Camelot Unchained in the building stage!!! :)

Kyrana

Regular Freddie
Joined
Apr 16, 2013
Messages
156
Guys - I appreciate the heads up...unfortunately that is my real name (Dori) and now you have me totally afraid to be here !!!!! Will try to keep a low profile :)

Don't worry Dori I have a Troll Slayer hammer. :)
 

Kyrana

Regular Freddie
Joined
Apr 16, 2013
Messages
156
Once again thank all of you at Freddy's for welcoming us with such open arms. We appreciate it greatly. :)
 

Deebs

Chief Arsewipe
Staff member
Moderator
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Dec 11, 1997
Messages
9,077,019
Guys - I appreciate the heads up...unfortunately that is my real name (Dori) and now you have me totally afraid to be here !!!!! Will try to keep a low profile :)
I can fix this...
 

Dori

Certified by Deebs not to be THE Dori
Joined
May 2, 2013
Messages
3
Oh you guys! Seriously the best group of folks.
 

Deebs

Chief Arsewipe
Staff member
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Dec 11, 1997
Messages
9,077,019
frankly being under Deebs' protection would worry me more :D:D:D

/fleee!!!
frankly being under Deebs' protection would worry me more :D:D:D

/fleee!!!
SLAP. Just wait till I leave the Capital and come to Europe in August. You will suffer...
 

TdC

Trem's hunky sex love muffin
Joined
Dec 20, 2003
Messages
30,925
SLAP. Just wait till I leave the Capital and come to Europe in August. You will suffer...


hah! I will stand in your blind spot under your nose and laugh! :p
 

TdC

Trem's hunky sex love muffin
Joined
Dec 20, 2003
Messages
30,925
heh I'll buy you a pint then in August :)
 

TdC

Trem's hunky sex love muffin
Joined
Dec 20, 2003
Messages
30,925
hey I'm a student! life is hard :p

*goes off to take lots of drugs and spends Deebs' beer money on hot student ladies*
 

Deebs

Chief Arsewipe
Staff member
Moderator
FH Subscriber
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Messages
9,077,019
hey I'm a student! life is hard :p

*goes off to take lots of drugs and spends Deebs' beer money on hot student ladies*
I can fund that if you share the details...
 

TdC

Trem's hunky sex love muffin
Joined
Dec 20, 2003
Messages
30,925
but...but...

*posts fascist mod hassling image*


haha! :D
 

Tanos

Regular Freddie
Joined
May 3, 2013
Messages
45
Try to register here. Gave correct answers about the color of sky and sun. But they wanted false ones :(
 

TdC

Trem's hunky sex love muffin
Joined
Dec 20, 2003
Messages
30,925
TDC's fault.

I accept that my sky may be a different colour than yours. Also the unicorns and teddy-bears may vary in general appearance but I'm not 100% certain of that :(
 

Syndar

Fledgling Freddie
Joined
May 3, 2013
Messages
17
OK here are my thoughts on rezzing, again only my thoughts on this. Rezzing has been an intrgal part of past mmo's to include daoc, tho it was used excessively in large battles those with buffbots lost all of their high buffs. If rezzing was put into the game then some type of penalty to stats would have to be employed for X amount if time. Others have said that maybe only be allowed to be rezzed X amount of times and that could be viable but then the argument of the number set.

Rezzing during a large battle is to say the least hectic for healers but LOS would have to absolute for them. Being placed into the veil after being rezzed has it's issues since current thoughts are the only a set class can escape the veil. Using the veil in a way that if X number of rezzes are done then the veil fights back in the area of the rezzes being conducted or the player doing the rezzes start becoming ill from the effects of the veil touching them.

If the rezzer becomes ill then their rezzes may not take hold or their mana regen timer gets longer. Not sure if this would be a balanceable theme tho.

If a penalty for death is to be observed then both players will have ill effects of the veil with the rezzed player being most affected. Not sure just yet as to what the affects should be but there has to be a penalty and not just back in the fight to die again.

I definitely do not think a healer class should be a health battery for any realm nor should there be a mana battery in place. Potions maybe but maybe they should have some ill effects if you use too many but potions would be another discussion.

I am by no means a coder nor any type of programmer I just enjoy a game that makes me think tactically. Just my personal thoughts.
 

Kyrana

Regular Freddie
Joined
Apr 16, 2013
Messages
156
OK here are my thoughts on rezzing, again only my thoughts on this. Rezzing has been an intrgal part of past mmo's to include daoc, tho it was used excessively in large battles those with buffbots lost all of their high buffs. If rezzing was put into the game then some type of penalty to stats would have to be employed for X amount if time. Others have said that maybe only be allowed to be rezzed X amount of times and that could be viable but then the argument of the number set.

Rezzing during a large battle is to say the least hectic for healers but LOS would have to absolute for them. Being placed into the veil after being rezzed has it's issues since current thoughts are the only a set class can escape the veil. Using the veil in a way that if X number of rezzes are done then the veil fights back in the area of the rezzes being conducted or the player doing the rezzes start becoming ill from the effects of the veil touching them.

If the rezzer becomes ill then their rezzes may not take hold or their mana regen timer gets longer. Not sure if this would be a balanceable theme tho.

If a penalty for death is to be observed then both players will have ill effects of the veil with the rezzed player being most affected. Not sure just yet as to what the affects should be but there has to be a penalty and not just back in the fight to die again.

I definitely do not think a healer class should be a health battery for any realm nor should there be a mana battery in place. Potions maybe but maybe they should have some ill effects if you use too many but potions would be another discussion.

I am by no means a coder nor any type of programmer I just enjoy a game that makes me think tactically. Just my personal thoughts.


I like your ideas. My thoughts that rez of some sorts have to be in the game. It would devastate 8 man play. Fights would be over to quickly and that would be boring. I think we would lose a large number of players if there is no type of rez at all.
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
18,185
I like your ideas. My thoughts that rez of some sorts have to be in the game. It would devastate 8 man play. Fights would be over to quickly and that would be boring. I think we would lose a large number of players if there is no type of rez at all.

Indeed, I don't think CU will get to the point where MJ sets no rez in stone, to do so would be disastrous and I'm sure MJ knows that which is likely why they haven't set it in stone already.
 

Xrystofer

Resident Freddy
Joined
Oct 15, 2004
Messages
2,098
I can fund that if you share the details...
Isn't that Hawt Lady on your avatar enough for you ? you know what they say... if you chase two rabbits you get none :sneaky:

I had this idea, Since MJ talked about how Souls work when you slay someone we could use the same concept.

In Order to resurrect someone you will need to imbue him with a part of your soul weakening the caster in the process for an amount of time.
Until the subject recovers from the heavy burden of resurrecting the soul won't return to the caster.

This should limit combat resurrection and also have an impact on dying.

This was my idea I posted on another Thread.
OK here are my thoughts on rezzing, again only my thoughts on this. Rezzing has been an intrgal part of past mmo's to include daoc, tho it was used excessively in large battles those with buffbots lost all of their high buffs. If rezzing was put into the game then some type of penalty to stats would have to be employed for X amount if time. Others have said that maybe only be allowed to be rezzed X amount of times and that could be viable but then the argument of the number set.

Rezzing during a large battle is to say the least hectic for healers but LOS would have to absolute for them. Being placed into the veil after being rezzed has it's issues since current thoughts are the only a set class can escape the veil. Using the veil in a way that if X number of rezzes are done then the veil fights back in the area of the rezzes being conducted or the player doing the rezzes start becoming ill from the effects of the veil touching them.

If the rezzer becomes ill then their rezzes may not take hold or their mana regen timer gets longer. Not sure if this would be a balanceable theme tho.

If a penalty for death is to be observed then both players will have ill effects of the veil with the rezzed player being most affected. Not sure just yet as to what the affects should be but there has to be a penalty and not just back in the fight to die again.

I definitely do not think a healer class should be a health battery for any realm nor should there be a mana battery in place. Potions maybe but maybe they should have some ill effects if you use too many but potions would be another discussion.

I am by no means a coder nor any type of programmer I just enjoy a game that makes me think tactically. Just my personal thoughts.
I liked the idea of the veil fighting back if a certain number of resurrections happen in the area.:drink:
 
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Zubei

Regular Freddie
Joined
May 2, 2013
Messages
10
This is a pretty heated subject. Defending keeps and the like against an army of invaders who have healers standing back and rezzing everyone over and over and over again gets annoying real quick. It ends up being a game of "who will get bored and give up first?". I don't want this to happen in this game, at all. If rezzing is allowed it better have some huge drawbacks and/or consequences. Only being able to rez someone every hour or something could work. I, am all for removing rezzing all together.
 

Syndar

Fledgling Freddie
Joined
May 3, 2013
Messages
17
I do think some type of rezz should be in the game since like Kyrana said the battles would be short lived thus not keeping people interested. I know a lot of people want something similar to DAOC but we have to get past that, this is not DAOC and we have the biggest opportunity to remake mmo's and show the big studio's that there is another way to do it and have a good consistent player base. I myself miss DAOC and have for numerous years now but I look forward to thinking outside the current box and being a part of a game that is ours not the big studio's investors game that they most likely have never played just made money from.
 

Syndar

Fledgling Freddie
Joined
May 3, 2013
Messages
17
This is a pretty heated subject. Defending keeps and the like against an army of invaders who have healers standing back and rezzing everyone over and over and over again gets annoying real quick. It ends up being a game of "who will get bored and give up first?". I don't want this to happen in this game, at all. If rezzing is allowed it better have some huge drawbacks and/or consequences. Only being able to rez someone every hour or something could work. I, am all for removing rezzing all together.

Absolutely there should be some type of drawback for rezzing the question will be how to balance that with large battles being fun and the downtime to get back in the battle. One thing that could make it kinda hairy for the healer is that they would need to be where the person is down to rezz thus possibly putting them in the middle of the battle but I don't know just yet.
 

Kyrana

Regular Freddie
Joined
Apr 16, 2013
Messages
156
As a person that plays a healer class I am pretty passionate about this. I am also a 8 man player. While I know this will not be DAoC, I think the idea of no rez just will not work. Rez has to be in the game, and not on a rez timer of a hour or better that is just pointless. Insta Rez and a never ending mana pool for rezzing I can do without. If you take the ability for me to rez a key member of my 8 man we will have no chance against larger numbers. I wish to be given a choice. I do not want to zerg to protect myself so I can earn levels. As I was trying to explain last night when this was thrown out there, unless you are a healer you have no idea what kind of hell you get from people if they die. Even if you had to make the choice to let them die so another key member stays alive, you still get a lot of grief and yelled at a lot. Can you imagine how bad it would be if you have no rez and someone dies.
 

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