Enchanter, class of the n00b?

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old.Xanthian

Guest
Originally posted by old.Charonel


is the snare effected by crits in rvr? because it certainly isnt in pve, just damage, snare remains 40% allways regardless of crit or no crit, havent used it enough in a calm enough rvr situation to check the crit effects there though...

If it crits it's 80% snare and yes it works in PvE, you need that RA (dont remember name) that allows debuff crits, for it to work.
 
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old.Charonel

Guest
ahhhhh, now THAT'S an interesting one to get!

didnt know that one xan, thanks! :D
 
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hotrat

Guest
Yer theurg air line is nice, but for some reason the range on the area mezz is 1250 where as eldritch one is 1500, well i guess its cus its an alb class. Like cleric stun is only 1000 range when all hib caster stun and healer stun is 1500 range.
 
A

Aussie-

Guest
I hava 32 heat/Cold 20 Energy and that pet is still nuking me for 200 dmg combined with snare
 
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old.Mitsu

Guest
Ask any theurgist how often they use their "uber pets" in rvr.
:rolleyes:
 
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old.Charonel

Guest
not bothered enough to ask them :p, so what if they're broken? nerfing chanters isnt gonna change the simple fact that they're shit (as all the theurgists seem to be saying).

god i hate the "omg i got killed by something, nerf it ffs so i can run around owning everyone becuase i'm so damned uber now that everyone's been made useless to enable me to win!" replys... i mean, at lvl 32 i spent a lot of time fighting eaqual con middies in yggddra, now back then the stuns etc... werent long enough to enable me any chance of killing a skald, did i whine? no, i just kept trying to find ways around the probelm and try to finally beat them, maybe people should just try "LEARNING" rather than just screaming nerf everytime they find a class that can kill them repeatedly...

of course you could also try using a buffbot too :puke:, but then most people like that probably already have one.
 
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K0nah

Guest
replace hib caster baseline stun with a root, remove healer aoe stun, either give all realms equal insta-mezz abilities on equally popular classes or remove insta-mezz totally. the games broke, fix it.
 
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old.Charonel

Guest
i think the problems that this game is built around CC spells, each char is built with these in mind, you can't just get rid of the CC without seriously breaking a LOT of classes :(

would have been nice if they just hadnt put it in in the first place and built the chars around that model.
 
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K0nah

Guest
yes just imagine how hard life would be without that 9sec stun.. oh wait albs and mids casters already know how hard it is 0_o
 
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old.Charonel

Guest
does a 73 second baseline root make up for it maybe? personally i'd love one.

alb classes dont get everything hib one's get, but the same can be said about hib classes, any hib mages get lifetap? any hib mages get chain stunning pets? etc...

yes, we have a baseline stun, but alb casters get stuff that we dont too :), grass isnt ALLWAYS greener :p
 
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Tranquil-

Guest
What would you want between a root and a stun?
Why can't you beat an equal con skald when Point obviously kills level 50's?


edit: I see in your sig that you're an eldritch, why are you complaining about that you can't kill a skald with an eldritch when this thread was about enchanters no LOS pet?

nerfing chanters isnt gonna change the simple fact that they're shit
If they are shit why do people keep rolling them to get that energy pbaoe, heat debuff, light nukes(heat) and a chain nuking pet that nukes level 50s for 200 and has no LOS? Oh, and don't forget that baseline stun to top it off. Goddamnit, that's one fucked up class, who would want to roll that pile of useless abilities?
 
K

K0nah

Guest
Originally posted by old.Charonel
does a 73 second baseline root make up for it maybe? personally i'd love one.

rofl Mythic give him his wish pleeeeease!!1

root breaks on the first nuke mate, as if u didnt know...
 
F

fishy-fish

Guest
stun takes half ur bar of power... (figgures)
and in the time it takes to cast one u could have casta a nuke instead and some other "stun-class" could have stunned for you...

lol and I read some of the replys I got on my other post, Ignorant.. please learn the game b4 u poloute this board with lies and shit that aint true
 
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old.Charonel

Guest
yes, but you have to remember that the stun is gonna become more and more useless as we get patched... to the point where it's gonna take almost as long to cast as it actually lasts :(, and yes of course i know roots break on damage, but at least they last longer than your cast time.

a 9 second stun isnt a 9 second stun anymore.

and tranquil, i wasnt saying chanters are shit, i was talking about the theurgists all implying that they were gimped, yet screaming for chanter nerfs isnt gonna change that (if they are, havent had enough experiance with them to say personally, just reading the theurgist posts here).

and was i complaining about not being able to kill even con skalds at lvl 32? hmmm? no, read the post before replying you'll find it helps a lot, at lvl 32 i died in two meelee hits after insta DD's to a skald, conbine that with speed to get into insta mezz range faster than i could quickcast, and me still dying faster than i could quickcast after mezz broke, you figure it out, but if you'd bothered reading the post first you'd find that it wasn't a complaint, it was, and read CAREFULLY here, demonstrating a point about people whining for class nerfs...

if you can't be bothered reading posts, dont reply to them.
 
K

K0nah

Guest
Originally posted by old.Charonel
a 9 second stun isnt a 9 second stun anymore.

no and a 1min root isnt a 1min root either.

fact remains with 29% heat resist the Poor Bastard Alb™ is still subjected to 6.39seconds of total and utter helplessness. sufficient for what 3-4 dd's/pbaoes prolly before the counter-attack is finished QC. enuf to kill all opposing mages thats for sure and in the case of pbaoe all other classes too. keep defending it, we will carry on laughing. lets hope Mythic aren't as dumb as u think... :rolleyes:
 
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old.Niljindil

Guest
Originally posted by K0nah


no and a 1min root isnt a 1min root either.

fact remains with 29% heat resist the Poor Bastard Alb™ is still subjected to 6.39seconds of total and utter helplessness. sufficient for what 3-4 dd's/pbaoes prolly before the counter-attack is finished QC. enuf to kill all opposing mages thats for sure and in the case of pbaoe all other classes too. keep defending it, we will carry on laughing. lets hope Mythic aren't as dumb as u think... :rolleyes:

No but it is at LEAST 20 seconds, which means you can at least run away. A tank with determination 3, avoidance of magic 2, capped heat resists and say, 16% heat resist buff(unrealistic to count 24 because only buffbots got that high enhance). Thats... 9*0,45*0,84*0,74*0,94 = 2,3 seconds. And this isnt exactly hard to get. Capped resists? 2 good items and some ring you forgot had heat resists. determination 3? like, uhm, 6k realm points, aom 2? another 10k, 16% resist buff? any cleric with 32 enhance...

Thats a 2,3 seconds stun for a spell that BASE(note, its faster with high dex) casts in 2,5 seconds.

STUN IS UBER!! NURF!!

idiots...

Oh, and just fyi, just imagine if it werent a tank that we stunned, so no determination.

9*0,84*0,94*0,84 = 5,2 seconds

That is still only 3,7 seconds gained by casting UBEREST SPELL IN DA WORLD! for very little effort...

If i still played my mentalist, i would give up stun for root + baseline lifetap any day of the week.
 
K

K0nah

Guest
Originally posted by old.Niljindil
No but it is at LEAST 20 seconds, which means you can at least run away.

mmm useful, fact it breaks on dmg shield and the guy u rooted can still shoot his bow/dd's matter not im sure. oh and with a stun u dont HAVE TO RUN.


Originally posted by old.Niljindil
A tank with determination 3, avoidance of magic 2, capped heat resists and say, 16% heat resist buff(unrealistic to count 24 because only buffbots got that high enhance). Thats... 9*0,45*0,84*0,74*0,94 = 2,3 seconds. And this isnt exactly hard to get. Capped resists? 2 good items and some ring you forgot had heat resists. determination 3? like, uhm, 6k realm points, aom 2? another 10k, 16% resist buff? any cleric with 32 enhance...

Thats a 2,3 seconds stun for a spell that BASE(note, its faster with high dex) casts in 2,5 seconds..

sure vs a smart tank hib caster stun is virtually useless i agree. it stops u in ur tracks and the caster gets maybe 1 nuke in with a second on the way depending on distance etc. im not complaining about stun on behalf of tanks (altho i'd much rather spend those points i have to put into determination elsewhere ofc) but on behalf of the other poor bastards (majority) who cant get it.

Originally posted by old.Niljindil
STUN IS UBER!! NURF!!.

an honest hib, how refreshing.

Originally posted by old.Niljindil
Oh, and just fyi, just imagine if it werent a tank that we stunned, so no determination.

9*0,84*0,94*0,84 = 5,2 seconds

That is still only 3,7 seconds gained by casting UBEREST SPELL IN DA WORLD! for very little effort...

If i still played my mentalist, i would give up stun for root + baseline lifetap any day of the week.

5.2 seconds assuming the best buffs available and 4 RA points on AoM2, mmk. and 5.2sec isnt enuf to drop all enemy casters and put a terminal dent in any other non tank is it? noooo... sigh.

so replacing 9sec stun with a root isnt enuf for u, u want a lifetap to go with it? heh ok.
 
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hotrat

Guest
Stun isn't really that powerful on tanks anymore, if your crying at your 9 sec stun being reduced, try a minstrel. In the good old days if you timed the stun correctly you had enough time to play mezz after it, these days however if a tank starts attacking me my stun is only about 2 seconds and nowhere near long enough to play mezz ( i accept this however, tanks with determination should have this advantage).

Just last night i met a chanter with my cabalist, i saw him first and cast nearsight, and his pet starts to nuke me, i try and nearsight the pet but its not in view, then the chanter moves closer and QC's stun, then prepares to PBAE so i put my pet on him to interupt, he runs away (easily out running my pet). Meanwhile i try again to nearsight his pet but still not in view, i run toward it but too late im dead (200 dmg a nuke don't take long to kill me).

Basically this chanter killed me using only its baseline spells and i've come to realise a chanter prolly has the best baseline spells in the game, but not very many nice spec line (except PBAE and heat debuff)
 
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infozwerg

Guest
mmm useful, fact it breaks on dmg shield
tell me how often you have hit a dmg shield in rvr and i tell you how many stupid ppl you have killed.


sure vs a smart tank hib caster stun is virtually useless i agree.
so basically what you say is that hib stun is broken cause it is uber against stupid ppl?

"broken" are effects that you cant defend against. as of now, there are very few things left in the game that cant be foiled by a defensive ability, among them alb zerging, tanks with determination + ip and chanterpet snare dd. two of them will never get nerfed, but there is still hope for chanter pets.

btw chanter pets (same for theurg pets) are more UBER and broken than they used to be. with lvl based to-hit modifiers out of the game in pvp, pet nuke hits every time.
 
K

K0nah

Guest
Originally posted by infozwerg
tell me how often you have hit a dmg shield in rvr and i tell you how many stupid ppl you have killed.

hibs use dmg shield all the time, but u wouldnt know that cos u never get past mmg.. oh and dmg shield procs on armour/weapons too these days. smartypants.

Originally posted by infozwerg
so basically what you say is that hib stun is broken cause it is uber against stupid ppl?

no i'm saying its broken when used vs the non-tanks (majority) in the game, i woulda thought a man of ur high intellect woulda figured that out, oh well...
 
T

Tranquil-

Guest
Originally posted by old.Charonel
yes, but you have to remember that the stun is gonna become more and more useless as we get patched... to the point where it's gonna take almost as long to cast as it actually lasts :(, and yes of course i know roots break on damage, but at least they last longer than your cast time.

a 9 second stun isnt a 9 second stun anymore.

and tranquil, i wasnt saying chanters are shit, i was talking about the theurgists all implying that they were gimped, yet screaming for chanter nerfs isnt gonna change that (if they are, havent had enough experiance with them to say personally, just reading the theurgist posts here).

and was i complaining about not being able to kill even con skalds at lvl 32? hmmm? no, read the post before replying you'll find it helps a lot, at lvl 32 i died in two meelee hits after insta DD's to a skald, conbine that with speed to get into insta mezz range faster than i could quickcast, and me still dying faster than i could quickcast after mezz broke, you figure it out, but if you'd bothered reading the post first you'd find that it wasn't a complaint, it was, and read CAREFULLY here, demonstrating a point about people whining for class nerfs...

if you can't be bothered reading posts, dont reply to them.

What class did you play that was lvl 32 and couldn't kill yellow skalds? Eldritches? If so then why post about that in an enchanter no pet LOS thread(Who should read what threads is about now? Be on topic.)? If it was that you had a lvl 32 enchanter and couldn't kill yellow con skalds why can't you kill them if Point kills lvl 50's?
 
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old.Charonel

Guest
i can kill lvl 50's solo too, but i'm DAMN sure i, or point, can't kill lvl 50 skalds.

dont try to suggest all classes are eaqual, insta CC is the BANE of mages if the class is able to kill you faster than you can quickcast a spell after you come out of CC.

point solo'd lvl 50 tanks for a good reason, there isnt much a lvl 50 tank can do against snare DD's exept get hit, skalds are COMPLETELY different.

if point got hit by those lvl 50 tanks he kills, he dies fast, the reason he can win is the same as me, that with snare agaisnt a pure tank you can usually stop them hitting you, against a skald you do NOT have that choice.

and as for staying OT, i was refering to something else in one of the replys, if you'd paid attention you'd know that.
 
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inuyasha

Guest
hehe

Originally posted by Tranquil-
What would you want between a root and a stun?
Why can't you beat an equal con skald when Point obviously kills level 50's?

If they are shit why do people keep rolling them to get that energy pbaoe, heat debuff, light nukes(heat) and a chain nuking pet that nukes level 50s for 200 and has no LOS? Oh, and don't forget that baseline stun to top it off. Goddamnit, that's one fucked up class, who would want to roll that pile of useless abilities?

What does that have with me to do?
Its not my stun that make me able to kill level 50s main, its the pet. I have killed some level 50s since level 32, my pet did not hit for 200dam and my stun did not last 9 secs even on the paper :p Root and stun is two totaly different things anyway, root would not be effective on a enchanter since we already have a pet that chain snares, but for a eldrich it would have rocked since they have few survive techs :-> At least root owns totaly for theurgists..

Just wait for the pvp server....if you after 30 levels of air theurg still claim to be nerfed...then your doing something wrong :))
 
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inuyasha

Guest
btw

Before you flame charonel, no matter what forum its on...read twice, charonel know this game quite well =))

just had to say.

Point...40 finaly! =)
 
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Tranquil-

Guest
Re: btw

Originally posted by inuyasha


What does that have with me to do?
Its not my stun that make me able to kill level 50s main, its the pet. I have killed some level 50s since level 32, my pet did not hit for 200dam and my stun did not last 9 secs even on the paper :p Root and stun is two totaly different things anyway, root would not be effective on a enchanter since we already have a pet that chain snares, but for a eldrich it would have rocked since they have few survive techs :-> At least root owns totaly for theurgists..

Just wait for the pvp server....if you after 30 levels of air theurg still claim to be nerfed...then your doing something wrong :))

I am not claiming that it's the stun that kills, show me the part where I say that to you please. I am simply summing up what Enchanters got. And I said earlier that the no LOS pet is the problem I think needs to be fixed, nothing else.

Originally posted by Tranquil-
Ok, inuyasha/point. Im not complaining about anything else than the no LOS pet, fix it so it can't nuke through walls and you'll see me happy.

About having nothing else to offer than the pet, that's to drag it a bit far. It's the chain nuking pet COMBINED with the other abilities you have that's good. The only thing that should and probably will get nerfed is the no los pet. Imagine being inside a keep and still be chainnuked by it, you have to run all the way out to kill it(you still need LOS to kill it) while it is nuking all the time. Stick your head out to kill it and people can still nuke/nearsight/cc whatever. That is the only thing I'm complaining about.

Not do I understand what Theurgists has got to do with me, since I have never said that I am going to roll one on or off PVP.

Originally posted by inuyasha
Before you flame charonel, no matter what forum its on...read twice, charonel know this game quite well =))

just had to say.

Point...40 finaly! =)

Oh I certainly have to read them twice, that's for sure.
And I'm not flaming, my flames burn this doesn't. Sorry if these posts has come across to you as flaming, but that's not it I assure you. Just when talking facts etc., I don't bother with smileys and hugging etc. :p

And Charonel, great that you were trying to find ways to kill skalds by yourself. But unfortunately there is no way to get away from the no los pet when inside a keep surrounded by hibs. Not even stealth. The homing-through-stealth pet doesn't bother me a bit, the only thing I'd want changed is the pets ability to target and nuke through walls with no restrictions. The keep is there for a reason, to bring shelter and be a vantagepoint.
 
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old.Charonel

Guest
and i agree, the no LOS crap does need fixing, also the running through keep gates and whacking people from ALL pet's needs fixing too, exept maybe spirit pets since it actually seems viable on those considering that they should be able to move through doors etc...

it's not the arguments against the no LOS stuff that i have probs with, because i agree with it, it's the crap about getting rid of chanter pets or moving them into enchantment spec or some other useless garbage like that. chanters just dont have enough to make it possible to spec ANYTHING other than enchantments if that happened, speccing anything else just woudlnt make up for the lack of the pet since you get almost nothing in the other lines compared to just about any other mage in any realm.

a chanter who didnt spec for a pet would be THE most gimped piece of crap in the game, the no LOS stuff needs fixing fast, but that's all that needs fixing with the pet (and running into keeps, but at least you can kill those one's).
 
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Novamir

Guest
imo the enchanter needs modifying...

1. shouldnt be able to nuke as powerful as speccd nuke with baseline nuke due to 50% heat debuff

2. pet should have LOS/very limited mana pool/no snare (choose one)
 
Z

Ziva

Guest
Don't touch my pet!!! :D

No seriously... i have a lvl 50 chant myself and sometimes i do consider myself a bit overpowered but that is only by the amount of damage i do using heat, DD or pbaoe.

BUT: chanters are very weak chars in RvR and i have been one/two shotted to death many times by other chars simply because my range is too short, i don't have any special abilities or pet pet did not snare in time.

Without the pet: a chanter is really gimped in PvE and even in RvR. Think the casting through walls needs to be fixed but then again: never saw my pet do it b4 tbh.
 
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Treniel-

Guest
i'm actually shocked that some hibs are saying enchanters are way to good, they are a sodding joke...they are the only class in the game with Stun, Able to do 1000+ dmg with PBAoE, uber nukes, uber pets, uber everything basically...its the SUPREME master caster. Fact. No question about it. Look at the amount of death msgs in emain 50%+ of them are from enchanters when its only 1 class out of what? 15? sodding joke anybody whos saying its fair to have them is either

A) Completely and uterly stupid

Or

B) Is a enchanter themself. Cus lets face it nobody admits there own class is overpowered :eek:
 

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