Class(es) needed for Agramon nowdays?

Nate

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SkarIronfist said:
But I have been converted into Pro Valk :)

i wish i could play my valk :( if only there was a guy in the group who could play a pac healer without spiders ;o oh well :(
 

Cadelin

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Nate said:
i wish i could play my valk :( if only there was a guy in the group who could play a pac healer without spiders ;o oh well :(

and this is why you don't get a grats.... :p
 

Maeloch

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Rigga Mortice said:
Valk + BD = Double Theurg? :(
Prolly, both seems base classes in mid grps atm. Shame they nerfed bainshee taunt spam, it was silly, but on same lvl as above - hibs only equivalent - not like bainshee didn't need something like that with it's stupid kill-me morph.
 

Rushie

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Maeloch said:
Prolly, both seems base classes in mid grps atm. Shame they nerfed bainshee taunt spam, it was silly, but on same lvl as above - hibs only equivalent - not like bainshee didn't need something like that with it's stupid kill-me morph.

i didnt mind the bainshee taunt that much at least he had to stand still and actually cast it.

the valk love patch has swung the balance of fg fights back in favour of mid imo(every grp has employed 1 now), so many insta interrupts in mid grps now its silly :p
 

Kinetix

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If you look closely mids have the most lame-o classes made in this game. Warlocks/Thanes/Valks
 

robbe

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so many new even more lame classes that bonedancer not considered lame anymore? :p
 

SkarIronfist

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robbe said:
so many new even more lame classes that bonedancer not considered lame anymore? :p

I doubt it ;) But I think people not happy with a valks and bds in the same group.
 

Cromcruaich

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Amount of insta interupts available to mid groups is just daft. Needs to be sorted.
 

xxManiacxx

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Kinetix said:
If you look closely mids have the most lame-o classes made in this game. Warlocks/Thanes/Valks

Never thought I would see Valk and Thane on such a list tbh :p
 

SkarIronfist

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Cromcruaich said:
Amount of insta interupts available to mid groups is just daft. Needs to be sorted.

Well its ...

Skald = 1 = 20 secs.
Valk = 2 = single and cone dd every 20 secs, plus pulsating cone (Not to be used to break mez, please)
BD = 2 = every 4 secs.

But you are looking at a very specific group setup to obtain all that.
 

Cromcruaich

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SkarIronfist said:
Well its ...

Skald = 1 = 20 secs.
Valk = 2 = single and cone dd every 20 secs, plus pulsating cone (Not to be used to break mez, please)
BD = 2 = every 4 secs.

But you are looking at a very specific group setup to obtain all that.

Thought skald had 3 instas? 2 dd's and a root (just reading off the spell lists), or is it all on the same timer?

Thanes make an appearence sometimes, add in healers instas (long timers I know) and it really is an interupt storm.

Oh, most groups, if not all run with a bd, majority now adding in a valk. Hibs have no answer to that. And it aint that specific a group really is it? Not like it would be difficult to group a bd for starters, though I guess valks are a bit rarer?

Dont wanna moan about it too much, as were still having good fights, but it is worth considering.

Whoever wins the interupts battle wins the fight.
 

Rigga Mortice

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Cromcruaich said:
Thought skald had 3 instas? 2 dd's and a root (just reading off the spell lists), or is it all on the same timer?

4 instas, 2 dds and mezz on a ~700 range, and a snare on a ~1500.

And they are still the weakest of the three Mid interrupters mentioned tbh.

Take 2 of the 3 and you still have more insta interrupts than you can shake a stick at, and 3 spots left to fill after healers/shammy. Not that specific a setup tbh.
 

Eleasias

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SkarIronfist said:
Well its ...

Skald = 1 = 20 secs.
Valk = 2 = single and cone dd every 20 secs, plus pulsating cone (Not to be used to break mez, please)
BD = 2 = every 4 secs.

But you are looking at a very specific group setup to obtain all that.

someone forgot a *few* interrupts from the list? :rolleyes:

midgard is the easymode supreme when it comes to interrupting
 

Nate

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Eleasias said:
someone forgot a *few* interrupts from the list? :rolleyes:

midgard is the easymode supreme when it comes to interrupting

someone forgot about theurgs + heretics :( + all the other pets albion get ;o
 

Vodkafairy

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SkarIronfist said:
Well its ...

Skald = 1 = 20 secs.
Valk = 2 = single and cone dd every 20 secs, plus pulsating cone (Not to be used to break mez, please)
BD = 2 = every 4 secs.

your information is really fucking flawed :D

skald = instant snare, instant mez, 2x instant dd
valk = 1x single instant interrupt (20s reuse), 1x dd+shear cone (5 or 1 min reuse), 1x dd cone (20s reuse), 1x pulsing dd cone (can be turned off after first pulse, turning into a 8s reuse dd cone), 1x snare cone (20s reuse)
bd = insta lifetap, insta debuff (both with 4s reuse or smt similar)
thane = boltrange insta single dd, insta pbae dd, rr5 insta "ae" dd (10m reuse)

exact reuse time might be incorrect here and there, but really, it's far more accurate then the list you gave.

if you look at current insta/ui interrupt kings of the realm its:
dementia vamp - ui dd, high survivability due to charge/magic/melee resists
(bainshee got nerfed, used to have a spot in this list but no more)
heretic - ui dd's, high survivability, immense ra/item utility
bd - high survivability, pet, shortest reuse insta interrupts, caster dps
valk - chargetank with slam and high dps, biggest amount of insta interrupts (that have actual utility) available

then again hib and alb support are better in supporting the interrupt war, theurg/sorc can reduce pressure a lot; same for a well played druids and bard team.

looking at group performance i think all realms are fairly equal in effectiveness - only big difference is alb which has to make a sacrafice between red elemental resists, end redux buff and supporting healer (friar) or slam/high utility 2h styles/end 5 (paladin).

anyhoo, endless subject with many different opinions, but looking at pure facts mid is king of insta interrupts - with both valks and bd's being ridiculessly effective compared to other classes in this slot (heretic being the exception)
 

Nate

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Vodkafairy said:
your information is really fucking flawed :D

skald = instant snare, instant mez, 2x instant dd
valk = 1x single instant interrupt (20s reuse), 1x dd+shear cone (5 or 1 min reuse), 1x dd cone (20s reuse), 1x pulsing dd cone (can be turned off after first pulse, turning into a 8s reuse dd cone), 1x snare cone (20s reuse)
bd = insta lifetap, insta debuff (both with 4s reuse or smt similar)
thane = boltrange insta single dd, insta pbae dd, rr5 insta "ae" dd (10m reuse)

exact reuse time might be incorrect here and there, but really, it's far more accurate then the list you gave.

if you look at current insta/ui interrupt kings of the realm its:
dementia vamp - ui dd, high survivability due to charge/magic/melee resists
(bainshee got nerfed, used to have a spot in this list but no more)
heretic - ui dd's, high survivability, immense ra/item utility
bd - high survivability, pet, shortest reuse insta interrupts, caster dps
valk - chargetank with slam and high dps, biggest amount of insta interrupts (that have actual utility) available

then again hib and alb support are better in supporting the interrupt war, theurg/sorc can reduce pressure a lot; same for a well played druids and bard team.

looking at group performance i think all realms are fairly equal in effectiveness - only big difference is alb which has to make a sacrafice between red elemental resists, end redux buff and supporting healer (friar) or slam/high utility 2h styles/end 5 (paladin).

anyhoo, endless subject with many different opinions, but looking at pure facts mid is king of insta interrupts - with both valks and bd's being ridiculessly effective compared to other classes in this slot (heretic being the exception)


he's skar vf, he is flawed in his old age ;o
 

Eleasias

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im with vf on most of what he said, just not that alb SUPPORT is better at interrupting than hib/mid ;> theurg/sorc are good though not saying that :p

overall i think realms are quite balanced but the ancient flaw of albion with friar/pala is quite depressing really :(

midgard gets all the goodies AND a hybrid/heavy tank for bg, hib gets all the goodies but has to settle for warden as bg (imagine if resists were on like say, bard, how many wardens would you see as bg's instead of heroes? ;>), albion has to give something up compared to either of the other realms.

however i think paladin works really well and the differences arent big enough to win or lose a fight imo, albs extra range and ml9 pets/dps is <3 :p
 

SkarIronfist

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Vodkafairy said:
your information is really fucking flawed :D

Well I have never played a skald and I don't have access to the necessary websites to enhance the accuracy of my post. Company firewalls and the like. I thought the skald had one, thats all.

Lets try and keep the post from verring off into a rant :)
 

Cromcruaich

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SkarIronfist said:
Well I have never played a skald and I don't have access to the necessary websites to enhance the accuracy of my post. Company firewalls and the like. I thought the skald had one, thats all.

There is a short answer to that, but in the interests of peace and harmony i'll refrain from posting it. :D
 

Arethir

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Guess there's nothing else to do than live with it and adapt. Not like mythic is gonna change anything the first year is there :p
The real question is whether to roll 3 theurg grp, or a tank setup!!
 

Bondoila

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Arethir said:
The real question is whether to roll 3 theurg grp, or a tank setup!!
Think 2x theu is enuff, more then that is just a waste, for more interrupts use a heretic or extra sorc instead of third theu :).
 

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