S
skile
Guest
To start off with. Sorry for this late reply, it's due to that this thread has turned in to pure boredom, and now when I'm on a break in school and obviosly bored I'll reply
. I'll try to make neutral and less offending to keep this very bad thread passive.
This boredom comes from that I repeat and repeat and repeat, just no point in that in the long run.
The following text will probably result in clarifications and repeating.
"And yet again you’re really confusing the issue. An unbuffed inf can solo a RR3 champ. Ok. (Problem with Inf being too strong by your logic)
Buffed SB can take down tanks, and grps with tanks. Ok. (Buff problem)
Unbuffed SB don’t take on tanks and don’t kill solo….. (SB problem due to them being too weak unbuffed)
So the solution is to nerf assassins????
You need to rethink your logic here. Is the problem buffs or assassins?"
I'm not talking about SB's in most of my post. Why SB's are mentioned often is because they have one heck of a great buffrelgion and they seem to be a legion out in emain everyday. They block the maingates and destroy minstrels and scouts solo (not sbhunting) rvsraction in gorge and mid-borderkeep.
I've been trying some melee duels, and I've won vs a rr4+ inf cause I got dotproc in on my first swing. But I also lost by great numbers vs Belthazor. And in RvsR action, even if it's very hard to judge since most are buffed. It's harder to judge skill in emain than in ingame duels (this is a joke imo, it's so boring and wrong).
The thing is. Infs are more effective vs me in melee than tanks are. I go even out with a paladin. The infs seem way more lethal and tanks are vs me. This is wrong in game logics. A class with no stealth is less lethal in duel than a class with stealth. This is what troubles me. These duels are based on no PA and no stun.
As Landshark says, a inf should be able to kill a scout in melee. But this is not balanced, due to TS timer of 30 minutes and See hidden always active and Camo is not a good option really.
How would a situation be without See Hidden and TS? Lot of sneakers out there, prob close to eachother. And when we find eachother, what happens? Either the assasin gets his PA in and stun. I'm dead meat, I'm ok with that. No problem. But if he missed PA. Should he be able to beat me 99% of the times? Na not really, here the scouts should have the upperhand. With shadowzerkers and mercinfils the PA is not important anymore. They win eventhough, and vs tanks. Only equal fight they have is towards eachother.
To add upp. At the moment assasins have the upperhand vs archers. They shouldn't. Maybe they should in melee, but not overall. It's way out of balance and needs to be fixed.
The assasin classes seem quite balanced in perspective. But the terms "shadowzerk" and "mercinfil" should not excist. Thats my whole point.
Archers and Assasins towards eachother = 50/50 on chance to win. Not counting zergs and buffs. I hardly think it's like this atm.
This boredom comes from that I repeat and repeat and repeat, just no point in that in the long run.
The following text will probably result in clarifications and repeating.
"And yet again you’re really confusing the issue. An unbuffed inf can solo a RR3 champ. Ok. (Problem with Inf being too strong by your logic)
Buffed SB can take down tanks, and grps with tanks. Ok. (Buff problem)
Unbuffed SB don’t take on tanks and don’t kill solo….. (SB problem due to them being too weak unbuffed)
So the solution is to nerf assassins????
You need to rethink your logic here. Is the problem buffs or assassins?"
I'm not talking about SB's in most of my post. Why SB's are mentioned often is because they have one heck of a great buffrelgion and they seem to be a legion out in emain everyday. They block the maingates and destroy minstrels and scouts solo (not sbhunting) rvsraction in gorge and mid-borderkeep.
I've been trying some melee duels, and I've won vs a rr4+ inf cause I got dotproc in on my first swing. But I also lost by great numbers vs Belthazor. And in RvsR action, even if it's very hard to judge since most are buffed. It's harder to judge skill in emain than in ingame duels (this is a joke imo, it's so boring and wrong).
The thing is. Infs are more effective vs me in melee than tanks are. I go even out with a paladin. The infs seem way more lethal and tanks are vs me. This is wrong in game logics. A class with no stealth is less lethal in duel than a class with stealth. This is what troubles me. These duels are based on no PA and no stun.
As Landshark says, a inf should be able to kill a scout in melee. But this is not balanced, due to TS timer of 30 minutes and See hidden always active and Camo is not a good option really.
How would a situation be without See Hidden and TS? Lot of sneakers out there, prob close to eachother. And when we find eachother, what happens? Either the assasin gets his PA in and stun. I'm dead meat, I'm ok with that. No problem. But if he missed PA. Should he be able to beat me 99% of the times? Na not really, here the scouts should have the upperhand. With shadowzerkers and mercinfils the PA is not important anymore. They win eventhough, and vs tanks. Only equal fight they have is towards eachother.
To add upp. At the moment assasins have the upperhand vs archers. They shouldn't. Maybe they should in melee, but not overall. It's way out of balance and needs to be fixed.
The assasin classes seem quite balanced in perspective. But the terms "shadowzerk" and "mercinfil" should not excist. Thats my whole point.
Archers and Assasins towards eachother = 50/50 on chance to win. Not counting zergs and buffs. I hardly think it's like this atm.