Dex caps

Javlar

Fledgling Freddie
Joined
Dec 31, 2003
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204
Was wondering if anyone has an exact answer to this.

Is there a hidden cap for castspeed? Because i dont notice any difference between aug dex 3 and 4. Has there been any tests done etc?

If there is a differnce does anyone know how much 1 dex actually does? Like 1 dex = 0.?? sec
 

Vodkafairy

Fledgling Freddie
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Dec 23, 2003
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dex is most likely capped to 385, thats all you need to know really, but ~11-12 dex is roughly 5-6% cast spd.

this makes total cast speed capped to roughly 49% instead of the hardcap 60%, because you simply cant get enough dex

we did some 1 minute nuking tests and calculated this from the results.

also what i found is that int scales up a lot, its very useful to invest points in aug aqui. i respecced to aqui4 mom4 and will definitely try aqui5 mom3 when i have the points for it (at 7l4)
 

Javlar

Fledgling Freddie
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Dec 31, 2003
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204
Thinking of getting acu3, dex3, mom4, wp4, mof1, mcl2 atm.. dunno if its worth it though. Could take mom3 or wp3 and get moc1 and purge
 

StonyPony

Fledgling Freddie
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May 17, 2004
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I once had 444 dex, but was only to see how high i could go during the first 2 weeks of NF :) (then again i'm a rogue)
 

StonyPony

Fledgling Freddie
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i am. i'm logging on less and less lately. Daoc ain't my cup of tea anymore. I got zerged so i tried duo/trio back, didn't like it. I'm waiting on WoW, and in the meanwhile i'm preparing my exams.
 

Jaem-

Can't get enough of FH
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StonyPony said:
i am. i'm logging on less and less lately. Daoc ain't my cup of tea anymore. I got zerged so i tried duo/trio back, didn't like it. I'm waiting on WoW, and in the meanwhile i'm preparing my exams.

Sounds familar, altho without the waiting on shite WoWness tho. ;P
 

crispy

Can't get enough of FH
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care to tell a bit more about the int scaling results vf? :>
 

Vodkafairy

Fledgling Freddie
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well, results here, sorry if theres any mistakes because they werent torough tests

238 int = 413 dmg

319 int = 489 dmg

81 int = 76 damage

0.938 dmg/int

18.40% dmg raise for 81 int

0.2222% dmg raise per int

-------------

(testing second best void nuke here)

238 int = 327 dmg

319 int = 387 dmg

81 int = 60 dmg

18.34% dmg raise for 81 int

0.2222% dmg raise per int

-------------

296 int = 444 damage

319 int = 489 damage

23 int = 45 damage

0.4404% dmg raise per int

-------------

488 with 46+6 void

394 with 46+9 void


278 int = 428 damage

296 int = 444 damage

18 int = 16 damage

0.2076% damage / int

-------------

238 int = 413 dmg

278 int = 428 damage

40 int = 15 damage

used lvl 46 base void nuke (171 delve) with 46+9 spec
 

eggy

Fledgling Freddie
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StonyPony said:
I once had 444 dex, but was only to see how high i could go during the first 2 weeks of NF :) (then again i'm a rogue)

Saracen scout has 125 base dex at level 50.
Max you can add to one stat on creation is 18.
You can add 75 dex to a template without any +dex cap.
You can add +26 dex cap and further dex to a template.
Buffs can add a maximum of +155 dex.
You can gain a maximum of +48 dex from Augmented Dex 5.

125 + 18 + 75 + 26 + 155 + 48

= 447 is the very maximum dex for a Saracen scout :D

That was all pointless, I was just bored.
 

[NO]Magmatic

Fledgling Freddie
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Jan 22, 2004
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I'm pretty sure the jury is still out on how the dex -> casting speed calculations work...

But 60% spell haste is the best you can get...

Dex is most likely capped to 385, thats all you need to know really, but ~11-12 dex is roughly 5-6% cast spd.
How is 11-12 dex 5-6% casting speed? That calculation is just plain wrong, if 12 dex was 'only' 5%, then 385 dex would result in uh, waay too high casting speed ... If 385 - 250 would be 12 dex for 5%, then it still would be too high...

Anyways, there are some calculations floating around, the biggest problem is measuring the speed... The logs dont show accurately enough how long a certain spell took to cast... Its unknown how many (if any) 'reduced effeciency' kinks there are in the speed calculation...

A lot seem to agree that 380ish dex with 10% toa casting speed gives you cap (60%) haste...

The amount of spells casted should be a lot (probably more then 100) and should be your slowest spell possible, because the difference is otherwise hardly noticable...
 

Vodkafairy

Fledgling Freddie
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erm,

i started a duel with my buffbot, opened log, chaincasted nukes for over a minute. counted the spells i casted in how much time, with that info you can calculate how long it takes to cast a spell. after that you can calculate the total cast speed when you compare it to the delve of the spell

i removed some dex items did the test again etc, thats where the values come from. someone else tested the effectivity of aug dex 4 compared to 3 and there was no or hardly any considerable raise in cast speed

with 390 dex and 10% toa cast speed my total cast speed is 49%, and if the softcap really is 385, then 49% is the highest you can get.. duh

a lot seem to agree on the wrong thing, would be nice if more people could do some tests like this and share their results. not like its hard to do or anything :)
 

Vodkafairy

Fledgling Freddie
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btw it was around 40-50 spells casted with baseline heat nuke, 2.6s delve

10% castspd 390 dex

3:52:35 - 03:53:38

49 spells

1.2857 sec/spell

2.6 sec delve

= 1.04 cap

-------------

10% castspd 372 dex

04:07:59 - 04:09:17

57 spells

1.3684

-------------

6.4% / 18 dex
 

lofff

One of Freddy's beloved
Joined
Dec 26, 2003
Messages
783
ive been running with 395dex most of the time, planning on training for 407 whenever i could afford..

however after some tests i droped to 383dex and the difference (if any) is so minimal that makes it far from worth the points.
 

Vodkafairy

Fledgling Freddie
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i wonder if this is the same for weapon damage, would be nice if having no aug dex and only 10 dex cap (for 385) will max out the dex part of pierce weaponskill, so i can put points in strcap and aug str instead

if i were to respec pierce :p
 

Sharpo

Fledgling Freddie
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Jan 1, 2004
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Vodkafairy said:
erm,

i started a duel with my buffbot, opened log, chaincasted nukes for over a minute. counted the spells i casted in how much time, with that info you can calculate how long it takes to cast a spell. after that you can calculate the total cast speed when you compare it to the delve of the spell

i removed some dex items did the test again etc, thats where the values come from. someone else tested the effectivity of aug dex 4 compared to 3 and there was no or hardly any considerable raise in cast speed

with 390 dex and 10% toa cast speed my total cast speed is 49%, and if the softcap really is 385, then 49% is the highest you can get.. duh

a lot seem to agree on the wrong thing, would be nice if more people could do some tests like this and share their results. not like its hard to do or anything :)
thats funny cause i tested the same thing every patch and ALWAYS reached the cap on pb castspd (1.04)
 

[NO]Magmatic

Fledgling Freddie
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Jan 22, 2004
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373
Vodkafairy said:
btw it was around 40-50 spells casted with baseline heat nuke, 2.6s delve

10% castspd 390 dex

3:52:35 - 03:53:38

49 spells

1.2857 sec/spell

2.6 sec delve

= 1.04 cap

-------------

10% castspd 372 dex

04:07:59 - 04:09:17

57 spells

1.3684

-------------

6.4% / 18 dex
There are so many things that could affect 0.1 - 0.3s difference... Lag (server or client) and the whole number is off...

Try the test with a 4s spell, that would give a much more accurate number compared to a 2.6s spell...

And the 6.4% is the difference between the 1.2857 and the 1.3684, although its the actual gain in cast speed it is not the 'spell haste', as that should be calculated compared to the 2.6s ... Then the 18 dex is only 3.18% ...

The problem though (as said earlier) is that the difference between 60% or 50% cast speed on a 2.6s isnt 'that' huge and could be changed due to all sorts of reasons like lag...

Try casting the lvl 2 damage shield buff a minute or 5 each go... Calculate the spell haste from that...
 

Mithryn

Fledgling Freddie
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459
I remember alot of testing being done around NF release in US (and while it was still on Pendragon), and it seemed like 6 dex = roughly 1% castingspeed from those tests. I dont know about any dexcap, but I know alot of people that run with 400+ dex, ofcourse maybe none of them have actually checked.
 

Jpeg[LOD]

Fledgling Freddie
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Mar 4, 2004
Messages
819
wish i could get the DEX some virtually all of you can get . i think friar finds it impossible to get 380+ dex . thats including +26dex cap. and highest aug dex :(

/em kick mythic for not allowing our dex to raise properly as we lvl :(
 

Jpeg[LOD]

Fledgling Freddie
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Mar 4, 2004
Messages
819
Aussie said:
aye compare briton dex with saracen/lurk dex . good idea

i aint comparing race dex stats ya muppett :)

friars are 100% dex based ... but our dex doesnt raise as main stat as we exp. i THINK (might be wrong) but i think friars are only class (maybe 1-2 more . but there main stat aitn dex) is the only class not able to get 400+dex (with ra's and +dex cap). hence impossible to get 380+ where as most classes (when buffed) can easily exceed 380
 

Stallion

Can't get enough of FH
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403 dex vs 417 dex is noticable ;)
so no 385 dex is not cap.
 

Vodkafairy

Fledgling Freddie
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well bards gain empathy while leveling which is good for absolutely nothing, go mythic
 

Yurka

One of Freddy's beloved
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i went down from 398 odd dex (26 cap + aug dex4) to 386 with aug dex 3.

Don't notice any difference really, and the extra 10 points at my RR is great to have.
 

Stallion

Can't get enough of FH
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Thing is I had 387 dex pre NF with 9% mota and 10% ToA cast speed: This made me reach aprox 1.1 cast speed with 2.5 spells. Now I dont have mota ,thus +9% cast speed. But on the other hand I have 16 more dex, which in ANY case dont represent a 9% increase. Dont even think 30 pts (dex5) represent 9% cast reduction.
 

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