single line, say the air line. Wouldnt be too good now, would it? :)

//Shaz
 
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Tranquil-

Guest
Not quite sure what you say, but if it came in the air line it would be great. Heavy spiritbased nukes, mez, aemez AND all the pets to pour out.

If that was supposed to be a nerf, it wasn't a very good one.


They are enchanters, they should have to SPEC to get good pets by sacrificing something else. Ofcourse, it should be tweaked to be playable. Not just move stuff around and hope it works.

The chanters now are capable of becoming nukers with nuking pets and/or pbaoe. Deadly at range, deadly close up, deadly through stealth and deadly through compact walls. With a baseline stun to top it off.
 
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hotrat

Guest
Yes pets are the enchanter defining ability, but who says defining abilites should be in baseline?
Assasin stealth
Caster nukes (the good ones)
Tank weapon spec
Archer bow spec
none of these are baseline.

So if chanters dont spec the line with their pets in; their pets should suck. However even just 1 point in enchantment gets them the 200 dmg per nuke through wall through stealth pet that we are all familiar with.

If they moved caba pets to the spirit spec most people would just use the amber sim as its the (in most situations) best anyway.
Would enchanters be happy with just the underhill friend? Bearing in mind baseline stun, heat resist debuff and 3xx dmg pbae is possible (full mana, half light spec).
 
D

Danya

Guest
I get nothing in the baseline on my minstrel. What happened to my baseline class defining abilities?!
 
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old.Leel

Guest
Have to agree with Hotrat. This means that spiritmaster pets should also be moved to summoning spec. As it is now, NOONE specs summoning to a decent level at all. It's not worth specing. Putting the pets in it probably wouldn't be enough to make it specable either, it needs a lot more.
 
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inuyasha

Guest
Ok now...ffs!!!

Originally posted by Tranquil-

They are enchanters, they should have to SPEC to get good pets by sacrificing something else. Ofcourse, it should be tweaked to be playable. Not just move stuff around and hope it works.
[/B]

Listen up mate....and plez listen closely.
That pet is the ONLY good reason to be a enchanter at all, our specs include this: Mana: Pbaoe and heat debuff. Light: DD and attack speed debuffs. Enchantment: Pet buffs.

Now...the same mages with the same non-spec effect as us have:
Eldrich: Mana: pbaoe, snare, debuffs, dot(?), light: Area effect mess, heavy dd, nearsight (missing something?), and void: A insane single target dd, a normal dd way better then sun blast, an area effect blast, a ground target area blast:

Mentalist: Light: Charm, area blast over range, insane dd. Mana: Mana regen, dot, area dot, hp regen (missing any?). Mentalist: Mess and heals and confuse.

As you clearly see, the other hib mages have alot more to the specs then the enchanter, and can do ALOT more things and be more flexible. We have already sacrefised more then half the skills the other mages have for this pet, so ffs let us keep it!.

Now to hotrath or whatever the theurgs name was:

You are talking from the sight of view of a theurgist! A class with mess, area mess, area root, normal root, bubblechant, quite insane dds, CHAIN STUN PETS, shooting pets and melee pets. You have baseline damage add and runspeed buff, and you get a self only bubble at just 2 in earth spec. Alas, you crowd control, blasts, even more insane pets (at least on a duel base) and for god sake even a bubbleCHANT, makeing you a must in groups. You solo just as well, and are, unless mana specced, more then twice as popular in groups (unless purely air specced, which few are on this server) and should not have ANY reason to complain at all.

I have played 6 enchanters and 1 theurg past 20, the theurg was btw on a pvp server, and if you complain about us enchanter, then for god sake learn your class better!

Point Point. 38 (veeeerysoon) enchanter.

(my theurg killed a level 44 mage at level 19.......)
 

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