Frostor
Fledgling Freddie
- Joined
- Jan 23, 2004
- Messages
- 784
taken from pryd boards
Warden:
Blades 4
melee speed 3%
Casting speed 3%
Style Damage 3%
Str cap 5
Dex cap 5
Healing effectiveness 5%
First ability is a 5% bonus to slash/thrust/crush resist that shows up as a buff as long as the weapon is equiped. (*drool*)
Second ability is....
you get to pick one
a Haste debuff proc
or a
10% accuracy bonus for attacks/ranged/magic attacks for the group.
lasts 5 minutes, useable every 12 minutes.
Bard:
Name: Bard Champion Harp
Effect 1: 9 Dexterity
Effect 2: 6 % Power Pool
Effect 3: 4 Spell Range
Effect 4: 4 Casting Speed
Effect 5: 7 Duration of Spells
Effect 6: 5 Healing Effectiveness
Charge 1: 50% Power Charge
Charge 2: 10% Group accuracy
Usuable every 13 minutes
Valewalker:
4 scythe
6 dexterity
4 style damage
4 melee damage
5 str cap
5 dext cap
4 acuity cap
first bonus is a 5% crush/slash/thrust resistance, similar to scarab armor
second is a choice between a 10% slash debuff (offensive)
and a fumble debuff/to-hit bonus proc.
Casters(seems they all get the same stats):
All magic skills: 3pts
Dexterity: 6pts
Power: 6% of power pool
Focus Bonuses:
-50 Level
Bonus to magic damage: 4%
- Requirement: vs all
Bonus to casting speed: 4%
Bonus to Dexterity attribute bonus cap: 6
Bonus to Acuity attribute bonus cap: 6
Magical Abilty:
Function: replenish power
Replenishes the target's power pool
Amount:: 50%
Target: self
Cast time: instant
---
Once you have completed the necessary requirements, you can choose a second ability. They are:
Boon of Kings-Target has improved armor and health for this spells duration. Bonus 10%, duration 5 min, can be used very 12 min.
Arch Magery-Grants target additional spell damage and the ability to penetrate target resistances. Damage bonus: 10%, duration 30 sec, can use every 12 min.
Champion:
champ 1h blade:
http://members.aol.com/dhcruiser/Champ1.jpg
http://members.aol.com/dhcruiser/Champ2.jpg
champ LW blade:
http://members.aol.com/dhcruiser/ChampLW.jpg
Ranger
Blades weapon:
+4 blades
12 str
12 qui
8 str cap
4% style damage
4% melee damage
4.2 speed mainhand
4.0 speed offhand
Proc 1: 5% passive melee resist while equipped (like GSV, does not stack with GSV)
Proc 2: Choice of:
a. 10% slash debuff
b. Usable end/power/health HoT (12 min reuse)
Bow:
+4 recurve
+16 Dex
+9 dex cap
3% archery range
3% archery speed
3% archery damage
5.7 speed
Proc 1: 75% endurance regain
Proc 2: Choice of:
a. Leg shot charge (10 sec duration charge that makes bow proc a snare)
b. ? (i didn't get this one when I tried it, not sure what it is. Possibly the end/power/health HoT charge)
Warden:
Blades 4
melee speed 3%
Casting speed 3%
Style Damage 3%
Str cap 5
Dex cap 5
Healing effectiveness 5%
First ability is a 5% bonus to slash/thrust/crush resist that shows up as a buff as long as the weapon is equiped. (*drool*)
Second ability is....
you get to pick one
a Haste debuff proc
or a
10% accuracy bonus for attacks/ranged/magic attacks for the group.
lasts 5 minutes, useable every 12 minutes.
Bard:
Name: Bard Champion Harp
Effect 1: 9 Dexterity
Effect 2: 6 % Power Pool
Effect 3: 4 Spell Range
Effect 4: 4 Casting Speed
Effect 5: 7 Duration of Spells
Effect 6: 5 Healing Effectiveness
Charge 1: 50% Power Charge
Charge 2: 10% Group accuracy
Usuable every 13 minutes
Valewalker:
4 scythe
6 dexterity
4 style damage
4 melee damage
5 str cap
5 dext cap
4 acuity cap
first bonus is a 5% crush/slash/thrust resistance, similar to scarab armor
second is a choice between a 10% slash debuff (offensive)
and a fumble debuff/to-hit bonus proc.
Casters(seems they all get the same stats):
All magic skills: 3pts
Dexterity: 6pts
Power: 6% of power pool
Focus Bonuses:
-50 Level
Bonus to magic damage: 4%
- Requirement: vs all
Bonus to casting speed: 4%
Bonus to Dexterity attribute bonus cap: 6
Bonus to Acuity attribute bonus cap: 6
Magical Abilty:
Function: replenish power
Replenishes the target's power pool
Amount:: 50%
Target: self
Cast time: instant
---
Once you have completed the necessary requirements, you can choose a second ability. They are:
Boon of Kings-Target has improved armor and health for this spells duration. Bonus 10%, duration 5 min, can be used very 12 min.
Arch Magery-Grants target additional spell damage and the ability to penetrate target resistances. Damage bonus: 10%, duration 30 sec, can use every 12 min.
Champion:
champ 1h blade:
http://members.aol.com/dhcruiser/Champ1.jpg
http://members.aol.com/dhcruiser/Champ2.jpg
champ LW blade:
http://members.aol.com/dhcruiser/ChampLW.jpg
Ranger
Blades weapon:
+4 blades
12 str
12 qui
8 str cap
4% style damage
4% melee damage
4.2 speed mainhand
4.0 speed offhand
Proc 1: 5% passive melee resist while equipped (like GSV, does not stack with GSV)
Proc 2: Choice of:
a. 10% slash debuff
b. Usable end/power/health HoT (12 min reuse)
Bow:
+4 recurve
+16 Dex
+9 dex cap
3% archery range
3% archery speed
3% archery damage
5.7 speed
Proc 1: 75% endurance regain
Proc 2: Choice of:
a. Leg shot charge (10 sec duration charge that makes bow proc a snare)
b. ? (i didn't get this one when I tried it, not sure what it is. Possibly the end/power/health HoT charge)