Champion Weapon stats

Frostor

Fledgling Freddie
Joined
Jan 23, 2004
Messages
784
taken from pryd boards

Warden:
Blades 4
melee speed 3%
Casting speed 3%
Style Damage 3%
Str cap 5
Dex cap 5
Healing effectiveness 5%

First ability is a 5% bonus to slash/thrust/crush resist that shows up as a buff as long as the weapon is equiped. (*drool*)

Second ability is....
you get to pick one
a Haste debuff proc
or a
10% accuracy bonus for attacks/ranged/magic attacks for the group.
lasts 5 minutes, useable every 12 minutes.

Bard:
Name: Bard Champion Harp
Effect 1: 9 Dexterity
Effect 2: 6 % Power Pool
Effect 3: 4 Spell Range
Effect 4: 4 Casting Speed
Effect 5: 7 Duration of Spells
Effect 6: 5 Healing Effectiveness

Charge 1: 50% Power Charge
Charge 2: 10% Group accuracy

Usuable every 13 minutes

Valewalker:
4 scythe
6 dexterity
4 style damage
4 melee damage
5 str cap
5 dext cap
4 acuity cap

first bonus is a 5% crush/slash/thrust resistance, similar to scarab armor

second is a choice between a 10% slash debuff (offensive)
and a fumble debuff/to-hit bonus proc.

Casters(seems they all get the same stats):
All magic skills: 3pts
Dexterity: 6pts
Power: 6% of power pool

Focus Bonuses:
-50 Level

Bonus to magic damage: 4%
- Requirement: vs all
Bonus to casting speed: 4%
Bonus to Dexterity attribute bonus cap: 6
Bonus to Acuity attribute bonus cap: 6

Magical Abilty:
Function: replenish power

Replenishes the target's power pool

Amount:: 50%
Target: self
Cast time: instant

---
Once you have completed the necessary requirements, you can choose a second ability. They are:
Boon of Kings-Target has improved armor and health for this spells duration. Bonus 10%, duration 5 min, can be used very 12 min.
Arch Magery-Grants target additional spell damage and the ability to penetrate target resistances. Damage bonus: 10%, duration 30 sec, can use every 12 min.

Champion:
champ 1h blade:
http://members.aol.com/dhcruiser/Champ1.jpg
http://members.aol.com/dhcruiser/Champ2.jpg
champ LW blade:
http://members.aol.com/dhcruiser/ChampLW.jpg

Ranger

Blades weapon:

+4 blades
12 str
12 qui
8 str cap
4% style damage
4% melee damage
4.2 speed mainhand
4.0 speed offhand

Proc 1: 5% passive melee resist while equipped (like GSV, does not stack with GSV)
Proc 2: Choice of:
a. 10% slash debuff
b. Usable end/power/health HoT (12 min reuse)

Bow:
+4 recurve
+16 Dex
+9 dex cap
3% archery range
3% archery speed
3% archery damage
5.7 speed

Proc 1: 75% endurance regain
Proc 2: Choice of:
a. Leg shot charge (10 sec duration charge that makes bow proc a snare)
b. ? (i didn't get this one when I tried it, not sure what it is. Possibly the end/power/health HoT charge)
 

Mastade

Fledgling Freddie
Joined
Dec 22, 2003
Messages
2,083
snare on ranger bow.. lol how pathetic. Warden one looks ok actually. But poor bards haha
 

Thlauni

Fledgling Freddie
Joined
May 6, 2005
Messages
229
Mastade said:
snare on ranger bow.. lol how pathetic. Warden one looks ok actually. But poor bards haha


Uhh not sure I get why thats pathetic? My first thoughts were lol free RP's there, as a snare don't break when u do subsequent damage to target so ... lets get MoS5 and start rolling all other stealthers as they wont get to u before they look like a porcupine!

I also tend to have problems with unsporting peeops that run away after my first little crit shot at em. This way they will stay, but wont wave nasty things in my face disturbing me.

Of course, if I get dissappointed there is always immolated, fools and braggarts as the fallback, though still not all the way there getting em levelled.
 

Mastade

Fledgling Freddie
Joined
Dec 22, 2003
Messages
2,083
Thlauni said:
Uhh not sure I get why thats pathetic? My first thoughts were lol free RP's there, as a snare don't break when u do subsequent damage to target so ... lets get MoS5 and start rolling all other stealthers as they wont get to u before they look like a porcupine!

I also tend to have problems with unsporting peeops that run away after my first little crit shot at em. This way they will stay, but wont wave nasty things in my face disturbing me.

Of course, if I get dissappointed there is always immolated, fools and braggarts as the fallback, though still not all the way there getting em levelled.

Thats what i mean.. pathetically overpowered.. on paper atleast :p
 

lokkedue

Fledgling Freddie
Joined
Jul 7, 2004
Messages
314
aimadd said:
wats the stats on druids wep ?
you can choose between blade or crush weap, both stats are the same though
heres a picture of the crush one clicky

Druid blade

Magical Bonuses:
- Power: 6 % of power pool.

Level Requirement
- 50 Level

Bonus to casting speed: 4%
- Requirement: vs. all
Bonus to spell range: 4%
- Requirement: vs. all
Bonus to power bonus cap: 5 (works with both power and power % items)
Bonus to healing effectiveness: 6%
Bonus to acuity attribute bonus cap: 4
Bonus to Dexterity attribute bonus cap: 4

Magical Ability:
Function: replenish power

Replenishes the target's power pool.

Amount: 50%
Target: Self
Casting time: instant

- This spell is cast when the item is used.
- Requirement: Defeat the Circle of Five

Can use item every: 12:00 min

Cannot be traded to other players.
Cannot be sold to merchants.
Cannot be destroyed.

most stats can be found on vnboards in the class specific forums, although some are missing
Heres a link to all the pics of the champion weaps clicky

GO me!
 

liloe

It's my birthday today!
Joined
Jan 25, 2004
Messages
4,168
Dolchar Ranger Steel (Ranger, pierce)

+4 all melee
+7 str
+9 dex
+4% melee dmg
+4% style dmg
+5 str cap
+6 dex cap

speed: 3.4 ( this is the offhand version, mainhand is 4.x or so )

mainhand name is also different, but same stats

and that's bullshit!!! CHamps get +3% dmg/style/speed and 5% duration where Valkyries got +3% dmg/style/MAGIC!!
 

liloe

It's my birthday today!
Joined
Jan 25, 2004
Messages
4,168
and just when I wanted to edit, FH changes theme :p

Also Champs get 2 good procs, where Valkyries are stuck with a haste debuff proc...wow. Mythic can suck my valkyrie balls......oh wait.....well, anyways, it sux :(
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,607
Hmm mage staff is ok tbh, at least an option...
I can see golm templates using it freeing up stat caps and range making fitting a decent vest (i.e. not GoV) more feasable.


--

Anyone got any info/piccy links to hero spear?
 

polza

Loyal Freddie
Joined
Nov 12, 2004
Messages
506
Boni said:
Hmm mage staff is ok tbh, at least an option...
I can see golm templates using it freeing up stat caps and range making fitting a decent vest (i.e. not GoV) more feasable.


--

Anyone got any info/piccy links to hero spear?

can either get 8% spell dmg and 10% peircing usin new staff or 10% dmg 5% peircing ><
 

censi

Can't get enough of FH
Joined
Jan 18, 2004
Messages
4,632
the snare thing is like usable once every ten mins.

such overpoweredwtfpwnageragerer

now the melee resist debuff on the hand helds, that could be rather tasty.
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,607
polza said:
can either get 8% spell dmg and 10% peircing usin new staff or 10% dmg 5% peircing ><

5% pierce although not ideal in all situations, is fine for groups where you can be guaranteed that someone will have one aura up. Youll probably have one item in your template that provides pierce and the secondary ability on the staff seems to offer another means to cap piercing when its needed.
 

lokkedue

Fledgling Freddie
Joined
Jul 7, 2004
Messages
314
from what ive read on the vnboards, the resist pierce on the staff actually stacks with other resist pierces, which would mean that it is possible to get 20% resist pierce for 30 seconds every 12minutes
 

Ogen

One of Freddy's beloved
Joined
Feb 11, 2004
Messages
1,384
Find me the bm piercer stats pwetty please :)
 

lokkedue

Fledgling Freddie
Joined
Jul 7, 2004
Messages
314
Ogen said:
Find me the bm piercer stats pwetty please :)
heres a picture first :p http://uregina.ca/~johnsode/daoc/champ/pierce.jpg

and the stats:

[Blademaster Fuar Steel]: rapier 16.5 DPS 4.2 speed 100% qual 100% con (Thrust) (Pierce). Bonuses:
4 All Primary Melee
7 Strength
9 Dexterity
4% melee damage (vs. all)
4% style damage (vs. all)
5 Strength cap
6 Dexterity cap
increase fumble chance Value: 10% (Proc) (Level 50)
Resist decrease Thrust: 20 (Proc) (Level 50) (OPTIONAL)

[Dochar Blademaster Steel]: stiletto 16.5 DPS 3.4 speed 100% qual 100% con (Thrust) (Pierce) (Offhand). Bonuses:
4 All Primary Melee
7 Strength
9 Dexterity
4% melee damage (vs. all)
4% style damage (vs. all)
5 Strength cap
6 Dexterity cap
increase fumble chance Value: 10% (Proc) (Level 50)
heal all over time Value: -5 (Usable) (Level 50) (OPTIONAL)
 

Ogen

One of Freddy's beloved
Joined
Feb 11, 2004
Messages
1,384
Gonna make a temp with that as mainhand and crock summon as offhand :D pure pwnage :)
 

Yurka

One of Freddy's beloved
Joined
Jan 23, 2004
Messages
821
Has Mythic explained what you have to do, to get hold of them yet?
 

stubbe

Fledgling Freddie
Joined
Dec 22, 2003
Messages
582
Yurka said:
Has Mythic explained what you have to do, to get hold of them yet?
complete all 3 chimplevel-quests or just grind directly to chimplevel 5 through regular xping. either way you go visit your realms king and you get the weapon.
 

Yurka

One of Freddy's beloved
Joined
Jan 23, 2004
Messages
821
lol, will have like 10% dmg, 10% pierce (20% for 30 secs), and 40-45% power pool easily with template xDD

seems so sick, but then everyone will have access to it.


kinda makes other weapons redundant, need to redo the galla/dragon/legion/toa weapons abit to bring them up to par.
 

Users who are viewing this thread

Top Bottom