Caster template choices...

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,607
Ive built many many caster templates over the years, and tbh I am never 100% happy. Does someone have a caster (eld) template out there that they are proud of and consider to be as good as they get? Price and availability of items doesnt matter to me.

I require:-

One magic skill capped at +11 (light).
10% piercing
capped int and dex overcap
9/10% casting speed
10% range
8+% spell damage
70+ con, 50+hits overcap (pref more).

Not too fussed on powerpool, and I can live with some low resists though nothing that would gimp me too much.

What do you think is the 'base' of the perfect caster template? Im figuring that you need 10% passive piercing these days (my current template relies on zahur/cs charges which isnt ideal), so that means you MUST have JS + one of (EC/AT). I figure EC gives better utility and regen, and AT morph still says 'bard/caster' to me.

What weapon do you use? Epic staff has nice stats and some defensive charge, but will lower spell dmg by 1% over tart. Im figuring a 10% dmg template isnt possible with 10% passive pierce, and a 9% template can only be done with tartaros. So I guess 8% spell dmg / 10% passive pierce is 'in'?

Other artifacts thoughts:-

I would like to use nahilas for the defensive proc (though I cant fit this in a 10% passive template without going low on some resists), guess it has to be GOV...

Mad scalars should be in for the usefull morph.
CB / dex should be in for mezz shield.
CTR is in cause when the effects are factored in its an insane utility ring.


So please, point me in the direction of the best caster template ever, or better still correct me on any point of the above that you feel is wrong. Im really interested to see what other experienced casters think.

oh and i know all this may change next patch, but thats another day...
 

Aqe

One of Freddy's beloved
Joined
Oct 9, 2006
Messages
355
Stats
Int:99
Hits:220
Con:80
Power:0
Dex:101

Resists
Body:25
Energy:21
Crush:27
Cold:26
Matter:0
Thrust:25
Heat:26
Spirit:12
Slash:31

Skills
11 Light
7 Void
7 Mana

Cap Increases
25 Dexterity
40 Hits
5 Constitution
5 Power
25 Intelligence (+5 Cap is from item bonus next patch)

Other Bonuses
14 Spell Range
28 % Power Pool (+5% of this is next patch bonus)
8 Spell Damage
11 Stat Buff Effectiveness
10 Unique Bonus...
2 Stat Debuff Effectiveness
11 Duration of Spells
11 Casting Speed

Item List:
Guard of Valor (Caster)
Foppish Sleeves
Maddening Scalars (Caster)
Eldritch Champion Staff
Eternal Plant
Blackened Cloak
Erinys Charm
Jacina's Sash
Ring of the Torrent
Ring of the Torrent
Ceremonial Bracers (DEX)
Gatekeeper Bracer of Anarchy


Piece Listing

Chest
Name: Guard of Valor (Caster)
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Acuity
Effect 3: 15 Dexterity
Effect 4: 5 Acuity Cap Increase
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Spell Range
Effect 7: 4 Spell Damage
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Arms
Name: Foppish Sleeves
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 15 Dexterity
Effect 2: 5 Slash
Effect 3: 5 Thrust
Effect 4: 5 Dexterity Cap Increase
Effect 5: 15 Intelligence
Effect 6: 6 % Power Pool
Effect 7: 5 Intelligence Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 40.00

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 28 Constitution - 99 Perfect Earthen Essence
Gem 2: 19 Dexterity - 99 Faceted Vapor Essence
Gem 3: 7 Body - 99 Imperfect Dusty Shielding
Gem 4: 7 Cold - 99 Imperfect Icy Shielding
Utility: 59.33

Legs
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 16 Dexterity - 99 Polished Vapor Essence
Gem 2: 9 Body - 99 Polished Dusty Shielding
Gem 3: 9 Heat - 99 Polished Heated Shielding
Gem 4: 4 Light - 99 Flawed Fiery Arcane Spell Stone
Utility: 66.67

Hands
Name: Maddening Scalars (Caster)
Level: 51 Quality: 100
AF: 51 Bonus: 0
Effect 1: 15 Dexterity
Effect 2: 15 Intelligence
Effect 3: 40 Hits
Effect 4: 5 Dexterity Cap Increase
Effect 5: 5 Intelligence Cap Increase
Effect 6: 3 Casting Speed
Effect 7: 6 % Power Pool
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 36.0 of 32 (100 Qual) Overcharge: 58%
Gem 1: 9 Body - 99 Polished Dusty Shielding
Gem 2: 9 Cold - 99 Polished Icy Shielding
Gem 3: 7 Heat - 99 Imperfect Heated Shielding
Gem 4: 7 Spirit - 99 Imperfect Vapor Shielding
Utility: 64.00

Two Handed
Name: Eldritch Champion Staff
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 3 All Magic Skills
Effect 2: 3 Dexterity
Effect 3: 6 % Power Pool
Effect 4: 4 Spell Damage
Effect 5: 4 Casting Speed
Effect 6: 6 Dexterity Cap Increase
Effect 7: 6 Intelligence Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 47.00

Neck
Name: Eternal Plant
Level: 51 Quality:
Bonus:
Effect 1: 15 Acuity
Effect 2: 15 Constitution
Effect 3: 5 Heat
Effect 4: 5 Cold
Effect 5: 5 Energy
Effect 6: 5 Stat Buff Effectiveness
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.00

Cloak
Name: Blackened Cloak
Level: 50 Quality: 100
Bonus: 35
Effect 1: 4 All Magic Skills
Effect 2: 5 Cold
Effect 3: 5 Heat
Effect 4: 5 Energy
Effect 5: 21 Acuity
Effect 6: 5 Duration of Spells
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 104.00

Jewel
Name: Erinys Charm
Level: 45 Quality: 100
Bonus: 0
Effect 1: 15 Constitution
Effect 2: 15 Intelligence
Effect 3: 5 Energy
Effect 4: 5 Spirit
Effect 5: 5 Crush
Effect 6: 40 Hits
Effect 7: 5 Spell Range
Effect 8: 5 Unique Bonus...
Effect 9: Empty
Effect 10: Empty
Utility: 60.00

Belt
Name: Jacina's Sash
Level: 45 Quality: 100
Bonus: 35
Effect 1: 6 Stat Buff Effectiveness
Effect 2: 5 Power Cap Increase
Effect 3: 5 % Power Pool
Effect 4: 5 Spell Range
Effect 5: 6 Duration of Spells
Effect 6: 5 Unique Bonus...
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Right Ring
Name: Ring of the Torrent
Level: 50 Quality: 89
Bonus: 0
Effect 1: 11 Crush
Effect 2: 10 Thrust
Effect 3: 10 Slash
Effect 4: 2 Casting Speed
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 62.00

Left Ring
Name: Ring of the Torrent
Level: 50 Quality: 89
Bonus: 0
Effect 1: 11 Crush
Effect 2: 10 Thrust
Effect 3: 10 Slash
Effect 4: 2 Casting Speed
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 62.00

Right Wrist
Name: Ceremonial Bracers (DEX)
Level: 51 Quality: 89
Bonus: 0
Effect 1: 18 Dexterity
Effect 2: 6 Slash
Effect 3: 40 Hits
Effect 4: 5 Dexterity Cap Increase
Effect 5: 40 Hits Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00

Left Wrist
Name: Gatekeeper Bracer of Anarchy
Level: 50 Quality: 100
Bonus: 35
Effect 1: 22 Constitution
Effect 2: 6 Energy
Effect 3: 60 Hits
Effect 4: 5 Constitution Cap Increase
Effect 5: 2 Stat Debuff Effectiveness
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 41.67
 

Aqe

One of Freddy's beloved
Joined
Oct 9, 2006
Messages
355
This one is good.

Elkie said:
Myne:

Config Report

Stats

Str: 15 Int: 104 Hits: 196
Con: 75 Pie: 0 Power: 0
Dex: 106 Cha: 0
Qui: 0 Emp: 0

Resists

Body: 25 Energy: 5 (5) Crush: 20 (5)
Cold: 24 Matter: 5 Thrust: 22
Heat: 0 Spirit: 5 Slash: 22

Skills

11 Light

7 Enchantments

7 Mana

Focus

50 Enchantments Focus

50 Mana Focus

50 Light Focus

Cap Increases

26 Dex

26 Int

40 Hits

5 Str

21 Power

Other Bonuses

6 Spell Duration Bonus

11 Buff Bonus

5 Archery Damage Bonus

15 Spell Range Bonus

8 Spell Damage Bonus

11 Casting Speed Bonus

47 AF Bonus

45 Power Percentage Bonus

Piece Listing

Chest
Name: Guard of Valor
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Intelligence
Effect 3: 5 Intelligence Cap Increase
Effect 4: 15 Dexterity
Effect 5: 15 Strength
Effect 6: 5 Dexterity Cap Increase
Effect 7: 5 Strength Cap Increase
Effect 8: 4 Spell Range Bonus
Effect 9: 4 Spell Damage Bonus
Effect 10: Empty
Utility: 42.00

Arms
Name: Fopish
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 15 Dexterity
Effect 2: 5 Slash Resist
Effect 3: 5 Thrust Resist
Effect 4: 5 Dexterity Cap Increase
Effect 5: 15 Intelligence
Effect 6: 5 Power Percentage Bonus
Effect 7: 5 Intelligence Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 40.00

Head
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 28 Constitution - 99 perfect Earthen Essence
Gem 2: 76 Hits - 99 perfect Blood Essence
Gem 3: 1 Light - 99 raw Fiery Arcane Spell Stone
Gem 4: 9 Body Resist - 99 polished Dusty Shielding
Utility: 60.67

Legs
Name: ml10 legs
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 12 Power Percentage Bonus
Effect 2: 21 Dexterity
Effect 3: 2 All Magic Skill Bonus
Effect 4: 2 Spell Range Bonus
Effect 5: 7 Intelligence Cap Increase
Effect 6: 14 AF Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 44.00

Hands
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Constitution - 99 flawless Earthen Essence
Gem 2: 1 Slash Resist - 99 raw Watery Shielding
Gem 3: 13 Cold Resist - 99 precious Icy Shielding
Gem 4: 5 Crush Resist - 99 flawed Fiery Shielding
Utility: 54.67

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 11 Body Resist - 99 faceted Dusty Shielding
Gem 2: 11 Cold Resist - 99 faceted Icy Shielding
Gem 3: 7 Thrust Resist - 99 imperfect Airy Shielding
Gem 4: 4 Intelligence - 99 uncut Dusty Essence
Utility: 60.67

Right Hand
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Left Hand
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Two Handed
Name: champ staff
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 2 All Magic Skill Bonus
Effect 2: 6 Power Percentage Bonus
Effect 3: 4 Spell Damage Bonus
Effect 4: 4 Casting Speed Bonus
Effect 5: 6 Dexterity Cap Increase
Effect 6: 6 Acuity Cap Increase
Effect 7: 6 Power Cap Increase
Effect 8: 50 All Focus Bonus
Effect 9: Empty
Effect 10: Empty
Utility: 31.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Choker of the Zephyr
Level: 51 Quality:
Bonus:
Effect 1: 6 Power Percentage Bonus
Effect 2: 5 Power Cap Increase
Effect 3: 15 AF Bonus
Effect 4: 15 Dexterity
Effect 5: 5 Dexterity Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 10.00

Cloak
Name: Cloudsong
Level: 51 Quality: 100
Bonus:
Effect 1: 5 Power Percentage Bonus
Effect 2: 12 Acuity
Effect 3: 5 Acuity Cap Increase
Effect 4: 5 Casting Speed Bonus
Effect 5: 5 Buff Bonus
Effect 6: 8 AF Bonus
Effect 7: 5 Power Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 8.00

Jewel
Name: Atlantis tablet
Level: 51 Quality: 100
Bonus:
Effect 1: 15 Acuity
Effect 2: 3 All Magic Skill Bonus
Effect 3: 40 Hits
Effect 4: 10 AF Bonus
Effect 5: 5 Archery Damage Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 65.00

Belt
Name: Jacinas sash
Level: 51 Quality: 100
Bonus:
Effect 1: 5 Power Percentage Bonus
Effect 2: 5 Power Cap Increase
Effect 3: 5 Spell Range Bonus
Effect 4: 6 Buff Bonus
Effect 5: 6 Spell Duration Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Right Ring
Name: Ring of the Torrent
Level: 51 Quality: 100
Bonus:
Effect 1: 10 Thrust Resist
Effect 2: 10 Slash Resist
Effect 3: 10 Crush Resist
Effect 4: 2 Casting Speed Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00

Left Ring
Name: Orey Eyed Magic Ring
Level: 51 Quality:
Bonus:
Effect 1: 3 Light
Effect 2: 22 Constitution
Effect 3: 22 Intelligence
Effect 4: 22 Dexterity
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 59.00

Right Wrist
Name: Zokart
Level: 51 Quality: 100
Bonus:
Effect 1: 18 Acuity
Effect 2: 5 Matter Resist
Effect 3: 5 Body Resist
Effect 4: 5 Spirit Resist
Effect 5: 6 Power Percentage Bonus
Effect 6: 4 Spell Range Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 42.00

Left Wrist
Name: CB DEX
Level: 51 Quality:
Bonus:
Effect 1: 18 Dexterity
Effect 2: 40 Hits
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Slash Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00

Staj:


Stats
Str: 15
Con: 75
Dex: 106
Int: 101
Hits: 200


Resists
Body: 25 %
Energy: 5 % (5)
Crush: 25 %(5)
Cold: 24 %
Matter: 5 %
Thrust: 24 %
Heat: 0 %
Spirit: 5 %
Slash: 26 %

Skills
11 Light
7 Enchantments
7 Mana

Cap Increases
26 Dexterity
32 Hits
5 Strength
21 Power
26 Intelligence

Other Bonuses
15 % Spell Range
46 % Power Pool
47 AF (650 AF with AF charge)
11 %Stat Buff Effectiveness
10 % Spell Piercing
8 % Magic Damage
6 % Duration of Spells
10 % Casting Speed

Piece Listing

Chest
Name: Guard of Valor
Effect 1: 40 Hits
Effect 2: 18 Intelligence
Effect 3: 5 Dexterity Cap Increase
Effect 4: 15 Dexterity
Effect 5: 5 Strength Cap Increase
Effect 6: 4 Spell Range
Effect 7: 4 Magic Damage
Effect 8: 5 Intelligence Cap Increase
Effect 9: 15 Strength
Utility: 42.00

Arms
Name: Foppish Sleeves
Effect 1: 15 Dexterity
Effect 2: 5 Slash
Effect 3: 5 Thrust
Effect 4: 5 Dexterity Cap Increase
Effect 5: 15 Intelligence
Effect 6: 5 Intelligence Cap Increase
Effect 7: 6 % Power Pool
Utility: 40.00

Head
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 1 Light - 99 Raw Fiery Arcane Spell Stone
Gem 2: 25 Constitution - 99 Flawless Earthen Essence
Gem 3: 11 Body - 99 Faceted Dusty Shielding
Gem 4: 9 Cold - 99 Polished Icy Shielding
Utility: 61.67

Legs
Name: Silksteel Pants of Stellar War
Effect 1: 12 % Power Pool
Effect 2: 2 Light
Effect 3: 21 Dexterity
Effect 4: 2 Spell Range
Effect 5: 7 Intelligence Cap Increase
Effect 6: 14 AF
Utility: 24.00

Hands
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 1 Intelligence - 99 Raw Dusty Essence
Gem 2: 76 Hits - 99 Perfect Blood Essence
Gem 3: 9 Body - 99 Polished Dusty Shielding
Gem 4: 28 Constitution - 99 Perfect Earthen Essence
Utility: 56.33

Feet
Imbue Points: 36.0 of 32 (100 Qual) Overcharge: 58%
Gem 1: 9 Cold - 99 Polished Icy Shielding
Gem 2: 5 Slash - 99 Flawed Watery Shielding
Gem 3: 9 Crush - 99 Polished Fiery Shielding
Gem 4: 9 Thrust - 99 Polished Airy Shielding
Utility: 64.00

Two Handed
Name: Enchanter Champion staff
Effect 1: 2 All Magic Skills
Effect 2: 6 % Power Pool
Effect 3: 6 Dexterity Cap Increase
Effect 4: 6 Acuity Cap Increase
Effect 5: 6 Power Cap Increase
Effect 6: 50 All Spell Lines
Effect 7: 4 Casting Speed
Effect 8: 4 Magic Damage
Utility: 31.00

Neck
Name: Choker of the Zephyr
Effect 1: 6 % Power Pool
Effect 2: 15 Dexterity
Effect 3: 5 Dexterity Cap Increase
Effect 4: 5 Power Cap Increase
Effect 5: 15 AF

Cloak
Name: Cloudsong
Effect 1: 5 % Power Pool
Effect 2: 12 Acuity
Effect 3: 5 Intelligence Cap Increase
Effect 4: 5 Casting Speed
Effect 5: 5 Stat Buff Effectiveness
Effect 6: 8 AF
Effect 7: 5 Power Cap Increase
Utility: 8.00

Jewel
Name: Atlantis Tablet
Effect 1: 40 Hits
Effect 2: 15 Acuity
Effect 3: 3 All Magic Skills
Effect 4: 10 AF
Effect 5: 5 % Spell Piercing
Utility: 65.00

Belt
Name: Jacina's Sash
Effect 1: 6 Stat Buff Effectiveness
Effect 2: 6 Duration of Spells
Effect 3: 5 % Power Pool
Effect 4: 5 Power Cap Increase
Effect 5: 5 %Spell Range
Effect 6: 5 % Spell Piercing
Utility: 0.00

Right Ring
Name: (If you want this ring you can buy it from me for 10p) (yes its in my commercial interest to make money)
Effect 1: 3 Light
Effect 2: 22 Constitution
Effect 3: 22 Intelligence
Effect 4: 22 Dexterity
Utility: 59.00

Left Ring
Name: Ring of the Torrent
Effect 1: Empty
Effect 2: 10 Slash
Effect 3: 10 Thrust
Effect 4: 11 Crush
Effect 5: 2 Casting Speed
Utility: 62.00

Right Wrist
Name: Bracer of Zo'arkat
Effect 1: 18 Acuity
Effect 2: 5 Matter
Effect 3: 5 Body
Effect 4: 5 Spirit
Effect 5: 6 % Power Pool
Effect 6: 4 % Spell Range
Utility: 42.00

Left Wrist
Name: Malevolent Darkspire Adroit Bracer
Effect 1: 18 Dexterity
Effect 2: 6 Slash
Effect 3: 6 Cold
Effect 4: 44 Hits
Effect 5: 32 Hits Cap Increase
Effect 6: 6 Dexterity Cap Increase
Utility: 47.00

Both group templates
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,607
Aqe said:
Stats
Int:99
Hits:220
Con:80
Power:0
Dex:101
...

Very nice template.

If I had to find I fault I would say its a pitty CTR isnt in and the hits a tiny bit higher. I note its used GOV and Epic staff so 8% dmg and no defensive proc.

Anyone feel they can beat that?
 

Aqe

One of Freddy's beloved
Joined
Oct 9, 2006
Messages
355
Boni said:
To me that one is worse. Lower hits, resist are all gone and no CTR.
Ye i thought so also but everyone say its good due high AF.. I made my own tho
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
First one is indeed quite nice Aloca. About the AF and high pp% temps: they are another option given by a few uber mega peeps that play their class to their limit, tons of experience and thus quite risky. For the rest mortal ones we could use a less extreme template as the one Aloca posted :)

Mck
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,607
Aqe said:
Ye i thought so also but everyone say its good due high AF.. I made my own tho

Oh yeah I overlooked that. Im not too fussed about high pp, though more is better! As for the AF, ive never really considered going full on for AF. I wonder how much damage that 30extra AF will prevent in a typical fight, and if its worth that drop in hits/resist.
 

Aqe

One of Freddy's beloved
Joined
Oct 9, 2006
Messages
355
I tried to get as much mana regen as possible on my template. (so i dont need to get mcl :) )
 

Gotcha

Fledgling Freddie
Joined
Mar 26, 2004
Messages
122
New armor bonuses template, could change some resists for 4 more light I guess.

Config Report
Stats
Str: 15 Int: 103 Hits: 252
Con: 76 Pie: 0 Power: 0
Dex: 102 Cha: 0
Qui: 0 Emp: 0
Resists
Body: 25 Energy: 19 (5) Crush: 31 (5)
Cold: 24 Matter: 17 Thrust: 29
Heat: 24 Spirit: 16 Slash: 27
Skills
7 Light
2 Enchantments
2 Mana
Focus
Cap Increases
25 Intelligence
48 Hits
5 Strength
11 Power
25 Dexterity
Other Bonuses
14 Spell Range
27 % Power Pool
11 Stat Buff Effectiveness
8 Magic Damage
6 Duration of Spells
11 Casting Speed
Piece Listing
Chest
Name: Guard of valor caster
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Intelligence
Effect 3: 5 Intelligence Cap Increase
Effect 4: 15 Dexterity
Effect 5: 15 Strength
Effect 6: 5 Dexterity Cap Increase
Effect 7: 5 Strength Cap Increase
Effect 8: 4 Spell Range
Effect 9: 4 Magic Damage
Effect 10: Empty
Utility: 40.00
Arms
Name: Foppish sleeves
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 15 Dexterity
Effect 2: 5 Slash
Effect 3: 5 Thrust
Effect 4: 5 Dexterity Cap Increase
Effect 5: 5 Intelligence Cap Increase
Effect 6: 15 Intelligence
Effect 7: 6 % Power Pool
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 40.00
Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Dexterity - 99 Precious Vapor Essence
Gem 2: 5 Crush - 99 Flawed Fiery Shielding
Gem 3: 7 Matter - 99 Imperfect Earthen Shielding
Gem 4: 5 Light - 99 Imperfect Fiery Arcane Spell Stone
Utility: 63.67
Legs
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 19 Dexterity - 99 Faceted Vapor Essence
Gem 2: 9 Cold - 99 Polished Icy Shielding
Gem 3: 9 Heat - 99 Polished Heated Shielding
Gem 4: 52 Hits - 99 Faceted Blood Essence
Utility: 61.67
Hands
Name: Scalars caster
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Dexterity
Effect 3: 15 Acuity
Effect 4: 6 % Power Pool
Effect 5: 3 Casting Speed
Effect 6: 5 Dexterity Cap Increase
Effect 7: 5 Acuity Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00
Feet
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 28 Constitution - 99 Perfect Earthen Essence
Gem 2: 16 Dexterity - 99 Polished Vapor Essence
Gem 3: 13 Intelligence - 99 Imperfect Dusty Essence
Gem 4: 9 Body - 99 Polished Dusty Shielding
Utility: 56.00
Right Hand
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00
Left Hand
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00
Two Handed
Name: Enchanter CL staff
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 2 All Magic Skills
Effect 2: 5 % Power Pool
Effect 3: 4 Magic Damage
Effect 4: 4 Casting Speed
Effect 5: 6 Dexterity Cap Increase
Effect 6: 6 Acuity Cap Increase
Effect 7: 6 Power Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00
Ranged
Name:
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 5 Acuity Cap Increase
Effect 2: 5 Dexterity Cap Increase
Effect 3: 5 % Power Pool
Effect 4: Empty
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00
Neck
Name: Eternal plant
Level: 51 Quality:
Bonus:
Effect 1: 15 Acuity
Effect 2: 15 Constitution
Effect 3: 5 Heat
Effect 4: 5 Cold
Effect 5: 5 Energy
Effect 6: 5 Stat Buff Effectiveness
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.00
Cloak
Name: Faethered wrap
Level: 51 Quality:
Bonus:
Effect 1: 6 Thrust
Effect 2: 6 Slash
Effect 3: 6 Crush
Effect 4: 6 Body
Effect 5: 11 Spirit
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 70.00
Jewel
Name: erinys charm
Level: 51 Quality:
Bonus:
Effect 1: 40 Hits
Effect 2: 15 Intelligence
Effect 3: 15 Constitution
Effect 4: 5 Crush
Effect 5: 5 Spirit
Effect 6: 5 Energy
Effect 7: 5 Spell Range
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00
Belt
Name: jacina sash
Level: 51 Quality:
Bonus:
Effect 1: 6 Stat Buff Effectiveness
Effect 2: 6 Duration of Spells
Effect 3: 5 Spell Range
Effect 4: 5 Power Cap Increase
Effect 5: 5 % Power Pool
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00
Right Ring
Name: ring of torrent
Level: 51 Quality:
Bonus:
Effect 1: 11 Thrust
Effect 2: 10 Crush
Effect 3: 10 Slash
Effect 4: 2 Casting Speed
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 62.00
Left Ring
Name: Croc tear ring
Level: 51 Quality:
Bonus:
Effect 1: 4 Heat
Effect 2: 4 Cold
Effect 3: 4 Energy
Effect 4: 4 Matter
Effect 5: 4 Body
Effect 6: 15 Acuity
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.00
Right Wrist
Name: Ebon hide
Level: 51 Quality:
Bonus:
Effect 1: 6 Cold
Effect 2: 6 Body
Effect 3: 6 Heat
Effect 4: 6 Slash
Effect 5: 6 Matter
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00
Left Wrist
Name: Bracer of heavenly bodies
Level: 51 Quality:
Bonus:
Effect 1: 18 Constitution
Effect 2: 80 Hits
Effect 3: 7 Thrust
Effect 4: 2 Casting Speed
Effect 5: 48 Hits Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 46.00
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,607
Gotcha said:
New armor bonuses template, could change some resists for 4 more light I guess.

Yeah a small tweak to cap light and I like that template best so far. Its got 50+ hits, CTR while still capping dmg related stats and quite nice resists. Very close to several ive been playing with. Misses CB, but I guess something has to give somewhere.
 

Cromcruaich

Can't get enough of FH
Joined
Nov 29, 2004
Messages
2,767
Mckennitt said:
First one is indeed quite nice Aloca. About the AF and high pp% temps: they are another option given by a few uber mega peeps that play their class to their limit, tons of experience and thus quite risky. For the rest mortal ones we could use a less extreme template as the one Aloca posted :)

Mck

not this crap again.


'Its a template, for men, real men, are you man enough to use it, or dare you admit you arn't a man?'
 

Cromcruaich

Can't get enough of FH
Joined
Nov 29, 2004
Messages
2,767
Ive done my own real man style template. Its really only for those caster players of high realm rank, high ability and a full understanding of the importance of positioning (standing in DC while the rest of your group farms noobs at the bridge is rumoured to yield the best results).

LOKI Build Report
Name: Noob
Race: Elf
Class: Enchanter
Level: 50

Two-Handed
Item Utility: 0.0
Build Utility: 0.0
Useable Utility: 0.0
TOA Utility: 0.0
PvE Utility: 0.0

Statistic
Strength: 0/75
Constitution: 0/75
Dexterity: 0/75
Quickness: 0/75
Intelligence: 0/75
Piety: 0/75
Charisma: 0/75
Empathy: 0/75
Hits: 0/200
Power: 0/25

Resistance
Body: 0/26
Cold: 0/26
Heat: 0/26
Energy: 0/26
Matter: 0/26
Spirit: 0/26+5
Crush: 0/26
Thrust: 0/26+3
Slash: 0/26+2


Sorry, cant post items i use here, as dont want to give too many secrets away. Can PM them to you on request.
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
Cromcruaich said:
not this crap again.


'Its a template, for men, real men, are you man enough to use it, or dare you admit you arn't a man?'

mcKennit isnt wrong though Crom, those templates are very very risky to use, one step wrong and you get nuked to shitz in 2 nukes because of the resists. You need a good eye for enemymovement and position yourself well every single time which is something that for a good player comes automatically with experience, without experience those templates can if unlucky lead to some proper frustration and a looot of deaths that perhaps wouldnt occur with better resists overall.

just imo anyway.
 

Cromcruaich

Can't get enough of FH
Joined
Nov 29, 2004
Messages
2,767
Shike said:
mcKennit isnt wrong though Crom, those templates are very very risky to use, one step wrong and you get nuked to shitz in 2 nukes because of the resists. You need a good eye for enemymovement and position yourself well every single time which is something that for a good player comes automatically with experience, without experience those templates can if unlucky lead to some proper frustration and a looot of deaths that perhaps wouldnt occur with better resists overall.

just imo anyway.

'I'll have that car, naw take away the indicators and side mirrors, I dont need em, my driving is so good!'

The point is, its a template with great big fickin holes in the resists, a good template would have no holes, but still give the same advantages. Ive argued this about 3 or so months back anyhow, so not going over old ground. Guess this template is never gonna be dead and buried.

Actually it probably is time to bury it with legendary armour on its way. tfft.
 

Cromcruaich

Can't get enough of FH
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Messages
2,767
I am being pretty vociferous about this, probably unnecessarily so, for some reason it just gets my goat!
 

Shike

Can't get enough of FH
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Dec 24, 2003
Messages
3,936
Cromcruaich said:
'I'll have that car, naw take away the indicators and side mirrors, I dont need em, my driving is so good!'

The point is, its a template with great big fickin holes in the resists, a good template would have no holes, but still give the same advantages. Ive argued this about 3 or so months back anyhow, so not going over old ground. Guess this template is never gonna be dead and buried.

Actually it probably is time to bury it with legendary armour on its way. tfft.

!!!!

the thing is, if you see what is gained through the sacrifice, it is a good template for a specific playstyle and in that light it is a good template. If applied to a more casual caster, it is not a good template but then a more wellrounded template would be a good template. High AF, lots of powerpool is darn nice to have in a template, but at what cost? Good resists+highAF+high powerpool=syntax error in utility and I dare to say it is 100% impossible to create such a template, I've worked on it for over a year now and it is impossible, I've made good allround templates and also more hardcore templates relying on good positioning etc aswell, both can be good since it all is in the eyes of the beholder.

Your statement would actually be correct if we change it alittle bit like this:

'I'll have that car, naw take away the indicators and side mirrors, I dont need em, my driving is so good! while you are at it, put in some NOS, better shockers and a turbocharge aswell since I can afford it since im saving money on removing the indicators and those darn uberexpensive sidemirrors^^'

im quite sure you understand what im saying here :)
 

prodical

Fledgling Freddie
Joined
Jul 10, 2004
Messages
926
i think i have a good eld temp boni , ill email you stats when i get home from college tonight
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
When it comes to templates id have to admit that i really enjoy working with them but i tend to categorize em in 3 different types.

Offensive Template
Defensive Template
Utility Template

Offensive : Maximize your dmg output is first priority for you, resists/hits and less important stuff goes second.

Defensive : Maximize your base stats, resists ( as many as possible ) and hits and be able to have a decent output dmg ( Toa bonuses and stuff goes second ).

Utility : Its all about having tricks in your sleeves all the time and bothering less with dps and defence.

Id easily put the 2 templates Elkie posted in the offensive category with a * writing : Caution! Thats an offensive template based in set group experience and ONLY.
Its not about liking or not a template - its how u put it. Every template has its advantages and disadvantages. Its all down to your playstyle type.

Hope now u get my picture u drunken Crom. :p

Regards
Mck
 

Cromcruaich

Can't get enough of FH
Joined
Nov 29, 2004
Messages
2,767
Not drunk, but hungover and feeling vindictive :(

Ive seen templates that have the resists, include CTR and a 30% power pool, giving rough equivalence on power pool, but significant boost across the board on resists, that more than balances the AF bonus, which in itself, as far as I am aware, is still not proven to reduce damage from toa af bonus, certainly from dueling and bolt tests.

Regards powerpool issue, how many more casts do you get between a 30% and 45% pp? One, two, three? You really need to make those kind of quantitive measure before sacrificing resists.

The other point ive made, is that no matter how good you are at positioning, you still get the unexpected happening more often than not, including getting jumped by stealthers wielding heat and matter leggies, in addition to loch and theurg pops. Not to mention random sorcs and no CB (no biggie, but its amazing the number of solo sorcs who fancy an add that dont double mezz).

Its an argument about making a template the best you can, to deal with all situations, that includes carrying a decent powerpool, and having the resists to back it up.

And to invest in high toa AF, without any evidence of the actual amount of damage it prevents, is daft. Is it equivalent of running CTR with 26% melee resists (that approx a 3.5% resists boost giving an equivalence of 29.5%).

If I see figures that back up the benefits of high toa af bonus then I could be partially convinced, though my argument would be that you should still go and work out a better equivalent template with the legendary armour patch incoming.
 

Cromcruaich

Can't get enough of FH
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Messages
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On a seperate note, I presume the high AF is there for MoC pbaoe against a tank train? Or perhaps reduce bolt damage?

If not it doesnt seem logical to apply the positioning argument to avoiding casted damage types, but not to avoiding tanks and bolts.

If it is, then it is a pretty specific (and to re-emphasise unproven) reason to boost AF, that at the very least requires a note of clarification.
 

Aqe

One of Freddy's beloved
Joined
Oct 9, 2006
Messages
355
Well i can agree that the high AF,PP is better if you Never loose interupt to other grps no matter how many they are and that you are a good runner :)
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
Cromcruaich said:
Ive seen templates that have the resists, include CTR and a 30% power pool, giving rough equivalence on power pool, but significant boost across the board on resists, that more than balances the AF bonus, which in itself, as far as I am aware, is still not proven to reduce damage from toa af bonus, certainly from dueling and bolt tests.

There is a quite huge difference if you manage to push in.. say.. EP.. 45+PP%, 45AF or hell even BoZ is an ubertool. Bolt and damage contra AF is for me important, I went from lowAF to highAFtemplate on my NS for example, difference is definetely there. Vs bolts there is nothing as effective as AF. Try bolt a caster with and without AFshield, then try bolt a caster with it but no AF in template and without, but on same resist. Difference is there for sure. Ran some tests on this with Zel and our conclusion was that it definately helps.

Cromcruaich said:
Regards powerpool issue, how many more casts do you get between a 30% and 45% pp? One, two, three? You really need to make those kind of quantitive measure before sacrificing resists.

30% and 45% powerpool difference is actually quite large for a caster. EB ontop of it all makes it even better aswell as more acuity. Chanter for example is a true manaburner and has more need of extreme powerpool while a caster like bainshee with lowpowerconsuming spells is in a tad different situation. I'd say its playstyle aswell as classbased, some need more, some need less.

Cromcruaich said:
The other point ive made, is that no matter how good you are at positioning, you still get the unexpected happening more often than not, including getting jumped by stealthers wielding heat and matter leggies, in addition to loch and theurg pops. Not to mention random sorcs and no CB (no biggie, but its amazing the number of solo sorcs who fancy an add that dont double mezz).

A template made for FGfights is more or less made for places like agramon, it is as you say though in normal zones ofc.

Cromcruaich said:
Its an argument about making a template the best you can, to deal with all situations, that includes carrying a decent powerpool, and having the resists to back it up.

Or one can choose to specialise in certain areas such as longer fightduration overall with more power, better protection vs melee and bolts and also archers with more AF.

Cromcruaich said:
And to invest in high toa AF, without any evidence of the actual amount of damage it prevents, is daft. Is it equivalent of running CTR with 26% melee resists (that approx a 3.5% resists boost giving an equivalence of 29.5%).

Vs bolts it does more than just 3.5% and there is a quite large difference if I hit a normal templated caster and one with 45AF in the template with my BM, damagedifference can be lifesaving for that caster, combine it with PD and you will see even larger difference. Many small things sums up to be great :)

Cromcruaich said:
If I see figures that back up the benefits of high toa af bonus then I could be partially convinced, though my argument would be that you should still go and work out a better equivalent template with the legendary armour patch incoming.

Cant really point you to some test, actually I cba to even search for one since Ive played in both types of suits on both caster and on meleeclasses and I see a difference and that is enough for me.

1.85 deffo increases the potential in castertemps yeps, looking forward to it :)
 

Cromcruaich

Can't get enough of FH
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Aqe said:
Well i can agree that the high AF,PP is better if you Never loose interupt to other grps no matter how many they are and that you are a good runner :)

Amoung the templates posted, but not if ToA AF bonus has no effect, and not significantly if the PP only gives you one or two additional casts when compared with another template (that means if you are finishing with 2 casts worth of power youve had no benefit at all from your PP investment!)

And the broader point I was making, not against another template (perhaps achievable, perhaps not), that has the AF, the PP and the resists.

Without quantification of the benefit of the AF, against the trade off of dropping CTR for example, then claims that the AF is worth investing at the cost of resists cant be made.
 

Shike

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Aqe said:
Well i can agree that the high AF,PP is better if you Never loose interupt to other grps no matter how many they are and that you are a good runner :)

haha, highlighted part is a must, or death will be very swift :D
 

Cromcruaich

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Hiya Shike, not quoted, I agree with you on AF, a high AF makes a large difference, I never run without AF charges, and my Eldie gets in the 600's when out, and its great versus those fire wizzies.

Again though, when testing specifically toa bonus AF made no difference in damage. Perhaps it was a dual bug, but i'd want to see hard test data before running a template that has large resist holes.


*edit
sorry, didnt notice post at bottom of your long post re test data.
 

Cromcruaich

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Probably the best way to illustrate my point would be to sort a template with the tools (I would never omitt boz from a template for the use2), the AF, the resists and a close powerpool, including CTR, to show how you can have the world, and dont have to run with that god awful template. :) :)

Agree with your points about EP, however as Staj's template, which we're arguing about, has no EP, I think that backs my pov about this template rather than undermines it.
 

Shike

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Messages
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there was a bug that we had that was fixed some patch ago regarding ToA-AF. Testing it is a matter of time more or less, would need samples in the range of 1000 or so to make it reliable and duels is not to be recommended for it since I think duels overall are very strange in some ways and I simply dont trust them. Firewiz bolt chanter 1000 times, then a scout shoot him 1000 times, then a tanky type hit him 1000 times aswell, in a highAFsuit, then without... if i had time Id do it but i really dont :<
 

Shike

Can't get enough of FH
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Messages
3,936
Cromcruaich said:
Probably the best way to illustrate my point would be to sort a template with the tools (I would never omitt boz from a template for the use2), the AF, the resists and a close powerpool, including CTR, to show how you can have the world, and dont have to run with that god awful template. :) :)

Agree with your points about EP, however as Staj's template, which we're arguing about, has no EP, I think that backs my pov about this template rather than undermines it.

fix me a temp with EP, 40+ PP, boz, 40+ AF, capdex and int, 75con, 240+hits, all sists 20+, 11light pls :D

and yea stajs dont have it, simply because EP wasnt popular when he made it, its the general idea behind the template that is under discussion here, its just philosophy more or less :p
 

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