Could 1FG Stealthers beat 1FG Conventional?

Jox

Fledgling Freddie
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-Freezingwiz- said:
yay ! jox style... if u can't win.... outnumber them :m00:

Said the albstealther... you should become a swedish politician... they also plays an easy class... like idiots; just like you.

:puke:

:puke:

:puke:
 

Fatbelly

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i soloed a very gimped FG of albs that camped mmg once, doublecrit one cleric who seemed to have buffed much of the group, then shot the second one dead, who apparantly had buffed the rest, right before the rest of the group reached me/started to cast. used ap3 ip purge to kill the remaining 6 unbuffed gimps, and had blue pet at that time... was fun :m00:
 

Flimgoblin

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Asha said:
you can cast insta heals, or could before TOA don't know if they fixed it

pretty sure I couldn't insta when sos+mezzed last time I tried it.
 

Lethul

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or use ml10 poison and you dont have to worry about casttimes zz
 

Arnor

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Fatbelly said:
i soloed a very gimped FG of albs that camped mmg once, doublecrit one cleric who seemed to have buffed much of the group, then shot the second one dead, who apparantly had buffed the rest, right before the rest of the group reached me/started to cast. used ap3 ip purge to kill the remaining 6 unbuffed gimps, and had blue pet at that time... was fun :m00:



n1 xD
 

Arnor

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Lethul said:
or use ml10 poison and you dont have to worry about casttimes zz


10 Blanket of Camouflage - hides your group

okm8r, ill just be hiding here so you cant cast on me. did i mention i need 20secs to cast it?

or, i could ofc use the ml9 ability and do as you said :p
 

rvn

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[QUOTE='[e]
Guarded caster will be killed easy: 2 scouts go rapidfire the rest normal = too many attacks to block and many will go right through the guard. [/QUOTE]
doesnt work. can guard vs unlimited amount of attacks, only place where you can just guard 3 attack at the same time is vs yourself.
 

rvn

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[e] said:
cast from stealth, in the right angle...well it's hard to see unless you have radar and see the sec the minstel drops stealh....

and what about of 5 - 6 ppl in the fg pan all the time when roaming? :p + hear sound of minstrel cast.
 

-Palan-

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i was in a few stealth grps with wich we attacked fg's in odins ages ago, befor toa stuff and such...

just thought about mebe the only way for a hib stealth grp to kill a tank grp, get 2high melee spec/rr rangers with grapple, 2shades and 4high bow spec rangers.

let the grapplers stealth into the enemy grp, send them onto the healers, if u want let the 2shades open up with PA if possible if not then use the shades as back up for the 4other archers.
the 2grapplers get the healers and will be harldy dmged as we're talkin bout a tank grp, the 4archers assist on the grappled ones and will be able the zephyr incoming tanks away and the shades can start bashing on them while they are taking a ride. :p

might be able to work, not too much that could wrong here, or did i miss anythin? :confused:
 

-Palan-

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oh and how long is the dur of aoe mezz poison? could have that on the 2or more opening meleers, might give a little advantage aswell
 

Eroa

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Killed 12 albs with 4 stealthers (2 sb's and 2 hunters), so yes its possible :eek:
 

[SS]Gamblor

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well my self and a lvl 47 mincer jumped 2 fgrp of mids last night in HW ( i was playing my friar) the mincer mezzed 5 peeps and i managed to kill a caster before they all woke up and ownd us.



Still funneh :twak:
 

Lethul

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Arnor said:
10 Blanket of Camouflage - hides your group

okm8r, ill just be hiding here so you cant cast on me. did i mention i need 20secs to cast it?

or, i could ofc use the ml9 ability and do as you said :p

shitc*nt :D
 

-Freezingwiz-

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Jox said:
Said the albstealther... you should become a swedish politician... they also plays an easy class... like idiots; just like you.

:puke:

:puke:

:puke:


before u start telling me I'm an idiot... try to read what u wrote u'r self ?

"why not 2 fgs just to be sure ?"

hmmm yep

and tbh I doubt that mincers are easyere to play then SBs... u "only" use a few styles in combat (maybe switch a weapon to reaply poison after purge)..

but I have to spam amy slash, mezz, stun, DD, Confuse (on of the 4 archers leeching to interupt), ablabtive chant, rember to /face the SBs to aviod the strafeing skillz etc etc... :drink:
 

Chronictank

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well my self and a lvl 47 mincer jumped 2 fgrp of mids last night in HW ( i was playing my friar) the mincer mezzed 5 peeps and i managed to kill a caster before they all woke up and ownd us.
Still funneh
Cant have been a very high rr grp since mincer mez wears off in less than 2 seconds on a det 4/5 tank.

10 Blanket of Camouflage - hides your group
90% good grps have some form of stealthlore

or use ml10 poison and you dont have to worry about casttimes zz
If you have got that close you are dead, any caster who knows thier class will cc u run to range and kill you.

The only way a stealther grp will beat a descently equipped average rr grp is if they ran 3fg.
 

Arnor

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Chronictank said:
Cant have been a very high rr grp since mincer mez wears off in less than 2 seconds on a det 4/5 tank.


90% good grps have some form of stealthlore


If you have got that close you are dead, any caster who knows thier class will cc u run to range and kill you.

The only way a stealther grp will beat a descently equipped average rr grp is if they ran 3fg.


hehe, your funny.
 

Arnor

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k, since im not a complete bastard:

mezz will last approximately 6-7 secs on a det5 tank with decent body buff, if your doing a mincer+scout group that should be enough to take out 2 or 3 groupmembers. (yes you kill the tanks last, surprise surprise!)

stealthlore schmelthlore, just dont set up shop at amg/mmg and your cool. sl got nerfed, remember. oh and it works both ways, though i dunno if it helps groupstealth.

mezz poison doesnt require you to be unstealthed running at uber-encumbered speed towards the group, mk?

no, no, and no


im hereby starting charity, donate money to me so i can help chronic buy some clues.

and please, dont be so fucking bombastic about stuff your only guessing at.
 

Urme the Legend

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8 hunters on amg/mmg in emain.. one fg albs/hibs running threw the gate.. 4*2 hunters assist the same target and pops pets on healers/casters.. two targets will die very fast :)

4 on each side of the tower at amg/mmg perhaps.

They will own that group :>
 

Chronictank

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mezz poison doesnt require you to be unstealthed running at uber-encumbered speed towards the group, mk?
Leme guess you found some uber rare artifact that lets u posion someone without destealthing....
soon as u pop they will gladly hand u ur ass
healers = instas
caster = qcast root/mez or like me have nailahs to snare u if you get past my brittles
tanks (in general) = slam
you wont 1 hit 90% casters as they will be toad to the teeth, leaving you standing there unstealthed surrounded by a fg, if youre unfortunate enuff to find urself a banelord you and all ur lil friends in the vecinity will be stuck also.
mezz will last approximately 6-7 secs on a det5 tank with decent body buff, if your doing a mincer+scout group that should be enough to take out 2 or 3 groupmembers. (yes you kill the tanks last, surprise surprise!)
I have never seen a det 5 tank mezed for 6 seconds by a mincer, Dwarf tanks have 31%+16 body resist (based on 40 aug healer template), so 47% body resists + 34% decrease from det 5 to time of being mezed.
Now single target mez will last 6 seconds you are right
but you wont be using a single target mez on a fg will you
As said ae mez will only last for a few seconds and delves for 30 seconds (or was it 29?) NOT 60.
k, since im not a complete bastard:
Youre right youre not a complete bastard, simply a clueless one
 

Arnor

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ok, ill play

Chronictank said:
Leme guess you found some uber rare artifact that lets u posion someone without destealthing....
soon as u pop they will gladly hand u ur ass
healers = instas
caster = qcast root/mez or like me have nailahs to snare u if you get past my brittles
tanks (in general) = slam
you wont 1 hit 90% casters as they will be toad to the teeth, leaving you standing there unstealthed surrounded by a fg, if youre unfortunate enuff to find urself a banelord you and all ur lil friends in the vecinity will be stuck also.

no i didnt, i found this WEIRD fuck-ass artifact called "your mezzed as soon as i hit you with my weapon"

I have never seen a det 5 tank mezed for 6 seconds by a mincer, Dwarf tanks have 31%+16 body resist (based on 40 aug healer template), so 47% body resists + 34% decrease from det 5 to time of being mezed.
Now single target mez will last 6 seconds you are right
but you wont be using a single target mez on a fg will you
As said ae mez will only last for a few seconds and delves for 30 seconds (or was it 29?) NOT 60.

yes, it will only last for a few seconds, but the point is that it should be all you need.
yesm8r, we have _lots_ of dorftanks ^^
now, it goes like this:

mincer opens with aoe-mezz, as soon as it lands he stuns the leading pacc'er and zephyrs another. Now 3 of his scouts or so assist on that healer with critshot, should drop him pretty nicely. 2 scouts on the un-zephyred healer, one scout on the zephyred one, one scout on the shaman. The first 3 scouts now assist on the remaining shammies/healers.
the stealthers should now _atleast_ have killed 2 healers and the shammy.
This is effectively round 1&2. even if its short, the mezz should last 3 secs or so on the tanks. tanks charge, slam mincer and start beating on him, since he's the one close. (this could ofc happen right after the stun&dds from the mincer if the tanks purges for instance) mincer now uses ap3 and has ip ready(or just sos, who cares) scouts now pick off the last healer(whos either dead or still zephyred, mincer stun him when he comes out of zephyr)
this would leave the midgroup with the following remaining: warrior, sm, sm, zerk. all scouts now assist on the zerk or all but one scout hit sm1 and the last one hit the other to interrupt(or have two on the last sm, just because intercepting pets are teh winz) this should atleast drop one sm. Mincer is now either stone dead, or has sos'ed out of there. leaving warrior and zerk without speed and 1800ish range to reach the scouts that are pumping arrows. warrior can only guard either the sm or the zerk, my guess would be the sm. the zerk now charges and uses banelordshit to interrupt some scouts. the rest of the scouts assist on the zerk, should drop him fast enough.

or ofc, they can *just* kill the healers/shammy for now, then sos&stealth and have a larf.

Youre right youre not a complete bastard, simply a clueless one

no, opposed to you, im willing to admit that it (while very hard to pull off) is VERY possible for an alb stealther group to fuck up a normal mid group. But dont worry, your fund is growing everytime you post. we'll have you on track soon enough ;)
 

Danya

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Mincer mez is 29 seconds for the AE version. Assuming 50% body resist (i.e. a red body buff, dunno if mids run with this but hibs do).
Det5: 29*0.5*0.25 = 3.6s at the centre of the mez (where'd the 34% thing come from anyway?)
Det4: 29*0.5*0.4 = 5.8s.
With 26% body:
Det5: 29*0.74*0.25 = 5.36s.
Det4: 29*0.74*0.4 = 8.58s.

Flute mez is 58 seconds with a level 50 flute so times are doubled for that.
So it's pretty easy to mez a det5 tank for 6 seconds as a mincer - they just need to have no body buffs. :p

Of course it's largely immaterial as it's not the tanks you have to worry about being mezzed, a minstrel can easily kite tanks. It's the healers you need to take out of action, and without det, healers and casters will be mezzed for 15+ seconds.

Incidentally the odds on a caster getting off a QC between the time an inf perfs them and the time CD hits and stuns is pretty damn small (unless the inf is swinging at 4.0 speed or something).
 

Asha

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Arnor :)
Arnor said:
mincer opens with aoe-mezz, as soon as it lands
it's a 5 sec cast time, how is he going to get that off w/o ONE healer insta stunning him?
unless they are standing around afk (and all in a very area) it's not going to happen.
he stuns the leading pacc'er and zephyrs another.
again, not one healer resists and stuns or mezzes him?
Now 3 of his scouts or so assist on that healer with critshot, should drop him pretty nicely. 2 scouts on the un-zephyred healer, one scout on the zephyred one, one scout on the shaman. The first 3 scouts now assist on the remaining shammies/healers.
And the third healer? :) you think he just watches this? :)
the stealthers should now _atleast_ have killed 2 healers and the shammy.
good, the last healer can PR one who can PR one who can PR one who can PR the shammy... damn you're back to start and now they have 3 spread healers :p
I like how you use all the stealthers RAs and etc but leave out the Mid groups :)
Anyhow... it could be fun to try that but frustrating too because you would have to wait for groups to come to you.
 

Arnor

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Asha said:
Arnor
it's a 5 sec cast time, how is he going to get that off w/o ONE healer insta stunning him?
unless they are standing around afk (and all in a very area) it's not going to happen.
you do know you dont have to stand infront of them unstealthed casting while they run towards you?
I am _very_ sure any decent mincer can manage an aoe-mezz against most mid groups.

again, not one healer resists and stuns or mezzes him?
hokeeyy, your assuming a healer resists his stun? lets just assume that the stealthgroup resists everything and the enemy tanks miss on everything they do. the stun is decent lvl in instruments so its not resisted more often than not, hence i can assume that it wont be resisted.

And the third healer? you think he just watches this?
good, the last healer can PR one who can PR one who can PR one who can PR the shammy... damn you're back to start and now they have 3 spread healers :p
put one scout on him then, or mincer can dd him till scouts drop their first two targets.

I like how you use all the stealthers RAs and etc but leave out the Mid groups

i like how you exaggerate the stuff i say. I "used" the following ra's: ap3, ip. (and maybe a sos in the end if the mincer wanna live :p )

Anyhow... it could be fun to try that but frustrating too because you would have to wait for groups to come to you.

yes ofc, thats the thing. if a group of scouts+minstrel can take out a decent mid fg while roaming, i would be more then impressed.

Fact is that the stealthgroup starts with their asses over eachothers shoulders. Thats why you have to make certain assumptions to even see if its possible.

Just as when you pit a skald and a zerker against a fg. its over pretty quick on paper innit? aoe-mezz, stun, kill, stun kill. But it doesnt always work like that.

Or hunter vs a fg like fatbelly said. On paper its nigh impossible, but he managed didnt he?

once again, im only trying to say that its POSSIBLE, given certain things (stun not resisted, mezz not resisted, critshots not missed/blocked etc)


(and roflmao at your smileys, i got the following message when i tried to post: "You have included too many images in your signature or in your previous post. Please go back and correct the problem and then continue again." such a smiley abuser tbh xD )
 

Xajorkith

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I think the point that most people have missed is that the healers are not gong to be able to do anything. One healer is dead when the scouts open up, the other healers are interrupted (via QuickFire) and are also out of range of the Scouts. The tanks will run towards one scout and that will leave the infiltrators to finish off the Healer/Shaman.

Not all groups run with three healers, one shaman, one skald, etc.... the stealthers can pick and choose who they fight.

A caster group will probably cause the stealth group more problems than a tank group.

Anyone tried this yet? Aren’t the Overlords the only Excal stealth guild? Have they tried it?
 

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