Dem Hibbies leftover movie :p

Twinky

Fledgling Freddie
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Was hoping to see my warrior, but that didnt happen :'(

Nice movie tho!
 

Chronictank

FH is my second home
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i'll be honest,
it was boring imo :p i felt it was so slow to progress compared to todays rvr ><
 

TiLto

Fledgling Freddie
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Aug 4, 2005
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shame i cant download now will downlaod when i get home imo looking forword to it though
 

Kinag

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raid said:
<Momento Mori>, and yes it was misspelled, that happens when swede picks the name. :p

I was a member too, but I blame my military service for not being there getting pwnd :(


Was that before I deleted my Berserker?

Can't remember that name ;( was hoping to see some Blizzard fights ;p
 

Domain

Fledgling Freddie
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Dec 29, 2003
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Well , it's fun just to see the names inside the movies . Still it is sad to think that people who appears in the movie are maybe not going to play together again anymore ( btw in the names Editing , you lacked the names of Carnalismo , mostly known as Caden for the nowdays players , Kiukku who was played by dohhh and Agraulith, eldritch void in the first team . They three are together with the other nordics, the original members so must be named aswell ).

Btw , it's good you added on beginning those clips with the original team , formed in August 2003 by :

Reklaw Boh
Ola
Kiukku Backinbiz
Sheph Inc
Bitteliten Luribomb
Agraulith
Carnalismo
Tusk OneOneFour

The very first grp in that summer who had the skills and teamplay to win Nolby's summer grp and all the other fotms grp. Thing is they played only like five or six days then quitted.Actually that is first grp in Hibernia that played with two druids ( not first really cause already Vengeace played many times with Medikto-Angara-Trent-Balrog as support team ) , full mage grp based and with a way of play that around those days was considered very stupid due to mayor chance to die ( In fact , even if it's shame to say it , the first time that i saw them waiting on Hastener to be ready to run to Emain.. i though where the fuck are those noobs going out with that setup). Still those guys managed to make it work . Because there are many differences btw those things people call "Bomb grp" and Dem Hibbies. It was a grp of players very avanced to the time they played , in fact they have invented almost the most of playing tactics and setups that people been using in the following times of DAoC , in great part thanks to the gaming knewlegde of both Tusk and Bitteliten who mostly imagined and spent much time trying to find out how improve the playing-way of the grp.

Anyways , nice editing and thanks for reminding those memories.
 

Belomar

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Domain said:
in fact they have invented almost the most of playing tactics and setups that people been using in the following times of DAoC
Let's not go over board here--the tactics back then are a lot less advanced than today (which is also evident from the two DH movies). In fact, the above is a vintage sentimental post by Domain. ;)
 

Klonk

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Will definately DL this when I get home from work.. especially seeing as I get pwned in the first fight in the first movie (DH vs BC, look for the mezzed redheaded Norsewoman healer :p)
 

Septina

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Domain said:
( btw in the names Editing , you lacked the names of Carnalismo , mostly known as Caden for the nowdays players , Kiukku who was played by dohhh and Agraulith, eldritch void in the first team .

No i didnt?
They're all in the end credits. :x
 

Tusk

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Belomar said:
Let's not go over board here--the tactics back then are a lot less advanced than today (which is also evident from the two DH movies). In fact, the above is a vintage sentimental post by Domain. ;)

From my experience Id have to say it was alot harder to play like we did back then, than it is to play good today. Maybe the tactics today are "more advanced" with all the NF RAs and ToA fluff. But that doesnt mean that in old daoc you didnt need alot of tactics, even tho they where abit more subtle
 

Vodkafairy

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there has always been a massive difference between good and bad players, aswell as bad and good groups. was back then, still is today. think thats all there is to say about it :p
 

Labbe

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Vodkafairy said:
there has always been a massive difference between good and bad players, aswell as bad and good groups. was back then, still is today. think thats all there is to say about it :p

haha. white is not black and vice versa
 

Vodkafairy

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Labbe said:
haha. white is not black and vice versa

my point was that its pointless comparing old with new, fencing e-peens about what took more skill. :p
 

Stallion

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Tusk said:
From my experience Id have to say it was alot harder to play like we did back then, than it is to play good today. Maybe the tactics today are "more advanced" with all the NF RAs and ToA fluff. But that doesnt mean that in old daoc you didnt need alot of tactics, even tho they where abit more subtle

:fluffle:
 

Labbe

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Vodkafairy said:
my point was that its pointless comparing old with new, fencing e-peens about what took more skill. :p

hehe, yeah.. I figured that. was just teasing you a bit.:drink:
 

Novamir

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thought it was really cool :)

and i just realised what i miss most bout playing hero now. the slamming. it used to be such that if you were good/quick enough (and sometimes, lucky enough) you could slam an assist train one by one and really make a difference in fights. i really am so pissed off with Mythic for making slam defunct due to the tendrils bug. instead of ALL the new crap we got, id have preferred that to be fixed.

also boxing existed because bodyguard didn't. Guard probably reduced damage by 50% (although sometimes by 0 and sometimes blocked all) so meleers had an incentive to stay hitting on the caster even if a hero was standing in front of them.

the interrupt war was a lot easier for hibs then (note bitte's dps spam) because of lack of interrupts on meleers. it really was a fight between the bard/druid on hib side and healer/sham on the other. also, i preferred the game without buffshears!

some nice nostalgic fights there. i truly miss old emain. maybe its because thats what we all grew up in. i think that issues with LoS, 'This is too steep!" and water fights (not to mention speedwarps) have all had a detrimental effect on rvr.

my mythic wishlist would be:
- remove speedwarp
- fix stun immunity/tendrils
- fix that "Too steep" bollocks

then i'd be so happy :p

oh and i wish you played with effects on Tusk ;)

nice work guys.
 

Novamir

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Belomar said:
Let's not go over board here--the tactics back then are a lot less advanced than today (which is also evident from the two DH movies). In fact, the above is a vintage sentimental post by Domain. ;)

oh rly? what tactics exactly did you used to use back then on the minstrel belomar? i wonder...

its wrong to knock people who were the first to create a successful group, at ANY time. there was far more tactics/inherent communication/skill in that group than any other at the time. yes, today there is voice comms, recognised group commands, tight group organisation and rules. however that has taken years to evolve in daoc from the most dedicated FGs downwards, and probably the first 8v8 group to regularly use voice comm and such tactics were NP (although i cant be sure). the DH group was addicts with skill throughout the group and they played with a great understanding of each other. and dont forget, even at the start of their group they had several rr9-10s so they were by far the highest RR group on server (except for when NP played).

the beauty of a 3 pbaer group with 2 druids was that it would farm the alb zerg yet still be capable of beating the best mid groups (at the time zerk/savage trains). reklaw was one of the best bards to pass through the server, and fiontan/ola were definitely two of the best ive ever played with. before i quit, and just before DH's formation, we had a group of: bard(random), novamir, calawyn, domain, garbannoch, fiontan, motorheadii(trapp), +warden for about a month. it owned. but it wasnt as good as DH setup of course.
 

Belomar

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Novamir said:
oh rly? what tactics exactly did you used to use back then on the minstrel belomar? i wonder...
I'm saying DAoC has evolved a lot since back then, the tactics now are a mile different from what they used to be. On the other hand, "more advanced" might be an incorrect statement, for some of the reasons you give above. As I stated earlier, it is interesting how the game has evolved--it is a helix of Mythic's changes to the rule set and the player base's reactions to the same. Someone should study this phenomenon, I am sure it would make for some interesting conclusions.

Oh, and since you saw fit to mention my Minstrel, I played that one mostly as a stealther (at the time when the likes Stallion asked me for directions to crabs in Uppland with his scout), my Cabalist was my main RvR char some months later. 95% of my RPs with him came from the SI period, first before SCing as matter, and then as an early self-debuffer in body debuff groups. Plenty of tictacs, I would say, but naturally nowhere near the likes of NP or DH in terms of skill, perseverance, or continuity.
 

Eleasias

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Novamir said:
and i just realised what i miss most bout playing hero now. the slamming. it used to be such that if you were good/quick enough (and sometimes, lucky enough) you could slam an assist train one by one and really make a difference in fights. i really am so pissed off with Mythic for making slam defunct due to the tendrils bug. instead of ALL the new crap we got, id have preferred that to be fixed.
Slam isnt defunct, now it just needs timing and teamwork with casters instead of just randomly slamming people
 

Novamir

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Eleasias said:
Slam isnt defunct, now it just needs timing and teamwork with casters instead of just randomly slamming people

slamming 3 different savages one after another with no delay between them is random? k xD

and belo: point noted.
 

[NO]Subedai

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the skilled players back in the day are the skilled players now, just the tactics were slightly less advanced but the best players havent been superseeded. if DH/NP set grp and core were playing stil today theyld prolly be the best and would have evolved with the game and probably set the trend. When you think of it now many of the better players in the set grps were mear randoms back pre toa.
 

Belomar

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[NO]Subedai said:
When you think of it now many of the better players in the set grps were mear randoms back pre toa.
That's true; however, this is not necessarily an indication that the players of today are "less skilled" than the players of that era. Just like the game, people evolve and learn, and so what might have been a "random" in the pre-TOA period might very well be a highly skilled and knowledgeable player today.
 

Stallion

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having played both, heh.. the difference is significant, if at all comparable.
 

Novamir

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Stallion said:
having played both, heh.. the difference is significant, if at all comparable.

im not sure what the point you are trying to make is?

to be fair, pbae bombing a relic raid full of albs for RPs based on crossrealming info wasnt really the most skilled grp back in the day. VGN was a very nice farming grp indeed (and nice as 2fg) but hardly the best tactically back then.
 

Asha

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Having taken a full two year break, the difference has been something I struggle with atm. I did not rvr after TOA, so everything TOA onward is new to me. In the first days after I came back someone said to me that the game is alot faster now and I said I didn't think so. Well I changed my mind. It is alot faster, I think. Things happen faster (dmg, heals, rezzes), but there are alot of ways to heal/fix things so fights last longer despite the faster damage.

I don't really think you can compare back then to now. You're comparing no voice communication (for the most part) to voice com, even in pugs. There is a certain amount of skill in having to communicate w/o voice during a fight. There is a high level of team work to be able to know what your teammates' next moves will be w/o them telling you. That doesn't take away from the teamwork that groups have today, it's just a different thing. And to me it's silly to try to compair which is harder, better, more skilled, etc.

I think the present game is more complex than the past game, but several things are actually alot easier now making it possible to concentrate on other things. And it's silly to say xxx group of players back then aren't as good as yyy group now. If xxx group was playing they would have evolved just like everyone else.
 

Eregion

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Belomar said:
That's true; however, this is not necessarily an indication that the players of today are "less skilled" than the players of that era. Just like the game, people evolve and learn, and so what might have been a "random" in the pre-TOA period might very well be a highly skilled and knowledgeable player today.
Game was also 'new' back then so lots of new ppl appeared, it was just bound that some of them had to be good. :p

Spot on post btw.
 

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