Chain Stunning Pets

Melachi

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Balbor said:
Ctuchik said:
and lower their fking melee absorbs while fully buffed to.
Necros get the same benifits from Conc buffs as every other pet in the game

Absoloutely irrelevant. You deliberatly didn't elaborate because you know full well that Necro is the only pet caster that requires its pet to be killed before it does meaning the buffs have a far higher effect on the necro.

A buffed Cabalist pet does not make the Caster (practically) immune to Melee.
A buffed Necro pet does.
 

Jaem-

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Balbor said:
Necros get the same benifits from Conc buffs as every other pet in the game

But other pet classes you don't have to bash through a pet to kill the caster, if you've never tried to melee a buffed necro pet, then your looking at sub 100 dmg, with dmg dealer tanks.

For a lvl4x pet, they sure can take a beating...


and a question, has anyone tried using the new focus abs shield in the enchance line with the necro pet? would like to know :)
 

Wazkyr

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I agree with all u cabs, its a to big nurf, imo they should make the stun last twice as long, and make ppl stun imune VS PETS, not any other stun, pets should have its own stun code.

But se it from the other hand, this is 1.71, i guess nf is in about 3 months, then 1.71 comes some time next year, half of u dropped to wow or quited by that time :kissit:
 

Ghostly

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Jaem- said:
But other pet classes you don't have to bash through a pet to kill the caster, if you've never tried to melee a buffed necro pet, then your looking at sub 100 dmg, with dmg dealer tanks.

For a lvl4x pet, they sure can take a beating...

its also the only pet class who effectively is lvl 44 at lvl 50. If Necros really were overpowered, emain would be filled with necros.
 

cHodAX

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As always people forget to mention that even a buffboted necro pet can be one-shotted by a bolt, leaving the necro with 10% health and 0% survivabilty. If the Cabalist pet gets nuked the Cabby can leg it and have another pet up in seconds, poor necro has to stand for 20secs at 10% health. That is why necro pets get such high melee absorb, to offset the fact that they have shit range and a pet that gets CC'ed for full duration plus dies in 2 nukes.
 

Krakatau

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cHodAX said:
As always people forget to mention that even a buffboted necro pet can be one-shotted by a bolt, leaving the necro with 10% health and 0% survivabilty. If the Cabalist pet gets nuked the Cabby can leg it and have another pet up in seconds, poor necro has to stand for 20secs at 10% health. That is why necro pets get such high melee absorb, to offset the fact that they have shit range and a pet that gets CC'ed for full duration plus dies in 2 nukes.

And you forget that other casters with pets can get killed with that same bolt...
While it with a necro would at least take 2 bolts to kill him off..First pet then the caster...
Or do you really think anyone would first try to kill off (let say) a SM pet before nuking/bolting the caster :confused:
 
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mythic are crack smoking whores for doing this.... my amber pet never chain stunned anyone.. best ive seen was 3 times in a row.. and even then that was a fluke.. people will whine about anything.
 

Balbor

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Melachi said:
Absoloutely irrelevant. You deliberatly didn't elaborate because you know full well that Necro is the only pet caster that requires its pet to be killed before it does meaning the buffs have a far higher effect on the necro.

A buffed Cabalist pet does not make the Caster (practically) immune to Melee.
A buffed Necro pet does.


no its not, you seem to think all Necros should be nerfed due to the fact they are very powerful at meleeing while fully buffed, when not buffed while they can still beat most classes 1on1 they will not be unable to beat more than that due to FP being effect by attack speed debuff.

Why not nerf all assassins and archers becasue they are very powerful when fully buffed.

Necros are only good at melee becasue there the shades resists and extra Dex and Con is transfered over to the pet.
 

Mavericky

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cHodAX said:
As always people forget to mention that even a buffboted necro pet can be one-shotted by a bolt, leaving the necro with 10% health and 0% survivabilty. If the Cabalist pet gets nuked the Cabby can leg it and have another pet up in seconds, poor necro has to stand for 20secs at 10% health. That is why necro pets get such high melee absorb, to offset the fact that they have shit range and a pet that gets CC'ed for full duration plus dies in 2 nukes.

Dont they have clear mezz on a 15 second cast timer now?
 

Brite

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cHodAX said:
As always people forget to mention that even a buffboted necro pet can be one-shotted by a bolt, leaving the necro with 10% health and 0% survivabilty. If the Cabalist pet gets nuked the Cabby can leg it and have another pet up in seconds, poor necro has to stand for 20secs at 10% health. That is why necro pets get such high melee absorb, to offset the fact that they have shit range and a pet that gets CC'ed for full duration plus dies in 2 nukes.


how fucking clueless are you..... the necros magic resits get upped also... today i tapped a necro pet for 120 damage.... 120 fucking damage !!!.... on normal players i hit for 300... with buffed resists 200.... so having damage reduced by 40% over normal players..... plus necros can demezz themselves in about 7 seconds with the demezz spell.... which is damn good.... caster with det \o/


as for chain stunning pets they should remove it for all pets ESPECIALLY thurg pets... thurg pets are a completely stupid idea anyway... un CC-able pets spammed at 2200 range 2 seconds or less a pet.... top idea !

edit: oh and balbor... how about we just make albion perma speed 6 kill everything in 1 hit un CC able god mode to make you shut the fuck up?
 

SevenSins

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Brite said:
how fucking clueless are you..... the necros magic resits get upped also... today i tapped a necro pet for 120 damage.... 120 fucking damage !!!.... on normal players i hit for 300... with buffed resists 200.... so having damage reduced by 40% over normal players..... plus necros can demezz themselves in about 7 seconds with the demezz spell.... which is damn good.... caster with det \o/


as for chain stunning pets they should remove it for all pets ESPECIALLY thurg pets... thurg pets are a completely stupid idea anyway... un CC-able pets spammed at 2200 range 2 seconds or less a pet.... top idea !

edit: oh and balbor... how about we just make albion perma speed 6 kill everything in 1 hit un CC able god mode to make you shut the fuck up?
Near APK, or around AMG are sometimes people with this spell called "Barrier of Health". I'm not to sure what it does, but I think it lowers your damage!

Amagad!

Anyway, it seems that you are more clueless than anyone else, either you were using a low level LT, was rez ill (sounds likely :eek:), this still being irrelevant though.

As necro pets are treated as level 44 NPC's, that will resist f-all, have shite HP, and get 2 shotted on occasion (getting 1 shotted by a bolt isn't a rarity either), you should seriously re-consider what you said about people being clueless.

Sure, Necros resists transfer to pet, including Magical, and resists buffs work on the pet, but has any Abomination ever resisted a single debuff/LT coming from you? Has any Abomination (except the one you rez-ill LT'd ofcourse) ever taken less than 250 damage?

Did you ever break a sweat (while not being rez-ill) killing a Necro?

Altho the last question is, ofcourse, a stupid question, as any proper Necro would own a BD badly, you probably just came here to cry about one of the last classes that's able to beat a BD face to face and want them nerfed.

:m00:
 

PJS

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unintentionally my arse

Hi, Im a Mythic QA technician. Over the last couple of years Ive never come up against a cabalist in RvR with an amber pet to notice that they chain stun and of course this is a bu.. ermm unintentional. I hear theres a homeless persons dog somewhere that has known this for some time but our entire staff was blissfully unaware of it. Actually I myself am a myth, as Mythic do not employ in house testers, that is what 250,000 paying tes... ermm customers are for.
 

cHodAX

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Krakatau said:
And you forget that other casters with pets can get killed with that same bolt...
While it with a necro would at least take 2 bolts to kill him off..First pet then the caster...
Or do you really think anyone would first try to kill off (let say) a SM pet before nuking/bolting the caster :confused:

And that is negated by the fact that the Cabalist can attack with his pet and run, whilst the necro has to stay with pet or drop from shademode.
 

cHodAX

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Brite said:
how fucking clueless are you..... the necros magic resits get upped also... today i tapped a necro pet for 120 damage.... 120 fucking damage !!!.... on normal players i hit for 300... with buffed resists 200.... so having damage reduced by 40% over normal players..... plus necros can demezz themselves in about 7 seconds with the demezz spell.... which is damn good.... caster with det \o/


as for chain stunning pets they should remove it for all pets ESPECIALLY thurg pets... thurg pets are a completely stupid idea anyway... un CC-able pets spammed at 2200 range 2 seconds or less a pet.... top idea !

edit: oh and balbor... how about we just make albion perma speed 6 kill everything in 1 hit un CC able god mode to make you shut the fuck up?

You silly monkey, a necro pet is level 44 so never resists outright and also gets critted on far which more than negates the % reduction to your damage because of resists.
 

cHodAX

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Mavericky said:
Dont they have clear mezz on a 15 second cast timer now?

Same as other pet classes, doesn't make up for the fact that the pet can be chain rooted/stunned/mezzed and then nuked in 2 shots though. Also it makes no odds if the enemy casters are clued up and nuke your pet before you can demezz.
 

Melachi

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cHodAX said:
Same as other pet classes, doesn't make up for the fact that the pet can be chain rooted/stunned/mezzed and then nuked in 2 shots though. Also it makes no odds if the enemy casters are clued up and nuke your pet before you can demezz.


[Subject to testing, 100% unsure about this :p ]
Chain rooted/stunned/mezzed? Now this is a grey area for me as i've never tested it. But what I assume this means is that the PvE rules for CC apply to the Necro's pet. If this is the case "Chain CC'ing" is inappropriate since the duration of the CC is halved second time around, and then again third time and finally it has no affect. Ok, so this is hardly a benefit, but take into consideration the recent ability to demezz pets given to pet casters. This demezz most definetly despite long cast time benefits the Necromancer the most. Why? Because he can in effect, demezz himself. As bite said, this in effect acts as a sort Determination, why? Because the necro is only mezzed up to the cast of his Demezz pet spell, with buffs this can be shorted quite a bit.

Necro's prolly have their fair share of bugs, maybe more than average. But they are not a below average class, they have excellent PvE ability, are one of the few usefull casters in High-End PvE due to power transfers. They have excellant RvR potential against melee characters, and just slightly below average peformance against other casters.

There is very few perfect classes in this game and I can accept that people will be unhappy with certain things, but I am sick to death of this victimisation of realms. "Poor us our whole realm is crap in RvR ==(" Every realm has its weaknesses and strenghts, I agree they may not be balanced, but hopefully they will one day, but in order to achieve balance you have to be un-bias and apprieciative of all classes in need of help and also aware of the effects of the things your demanding on other classes.

On topic, yes I agree this will have hurt Cabalists the most and its probably a bit unfair. I doubt many SM's are too unhappy because usualy they kept their pet on passive for increased intercepts, no?
 

Danya

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SevenSins said:
Sure, Necros resists transfer to pet, including Magical, and resists buffs work on the pet, but has any Abomination ever resisted a single debuff/LT coming from you? Has any Abomination (except the one you rez-ill LT'd ofcourse) ever taken less than 250 damage?
Yeah, I recall nuking a necro per for around 150 a pop with my (non-res sick, fully buffed) light mentalist. It is possible to get necro spell resists very high - significantly above those of players. The necro is question wasn't much of an issue though, he got mezzed at the start of the fight, stood about while everyone else got killed then finished off at the end. Even with massive resists, when you have 8 on 1 it's not even a contest.
 

Danya

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Sparda said:
Reavers are on the rouge HP and damage tables.. if they wanted them to have better HP and str they would of put them on Hybrid table from the off set.
Rogue table = Hybrid table. Any differences between rogue and hybrid hitpoints are purely because hybrids often recieve con as they level while rogues don't.
 

Brite

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cHodAX said:
You silly monkey, a necro pet is level 44 so never resists outright and also gets critted on far which more than negates the % reduction to your damage because of resists.

so melee immunity and 40% magic damage reduction is fine beacuse i can maybe get a little better crits ? are you serious ? i apreciate necro is a buggy class but that doesnt mean making its defenses totaly overpowered is ok.


and as for the other guys post... LOL... do i need to comment
 

Balbor

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Brite said:
so melee immunity and 40% magic damage reduction is fine beacuse i can maybe get a little better crits ? are you serious ? i apreciate necro is a buggy class but that doesnt mean making its defenses totaly overpowered is ok.


and as for the other guys post... LOL... do i need to comment

your still basing that of the asumtion that all necros have Buff bots, a non buffed necro will have there standard resists from items +75 Con (or what ever they have from items) and a weak str/con buff from PW line.
 

Danya

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Balbor said:
your still basing that of the asumtion that all necros have Buff bots, a non buffed necro will have there standard resists from items +75 Con (or what ever they have from items) and a weak str/con buff from PW line.
RvR assumes buffed characters - Mythic balances the classes according to this, so comparisons of unbuffed characters are not particularly useful.
 

Lejemorder

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Sparda said:
btw the reason we got insta lifetaps and the lifetap proc was because pre toa at level 50 reavers had about 1100hp with Sc kit on
QUOTE]
omg may i laugh??.... lvl 50 reaver b4 toa full sc'ed would have about 1400 hp. my lvl 37 reaver (not fare from capped) got just under 1000 hp :p
and the lifetap and lifetap proc is not a coz of there "low" hps, its coz, yes, reavers are sevants of the underworld.
 

cHodAX

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Danya said:
Yeah, I recall nuking a necro per for around 150 a pop with my (non-res sick, fully buffed) light mentalist. It is possible to get necro spell resists very high - significantly above those of players. The necro is question wasn't much of an issue though, he got mezzed at the start of the fight, stood about while everyone else got killed then finished off at the end. Even with massive resists, when you have 8 on 1 it's not even a contest.

Explain how? By my reckoning a buffbotted Necro would have 50% on some resists using buffbots castable timed resist buffs. If you are trying to say a Necro can get much higher resists than that then you really need to prove it.

To my knowledge a cleric buffbot has energy/spirit/body timed resists. So, even a SC'ed Necro isn't going to have more than 30% or so Heat resist unless grouped with a Friar/Paladin. Now you are trying to tell me that a Light Mentalist was only able to nuke a level 44 pet with 50% or so heat resist for 150dmg? Unless you can explain how a Necro would get much higher heat resist I have to seriously doubt your claim because 150dmg is astonshingly low. Are you sure you weren't res sick or debuffed because as an active buffbotted Necro myself I can tell you that my pet gets eaten alive by Chanters/Elds and Mentalists. The amount of times that Runemaster's have single bolted my pet to death is insane.

To my knowledge a Necro pet doesn't get any higher resists than any other class, either buffed or unbuffed when you are comparing apples with apples. Yes 50% is obatinable on certain resists for a 10 min duration but all classes/realms have access to those timed resists. The difference is that a Necro casts all offence through the pet, whereas other pet classes are not tied down to a shade form plus pet that limits movement and offence. So yes, of course a Necro has the advantage of very high melee absorbtion and they have access to the same resists as everyone else. No other class is limited to casting via a pet though and all the inherant problems that brings without even considering the clunky pet interface and pets running off due to bad pathing leaving the necro on 10% health in no mans land. Advantages and disadvantages, just as it should be.
 

Danya

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It wasn't resists, it appeared that the target had high magic damage absorb. However I only saw it the once so I wouldn't rule out bug/cheating/freak occurance. Generally as you say necro pets are 2 shots for a caster.
I'll see if I have a screenshot, though I didnt tend to take many in RvR so I doubt I have.
 

cHodAX

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Brite said:
so melee immunity and 40% magic damage reduction is fine beacuse i can maybe get a little better crits ? are you serious ? i apreciate necro is a buggy class but that doesnt mean making its defenses totaly overpowered is ok.


and as for the other guys post... LOL... do i need to comment

Brite, read my last post above this one for a better explantion. No, I don't consider Necro's underpowered at all, I was just clarifying a few mis-conceptions with regards to pro's and con's of the Necromancer class. The fact is that few groups run with Necro's, most Necro's solo or duo. They have high magic resists for 10 mins after leaving the PK, just like all the other realms. After that unless they are grouped with a cleric they have the same resists as EVERYONE else. That means magic resists 30% at most usually, now take into account that the pet is level 44 blue con and any buffed caster will crit MUCH more often than they would on a level 50 player. See the difference? Advantages and disadvantages.
 

Danya

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BTW I've critted a necro pet for over 1100 dmg with base nuke before. ;)
 

cHodAX

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Danya said:
It wasn't resists, it appeared that the target had high magic damage absorb. However I only saw it the once so I wouldn't rule out bug/cheating/freak occurance. Generally as you say necro pets are 2 shots for a caster.
I'll see if I have a screenshot, though I didnt tend to take many in RvR so I doubt I have.

Odd things happen where the pet code is concerned thats for sure. The general rule is that Necro's kick arse against melee and have low survivabilty against magic. I would never rule out exploits or bugs causing some players to become highly resistant to magic though, anything can happen in a game as buggy as DAoC.
 

cHodAX

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Danya said:
BTW I've critted a necro pet for over 1100 dmg with base nuke before. ;)

Yup, happens alot to me with dirty hibbies :p Ever managed to one-shot a BD commander though? ;)
 

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