Aada said:I eat rogues with my Warlock
An' I eat Warlocks with my rogue
Aada said:I eat rogues with my Warlock
SilverHood said:That and the debuff limit being 8, meaning if you have more than two warlocks in raid, you're unable to all of them unlseash curses on the same target.
Put it this way - I can almost do the same, and I'm only level 45. (for the argument that priests are bad for solo, and I don't even have shadowform yet)
I wasn't really reffering to rate of xp, but more what what happens when warriors get equal or higher level adds when soloing? The ones I've seen and been unable to help tend to die. Every other class has some trick of their sleeve they can use: fear, root, vanish, pet, etc. Warriors? No method of getting away unless you got potions. Maybe I've just seen bad warriors soloing, maybe not, but it's still a major weakness, especially at lower levels.
Gef said:Paladins suck at holding agro, and they have no way to peel a mob off a healer instantly, try it, ask a Priest to hit Mind Blast on something and see how long it takes the Paladin to pull the agro off.
I'm quite lucky, we have a regular group of 5 friends, Warrior, Paladin, Rogue, Priest and Mage .. perfect group really, we fly through instances. But from what I have seen, if a big 3-4 mob pull is inc and the Priest does something daft like group heals and gets agro, with no Warrior there would be an instant wipe.
I see Paladin as a secondary tank, once he has the attention of a mob then leave him to it, he can sit hapily bashing away and healing to take up the slack, but he isnt going to hold the attention of 2-3 mobs. I have seen Priests and Mages pull agro off Paladins very easily, with no real way to get it back.
old.Tohtori said:I say, play what you play if you like it and don't listen to stupid people going "Boo! You're playing a stealther! FOTM hugger!"
Vantros of the Delerium said:Btw wtf is your priest doing useing mind blast in a group anyway?? he think hes a mage?? Im a shadow priest but in a group im a healer and only use mind flay for runners. Trust me i can pull aggro of a warrior with mind blast easily and they aint getting it back, even if i use fade, so your arguments utter crap.
Gef said:Thats not what I meant in my original post
Aada said:Crap Warlocks sure but ive pummeled every rogue ive met so far.
Dot/dot/dot/siphon life/fear then just kite him while your imp is blasting him too
I think rogues are a no skill class. I played a rogue on the US servers they were a nice class but i thought they got pretty boring after abit.
Warlocks take some tactics to play thats what keeps me interested in them
Darksword said:thing is orm, it would b nice for them 2 get a lifeline against 3-4 mobs, i.e. rogue can sprint, mage pbaoe inst freeze, priests shield and pbaoe fear (dunno if the fear would work? <Shrug>
Talivar said:Prob with paladins and aggro is ppl expect the paladin to tank aswell as be a backup healer and this is where the probs start.To get and maintain aggro as a paladin u need to run taunt seal and fire consecration when poss and ALWAYS hit 1st and keep hitting,Which is all fine and ok until ppl start screaming heal heal priest lom or something similiar cus the second u stop attacking to do a heal u 9/10 times lost aggro.
So pls ppl learn to accept a paladin is a good tank OR a good backup healer but sooks at both at once.
old.Tohtori said:Ok, so you need a warlock. Warlocks are 10% of population(boo, bad, hiss, too little). Let's say that the population of a server is 2000. That leaves 200 warlocks on the server. I think out of a 200 warlocks, your group will get one.
My head hurts...
Tell your Paladins to get better equipment then.Acercerak said:They're hard to kill, that's for sure, but they seem to hit with wet towels
Whisperess said:Tell your Paladins to get better equipment then.
Fair enough, we don't have the same control over how much damage we do, but it can still give quite decent numbers. Hitting for 200 (rarely)-400 (usually)-800 (rarely) on the targetted mob + 24 dmg/second and 12 dmg per received hit to all mobs around us adds up pretty quick. (lvl 40 reference)
Paladins are about flexibility and aggro managment isn't a class issue - it's a group issue.
Using Ravager with Seal of Command on top.Acercerak said:I'll rephrase: compared to other melee based classes, paladins seem to hit with wet towels.
What weapon are you using anyway? and what are your stats (str, agi I mean?)
Whisperess said:Using Ravager with Seal of Command on top.
I carry several armor pieces depending on the role I have to fill. Strength around 130 and agi unmodified at 47. Focusing on an even spread together with Spirit/Intellect as I mostly solo (+30 to +45 on str/sta/int/spi). Attack Power @ 437 (dmg 216 - 270). (116 str but not wearing my full set of melee armor atm )
I mean damage. My typical frostbolt is ~350, yet even paladins are talking about 400+ normally and 800 on lucky crits...Sycho said:Eh? i got 3k hps on my mage and near 6k mana seems about fine to me. Oo
Or if you talking about damage, 31 arcane/20 fire mage does some pretty insane damage with instant pyro and 35% more damage from arcane power.
Whisperess said:Tell your Paladins to get better equipment then.
Fair enough, we don't have the same control over how much damage we do, but it can still give quite decent numbers.
Danya said:I mean damage. My typical frostbolt is ~350, yet even paladins are talking about 400+ normally and 800 on lucky crits...
Danya said:I mean damage. My typical frostbolt is ~350, yet even paladins are talking about 400+ normally and 800 on lucky crits...
Gef said:Paladins have the lowest DPS of all classes, Rogues and Warriors both have ways of 'bursting' damage with instant attacks. Paladins are stuck plonking away unstyled at a steady rate, ok fair enough, SoC when it procs/crits can do some crazy damage. But guess whats getting nerfed next patch? Paladins by design have the highest survivability of any class, and also the lowest DPS.
I have +14 all magic damage, also piercing ice 3/3, shatter 5/5...Sycho said:Mine do around 500 a hit, 1k crits.They only cost 221 mana which is much better damage per mana than a fireball, once you get frostbite 5 shatter 4/5 you will see good damage, also if you use frost damage bonus later on whilst farming you can see a good difference on bolts, with 30 frost damage bonus my bolts went from 465-495 to 500-520(at lv56 i think this was).Just working on a suit now with 200-300 frost bonus will take a while but be great at 60 when farming for epic mount.
Acercerak said:Fear...not instant but cast pretty quick. you can easily fear the mobs before you're dead. With them running for 15 secs and more. you've got alll the time in the world to run away.
Darksword said:hehe ahhh kk wasnt sure about cast time. but also i mean warrior needs more survivability (yeh they have lodas of hp and armor but i mean something more sure against mobs - like a 1-2 second aoe stun or something so warrior can run away.
Gef said:Intimidating Shout - AoE, Causes all nearby enemies to flee in fear the targetted enemy will stay and fight (roots targetted), lasts 8 sec, instant cast, 25 Rage
You referring to this?Gef said:But guess whats getting nerfed next patch?
Seal of Command - The damage effects can now be resisted instead of dodged, blocked, or parried.