Could 1FG Stealthers beat 1FG Conventional?

Xajorkith

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As we all know from the repetitive FH whine, FG hate stealthers adds and stealthers hate FG adds, so this begs the question, why don’t (generally) stealther groups attack conventional groups?

Say for instance, four scouts create a box, each scout just within range of each other, in the centre of the box sat three infiltrators and a minstrel. The box is located on some well travelled path. When an enemy FG passes through the box, the stealthers get to choose to attack or not. If they do the scouts using assist knock out the first healer with two salvos, the FG will then attack, but AE CC won’t affect the scouts too much because they are so far apart. The scouts then attack the second healer at this point the assassins show them selves and perform an assist train on the third (and hopefully final!) healer. This would leave the last five potentially unbuffed; the eight stealthers (buffed to hell via BBs) can then assist train the remaining left alive….

Albion obviously has the stealther advantage as their scouts shoot furthest and they have the minstrel for some form of crowd control. But I can’t see why Mid stealther groups could not fair just as well (watching eight wolves in an assist train maul to death an Alb must be funny to watch :twak: ) because although inferior to the Alb stealther group the Alb conventional group is weaker.

I haven’t played in a while now, but when I did there was little interest in attacking conventional groups, I never really understood why.

Discuss / Flame :flame:

Incidently if anyone likes a good Hunter video heres one (Torstor1) :
http://www.rpgfilms.net/nuke/module...wdownload&cid=1&min=50&orderby=titleA&show=10
 

herberts

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lol ofc they cant, they get no heals and afew other problems. maybe they could kill a fg gimpy casters but i dought it
 

Sabu

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A normal group with awake healers should wtfpwn that sth group even with that "tacticS".
 

Aloca

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Post mortem attack FGs regulary when we have fg stealthers. Zoy/outlaw grp got 4 people killed atleast. vs NP we only killed Zzang but we missed them kinda and all the healers was safe betwean the doors so couldnt continue killing :/
 

censi

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a good group of high RR stealthers can kill an extremly crap normal group.

if they are all low realm rank, ghetto equiped, and generally dont know what they are doing its possible ofc.
 

Dorin

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without SoS fg stealther will get CCed and die miserably imo.
 

etcetra

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IF they know the mezzer, they can just all assist on that fecker. HE can't mezz all 4, and they wont notice everyone. So infact, I think this might be a possibility, even though the healers would probably waste some instas to make it just a bit harder ;)

the infils Would have to stun the rest ;)
 

vintervargen

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if say, 7 scouts and a ministrel camp zonewall mmg - amg, mincer does his ghetto mez and scouts assist on ppl, at least half the group should go down even if its a good one, and the entire grp if its a crap one
 

Xajorkith

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I still think it's possible, so if you're a Stealther group and do manage to take down a fg of conventional peeps dooo get a movie of it and show us your l33t skills!!!!!! :)

If only I had a prize to give :)
 

Arnor

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2 scouts on bard, 1 scout on druid, one scout on second druid, one scout on mage1, one scout on mage2, one scout on mage3, minstrel on bard.

first round of attack: aoe-mezz, mincer stuns bard, bard and 3 mages die.

second round of combat: 3 of the "free" scouts now help out on the druids to kill them. the last scout is on s&d duty, killing&interrupting as needed.

third round of combat: whatever ^^
 

UriZeN

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3 vanish infis 2mincers can kill a medium realm rank fg seen it happen in pryd
if u add scouts in the mix who knows

and as for the fact that they dont have heals consider that an assasin can kill extremely fast with crit spec so none will get heals in that figyht thats for sure!

and u never now how big the stealthgroup is until u see them pop!
 

[e]

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imo, they can. 7 scouts, 1 minstel (rr5 +ML10 +good teamplay and tactic) can kill any non-stealh grp. (some easier then others)

- this is exatly the kind of thing i would love to do, instead of the "leet" lets go solo/duo and be zerged by 4-5 sb:s crap.
 

Arnor

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[e] said:
imo, they can. 7 scouts, 1 minstel (rr5 +ML10 +good teamplay and tactic) can kill any non-stealh grp. (some easier then others)

- this is exatly the kind of thing i would love to do, instead of the "leet" lets go solo/duo and be zerged by 4-5 sb:s crap.


mid group would be hard i think, but possible yes :)
 

Loxleyhood

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Me, Meduza and Elajt once killed a full-group of mids. Low rr of course, but was great fun. What we did was I was sitting on AMG Odin's, and I killed their Shamen with critshot, normal, normal, etc. dead. I then attacked their Healer. Meanwhile the rest of their group blundered up the stairs to get me while Elajt and Meduza finished off my healer and killed the second one. I stuck my ass into a corner and the mids, now unbuffed, couldn't do much damage through my shield and evade. Elajt and Meduza came upstairs and killed them.

Also once at amg Odin's I was waiting for Meduza to port and a fg hibs came along. Waucan told every stealther at amg to jump them, and they went down pretty much instantly. May well have been more than a fg of stealthers at amg though. :p

But for the most part it can't be done. Stealthers get no heals, are particularly vulnrable to cc and a few shield tanks standing in the right direction will negate the advantage of any archers.
 

UriZeN

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imo lets find out start forming fgs and ganking hib groups :flame:
 

Xajorkith

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Ah I remember now, once I posted on BW about a High RR Hib caster guild group that camped ATK emain for ages (Blue and White cloaks) they were all killed by 8 infiltrators, it was very funny to watch :) There was an infil for each hib and the hibs went down really fast, Albs took no casualties....
 

liloe

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ok, 4 scouts can attack 4 ppl, but even if they attack 4 buffed healers, the only thing they will get is 3-4 mages on them +lots of pets. If they get a good zephyr or so they will for sure be able to get some, but unless the group is afk, they will get hit pretty fast. An awake tank will also block for the attacked person and infs can't go through BG. Also, a scout will be interrupted by insta root and then get my pet on him, if they stand close, ae insta root is even better to interrupt all at once (and I don't think they will open with sureshot, that would be stupid). Sure, mincers are a nice addition to such a group, but their basic problem is, that they cannot heal up any damage they get, so 3x700+crit from a mage and they're gone.
 

Azraeth

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it can be done as i was on in front shooting with my scout....

2 mincers/2 infils/3 scouts killed a rr7+ hib caster grp on prydwen server...
the advantage of surprising the grp is pretty much the "i win button"
that took place on mmg emain

ofc all the stealthers were rr6+ but yes it can be done vs a caster grp! :clap:

P.S. dont try that on a tank grp ;)
 

Balthus

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So how would this work vs healers high pac/mend who would just use insta stun on each scout an if purge used then mezz the buggers anyway and when the infs an mincer all pop use insta aoe mezz an stuns.As soon as any1 near dying insta grp heal or insta solo heals to the rescue?
I dont know im just guessing as my pac/mend healer is only 42 atm but she has all the above spells at her disposal and so long as the healers in the grp are awake they should b able to insta ZzZzZZ most of wot pops up :confused:
also dont forget most mid grps will have a skald in grp for the spd and they get insta mezz as well so if the grp was as somebody mentioned earlier containing 3 healers/1skald/2 warriors/1 zerker/1shammy thats summat like 6 instant heals,4instant mezzes,3instant aoe mezzes,3instant aoe stuns,4 instant stuns." 2of the healers will be fully protected by the 2 warriors,the zerker does his own thing with 3-4 shotting things in hamster mode and the shamm snares stuf if needs be but helps out on the healing side as well.
Now ill fully admit im a new to this being a lvl50 and being out in RvR but surely with that amount of instant CC and instant healing available it would be hard to take out an equal RR grp who know wot they doing?
 

Azraeth

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tbh i wouldnt know cause that happened only once afaik and maybe thats the reason ;)
 

Xajorkith

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Balthus said:
So how would this work vs healers high pac/mend who would just use insta stun on each scout an if purge used then mezz the buggers anyway and when the infs an mincer all pop use insta aoe mezz an stuns.As soon as any1 near dying insta grp heal or insta solo heals to the rescue?
I dont know im just guessing as my pac/mend healer is only 42 atm but she has all the above spells at her disposal and so long as the healers in the grp are awake they should b able to insta ZzZzZZ most of wot pops up :confused:

All well and good in having all those toys, but you have to be alive to use them.

Four scouts can let loose 12 arrows in 4 seconds, you won't be able to react fast enough. So now your dead the scouts move to the healing healer. Oh and while the casters\healers are stationary and rotating to find the other scouts they will get crit shotted. The range on the healers spells are 1500, (+Toa Items) Scouts range is 2200 (+TOA items)..... oh dear
 

Balthus

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Xajorkith said:
All well and good in having all those toys, but you have to be alive to use them.

Four scouts can let loose 12 arrows in 4 seconds, you won't be able to react fast enough. So now your dead the scouts move to the healing healer. Oh and while the casters\healers are stationary and rotating to find the other scouts they will get crit shotted. The range on the healers spells are 1500, (+Toa Items) Scouts range is 2200 (+TOA items)..... oh dear


Arrows are of no use when theres a big shield stood between them an the target tho?As i said with 2 wariors on prot/guard/intercept/bodyguard u can fire as many arrows a second as u want but until u get past the big shield blocking them all you aint gonna take out the healers?And thats a valid point on the rng i forgot about that but they better make sure they at full rng cause im afraid even with my noobish rvr skillz teh second arrow 1 hits me i jam down auto face and insta mezz and unless they all assisting on 1 caster at a time the other 2 casters who are on guard will be closing in on u fast with mezz/stun,even i know not to stand stil looking around for who shooting at you as my mains a lvl 50 hunter so i put into practice wot i see ppl use to avoid me shooting them.
As said im new to rvr so just guessing at this :confused:
 

Arnor

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Balthus said:
Arrows are of no use when theres a big shield stood between them an the target tho?As i said with 2 wariors on prot/guard/intercept/bodyguard u can fire as many arrows a second as u want but until u get past the big shield blocking them all you aint gonna take out the healers?And thats a valid point on the rng i forgot about that but they better make sure they at full rng cause im afraid even with my noobish rvr skillz teh second arrow 1 hits me i jam down auto face and insta mezz and unless they all assisting on 1 caster at a time the other 2 casters who are on guard will be closing in on u fast with mezz/stun,even i know not to stand stil looking around for who shooting at you as my mains a lvl 50 hunter so i put into practice wot i see ppl use to avoid me shooting them.
As said im new to rvr so just guessing at this :confused:


yes, now please give me a warrior thats perma guarding and perma awake for all of my groupmembers. and shouldnt be more then 2 healers in group with aoe-instamezz, and scouts should be at 1500range+ when they attack etc.
 

UriZeN

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a stealth grp with 2 mincers in it can group purge twice(not to mention the single purges) and can get away restealth and atttack again as well, so the answer is an alb stealth group can take down a fg with the reight tactic applied rest realms dont even think bout it
 

Arnor

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UriZeN said:
a stealth grp with 2 mincers in it can group purge twice(not to mention the single purges) and can get away restealth and atttack again as well, so the answer is an alb stealth group can take down a fg with the reight tactic applied rest realms dont even think bout it


asl?
 

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