LordjOX
Part of the furniture
- Joined
- Dec 22, 2003
- Messages
- 3,885
Yet another prospective MMORPGs on the horizon threads...
Darkfall Online promises an open world, where the player can decide what he or she wants to do.
Want to take over a kingdom and build cities?
Want to be a hired sword and soldier of fortune, letting the wind take you to your next adventure?
Want to be an eccentric and filthy rich mercant, crafting exotic armor in a remote area of the world?
Want to be a humble farmer, growing herbs for sale on the local market?
Apparantely Darkfall promises all of this and much more.
Combat is said to be "skill based", translate that as you wish. Where you have to manually swing your weapon (that is- time the attacks), block blows and even dodge arrows. Ranged and magic combat is first person view, you have to aim manually with your bow and the same with casting spells. There is friendly fire, so if a friend is in the way of your arrow or in the area of an AOE attack, it will deal the same damage.
Over 6 years in development, will this game just be smoke and mirrors- vaporware? Or do you think it will deliver and be the next surprise in the mmo market?
Dicuss.
--
Personally I've had an eye on this game for quite some time. Although I think the graphics are very EQ-like and apparantely the inventory management and GUI reminds of UO. That is, I don't like the graphics, but I like the ideas and concepts that this game promises to deliver. If it ever will.
This will no doubt draw many PK type players, alot of them will be griefers. If the community holds up and the game actually manages to ship, it's no doubt that this will be a must-try.
Because, never judge a book by its cover and all that
Darkfall Online promises an open world, where the player can decide what he or she wants to do.
Want to take over a kingdom and build cities?
Want to be a hired sword and soldier of fortune, letting the wind take you to your next adventure?
Want to be an eccentric and filthy rich mercant, crafting exotic armor in a remote area of the world?
Want to be a humble farmer, growing herbs for sale on the local market?
Apparantely Darkfall promises all of this and much more.
Combat is said to be "skill based", translate that as you wish. Where you have to manually swing your weapon (that is- time the attacks), block blows and even dodge arrows. Ranged and magic combat is first person view, you have to aim manually with your bow and the same with casting spells. There is friendly fire, so if a friend is in the way of your arrow or in the area of an AOE attack, it will deal the same damage.
Over 6 years in development, will this game just be smoke and mirrors- vaporware? Or do you think it will deliver and be the next surprise in the mmo market?
Dicuss.
--
Personally I've had an eye on this game for quite some time. Although I think the graphics are very EQ-like and apparantely the inventory management and GUI reminds of UO. That is, I don't like the graphics, but I like the ideas and concepts that this game promises to deliver. If it ever will.
This will no doubt draw many PK type players, alot of them will be griefers. If the community holds up and the game actually manages to ship, it's no doubt that this will be a must-try.
Because, never judge a book by its cover and all that
