Vae
Resident Freddy
- Joined
- Dec 23, 2003
- Messages
- 1,181
http://www.kickstarter.com/projects/1461411552/elite-dangerous?ref=live
This might be of some interest to several people here
This might be of some interest to several people here
David Braben has the charisma of a rock, doesn't he?
Don't really know why it needs a start up thingy though, surely a remake would attract enough cash from within the industry.
kickstarter is the new lottery .. tbh i seen kickstarter after kickstarter and still no games ..
Isn't that the same as saying, oh, Braben coded a universe in 32k, noone can do that, let's make it a minimum of 64meg etc. He could code a game in a fucking nut, perhaps he can pay the same in wages/costs?I understand what PG does, I meant bollox in the fact a similar game from other developers would cost at least 10 times that figure. I have a hard time believing it's such a cost saver. Anyway, taking off the rosy-shades-of-nostalgia the Frontier sequels were pretty shit / boring and they used PG and realistic physics a lot.
This is exactly the sort of thing I want to see more of.Isn't that the same as saying, oh, Braben coded a universe in 32k, noone can do that, let's make it a minimum of 64meg etc. He could code a game in a fucking nut, perhaps he can pay the same in wages/costs?
Do not get me wrong, today's developers have a fucking long way to go. Oh, I need 500gig of RAM, sorted. Fucking wankers. I worked at DirectLine and our IT director at the time had enough of "developers" taking the piss, he stopped the yearly hardware upgrades.... Saved a fucking fortune when the developers recoded their shit code.This is exactly the sort of thing I want to see more of.
Too many coders/developers spend a lot of time on getting the look and polish of their software. Not enough developers work on writing tight code that does a lot of stuff in a small file size. Squeezing in over 2000 worlds in 8 galaxies in less than 32k, including graphic generation, sound and game physics is a testament to 1984's assembler coding.
One of my all-time favourite 64k demos was fr-08, .the.product
http://scene.org/file.php?file=/demos/groups/farb-rausch/fr08_final.zip&fileinfo
Take a look at the 64k demo candidates for last year's Scene.org awards.
http://awards.scene.org/awards.php?year=2011&cat=9
Now THAT is tight coding.