FuzzyLogic
Kicking squealing Gucci little piggy
- Joined
- Dec 24, 2003
- Messages
- 1,437
I'm thinking that people in general expected a revolution rather than an evolution from Blizzard, it just didn't happen aside from Blizz implementing many existing mmo ideas into WoW and stamping it with their own lore and art design (which is still fantastic by the way).
The basic structure of the mmorpg hasn't changed since the the days of yore, if there were a parody of the genre it would be Progress Quest. Even SOE hasn't broken far from their own rules with EQ2, although that's a fairly uninformed opinion since I haven't played it, only hearsay from other people who have.
Sure there are some promising to break the mould, one that springs to mind is the mmorpg offering permadeath and bloodlines that allow for evolving family trees (can't remember the name for the life of me) and that sounds great, though even that sticks to some of the old ways (the skill based system it has was first seen in UO iirc).
Anyhow, I think the point of this was people expected some drastic change where it hasn't appeared to them. Myself, i'm enjoying the game, I enjoy the quests as much as they do appear similar (there's only so many things you can ask a person to do, City of Heroes is far more noticable in the quests repitition mojo) but the stories behind them are what keep me attached. Meh, WoW isn't for everyone but it's farfar from being a bad game because of the restraints of the genre
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The basic structure of the mmorpg hasn't changed since the the days of yore, if there were a parody of the genre it would be Progress Quest. Even SOE hasn't broken far from their own rules with EQ2, although that's a fairly uninformed opinion since I haven't played it, only hearsay from other people who have.
Sure there are some promising to break the mould, one that springs to mind is the mmorpg offering permadeath and bloodlines that allow for evolving family trees (can't remember the name for the life of me) and that sounds great, though even that sticks to some of the old ways (the skill based system it has was first seen in UO iirc).
Anyhow, I think the point of this was people expected some drastic change where it hasn't appeared to them. Myself, i'm enjoying the game, I enjoy the quests as much as they do appear similar (there's only so many things you can ask a person to do, City of Heroes is far more noticable in the quests repitition mojo) but the stories behind them are what keep me attached. Meh, WoW isn't for everyone but it's farfar from being a bad game because of the restraints of the genre