Xajorkith
Fledgling Freddie
- Joined
- Mar 19, 2004
- Messages
- 586
As we all know from the repetitive FH whine, FG hate stealthers adds and stealthers hate FG adds, so this begs the question, why don’t (generally) stealther groups attack conventional groups?
Say for instance, four scouts create a box, each scout just within range of each other, in the centre of the box sat three infiltrators and a minstrel. The box is located on some well travelled path. When an enemy FG passes through the box, the stealthers get to choose to attack or not. If they do the scouts using assist knock out the first healer with two salvos, the FG will then attack, but AE CC won’t affect the scouts too much because they are so far apart. The scouts then attack the second healer at this point the assassins show them selves and perform an assist train on the third (and hopefully final!) healer. This would leave the last five potentially unbuffed; the eight stealthers (buffed to hell via BBs) can then assist train the remaining left alive….
Albion obviously has the stealther advantage as their scouts shoot furthest and they have the minstrel for some form of crowd control. But I can’t see why Mid stealther groups could not fair just as well (watching eight wolves in an assist train maul to death an Alb must be funny to watch
) because although inferior to the Alb stealther group the Alb conventional group is weaker.
I haven’t played in a while now, but when I did there was little interest in attacking conventional groups, I never really understood why.
Discuss / Flame
Incidently if anyone likes a good Hunter video heres one (Torstor1) :
http://www.rpgfilms.net/nuke/module...wdownload&cid=1&min=50&orderby=titleA&show=10
Say for instance, four scouts create a box, each scout just within range of each other, in the centre of the box sat three infiltrators and a minstrel. The box is located on some well travelled path. When an enemy FG passes through the box, the stealthers get to choose to attack or not. If they do the scouts using assist knock out the first healer with two salvos, the FG will then attack, but AE CC won’t affect the scouts too much because they are so far apart. The scouts then attack the second healer at this point the assassins show them selves and perform an assist train on the third (and hopefully final!) healer. This would leave the last five potentially unbuffed; the eight stealthers (buffed to hell via BBs) can then assist train the remaining left alive….
Albion obviously has the stealther advantage as their scouts shoot furthest and they have the minstrel for some form of crowd control. But I can’t see why Mid stealther groups could not fair just as well (watching eight wolves in an assist train maul to death an Alb must be funny to watch
) because although inferior to the Alb stealther group the Alb conventional group is weaker.I haven’t played in a while now, but when I did there was little interest in attacking conventional groups, I never really understood why.
Discuss / Flame
Incidently if anyone likes a good Hunter video heres one (Torstor1) :
http://www.rpgfilms.net/nuke/module...wdownload&cid=1&min=50&orderby=titleA&show=10