catacomb question for those whome have played beta or play on usa

Discussion in 'General Discussion' started by [HB]Jpeg, Mar 21, 2005.

  1. [HB]Jpeg

    [HB]Jpeg Loyal Freddie

    i know we can now dye artifact cloaks from TOA etc. but can we Dye Artifact weapons? Tartaros , Golden spear , Battler etc etc ? and Kaos sheild etc .. or are we still stufk with same colors etc ? ?
  2. [HB]Jpeg

    [HB]Jpeg Loyal Freddie

    bump...... any1 know . wanna know if im to stock up on weapon enamel before it arrives ebfore the rush and prices rise haha
  3. vintervargen

    vintervargen Banned

    1. how exactly does warlock chambers work?

    2. how does vampiirs work?

  4. chretien

    chretien Fledgling Freddie

    Warlock chambers are spells you can cast beforehand to unload as no power cost instas.
    Each chamber can carry one Primary spell (which is a Cursing spell - either spec or baseline) and a secondary spell (which is a Hexing spell) The two lowest level chambers can't have bolts loaded in them however.
    You cast the chamber spell and it asks you first what primary spell you want and then what secondary spell. You just select the spells you want as if you were casting them while the chamber spell is being cast (takes ten seconds). Once you've cast the chamber it floats around above your head until you use it. You just target something and then hit the chamber spell again to fire it off.

    Mostly Warlocks use the baseline Cursing DD backed with a lifetap or DoT in chambers although you could put a heal in it backed with a spreadheal if you wanted to. FotM Warlock spec is 50 hex, 20 Witchcraft but with the 1.75 hex nerf there will be a few different specs around 40 hex, 32 WC is also popular as this gives you three chambers, one of which can carry a bolt.

    Vampiirs are basically caster/melee hybrids except they don't have a power pool until they start killing people in melee. Once they do however they are pretty sick and can cast some truly evil debuffs, some nice self buffs and some high delve DDs. They can't be buffed however their Str, Con and Dex raise automatically by 3 points a level after level 6 (on top of the normal stat gain) and their Qui goes up by two points a level so a naked level 50 Celt Vamp will have 240 Con, 218 Str, 210 Dex and 150 Qui.
  5. Aoami

    Aoami I am a FH squatter

    One thing i've learnt from catacombs on US. Vampiirs + PVP server = death to all.
  6. vintervargen

    vintervargen Banned

    what about the actual release of chambers? can a warlock be mezzed after one spell is unleashed so the other(s) fizzles for example?
  7. chretien

    chretien Fledgling Freddie

    Both spells land at the same time. When a Warlock unloads a chamber you get hit for two spells at once. They can cast two spells at once even with no chambers up but it takes 4 seconds to cast which can't be modified by dex.

    Basically you have 3 different spec lines for Warlocks: Cursing (base and spec) which is all the primary spells - DDs and Bolts mostly with a heal, a root and the usual caster self buffs. Hexing (spec only) which is the utility line and are all secondary spells - lifetaps, DoTs, spreadheal, PBAoE, nearsight etc. Witchcraft (spec only) which is all the stuff that makes Warlocks different - Chambers and Primers.

    A Warlock can put one primary and one secondary spell into a chamber which just gets cast as one spell later on (as an insta and using no power). You can get up to 5 chambers depending on your WC spec. The first one is at level 8 and the last one is at 50. There's no limit to the level of spell they can hold and the resist level is based on the level of the spells in them so you still use the level 8 one at level 50. The first two can't be loaded with bolts though.

    As well as using chambers they can cast a primary spell as a normal spell and hook a secondary spell onto it - so they could cast a bolt and at the same time cast a lifetap. When the bolt is cast you'll get hit with the bolt and the lifetap at the same time. Or they can cast a primer to cast a secondary spell by itself. Primers modify a secondary spell by either making it powerless to cast (but with a long cast time), making it uninterruptible (but with a high power cost) or making it longer range (with a slow cast speed and a fairly high power cost). Secondaries have no power cost themselves as they must be cast with another spell. Primaries (including Chambers and Primers) have unmodifiable cast times - ToA bonuses or dex don't make the casting speeds faster.
  8. Flimgoblin

    Flimgoblin It's my birthday today!

    no idea :(
  9. knighthood

    knighthood Fledgling Freddie

    Naked vamp... christ...
    But thats just stupid.. if thats unequipped ure vamps braking over 300 in con str and dex at 50. How the Hell does anyone, even buffed themselves even remotely stnad a chance in melee vs that !!
  10. Outlander

    Outlander Part of the furniture

    garlic and holy water ftw!!1!!1 :twak:
  11. Helme

    Helme Part of the furniture

    Most likely by being buffed and with a nice template? :p
  12. vintervargen

    vintervargen Banned

    are warlock spells that are put into chambers modified by dex etc?
  13. Bahumat

    Bahumat FH is my second home

    guys why bother explaining to vinterz he plays a bd. stick spin lifetap, then repeat. this whole talk of chambers will only confuse him!
  14. Gamah

    Gamah Banned

    my minstel has 370str and 310 con buffed so quite easy :fluffle:
  15. Fana

    Fana Fledgling Freddie

    Would say that any melee class breaks that when buffed +155 and with +75 or more from items.
  16. haarewin

    haarewin Fledgling Freddie

    have shield or smt.
    any defensive tank > vamp. they have only 1h weapon, their claw isnt a 'dw' thing so they dont half defences.
    the only way a vamp will win is if they powered up before getting into melee with a defensive tank, and claw spamming would win that fight.

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