Best PvE guild?

cHodAX

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Escape said:
Once you've learnt how to play your character, you can work effectively in any group and kill any mob. DAoC PvE is pretty shallow, there's not much difference between fighting the lv15 Romans in the tomb of Mithra --- to killing a high level Battler. Some mobs need special tactics, but aslong as you dont have afk'ers, ebayers, or whatever random asshole in your group there're no problem. Hit X button at the right time and thats as challenging as it gets.

Just out of interest, how many raids have you had in SI or DF/classic zones since ToA?


Anyway, I wasn't making any reference to TLW in my original post. Just pointing out the DAoC PvE is not as challenging as it should be, which is why there aren't many PvE guilds.

Don't disagree with you really, but DAoC PvE was much more challenging before ToA and even RA's. It wasn't challenging tactically though I must admit, it was just much harder when every tank didnt have insane weaponskill and resists etc. The problem is how do they make PvE more of a challenge without practically rewriting the game? Speaking personally I am waiting for something else worthwhile to play, in 3 years there has been nothing to touch DAoC's combination of RvR/PvE but to be honest I would leave for any game that had better PvE than DAoC and as far as I can see there just isn't anything else at the moment.
 

cHodAX

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Melachi said:
Can I ask you guys, whats the hardest mob youve ever fought? In any context, doesnt have to be the highest level or the highest HP's, which encounter on 1 mob was the hardest you guys complete? :D

And btw, I fought the legion once in my time, but never fought that other mob in DF, forget its name, supposed to nearly unkillable, has anyone ever killed it? Or was it just considered tough back in the day (like the dragon used to be nearly unkillable, now he gets farmed many times a week by 3fg)?

It has to be Apocalpse, it isn't a tactical challenge though sadly as that encounter was designed to be zerged. The Dragon seemed tough until you work out the basic tactic to killing it and then it is as easy as 1-2-3 but when you add on top of that some overpowered RA's and ML skills and the Dragon becomes far too easy in my opinion. No one anywhere in the world has figured out a system to beat Apoc with a small force so killing him and the long task to get to his chamber makes him the hardest but certainly not the most enjoyable. Sadly most of the ToA high end mobs have been designed without any real thought, the vast majority of them have very limited intelligence and are just straight zerg4tw encounters. Even The Pheonix encounter is very basic and linear, as long as you distract the repair mobs after killing the generators The Pheonix itself is a straight zerg, no suprises like Golde or Xani sadly. Just smashy smashy till the loot drops, hardly awe inspiring eh?
 

cHodAX

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Escape said:
Just out of interest, how many raids have you had in SI or DF/classic zones since ToA?

A handful of Golde raids, couple of Xani raids and not much else because SI had very little outside Sidi that was remotely challenging/interesting sadly. Golde still has a few nice drops and is good for drilling new members into seasoned high end PvE players who pay attention and follow orders. Xani is a challenge because of the evil 4000 radius pbae and the bloody nasty reaver type adds but it is a straight zerg tactic really and the loot seems absmyl for the effort involved but it is a fun encounter purely because it is tough.
 

Melachi

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inviteme said:
More importantly, what's the best crafting guild?

The one with the most locked cottages with afk people at night
nana.gif
 

Alithiel

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Melachi said:
Can I ask you guys, whats the hardest mob youve ever fought? In any context, doesnt have to be the highest level or the highest HP's, which encounter on 1 mob was the hardest you guys complete?
Personally, I'd say that the hardest encounter to face from a tactical point of view is Legion.

Sure, he can be zerged easily... but so can any other mob.

But to tackle Legion with a small number of people is very difficult to plan for due to the unusual mechanics of the encounter. The teleporting of group members into an adjacent area, full of grasping undead to slow their return and inhabited by the Behemoth who can kill most players in a single hit, is what makes planning such a small raid so tough. It's random and unpredictable - and that makes the encounter more of a challenge, and much more fun.

I don't know whether anyone else here ever played Asheron's Call. Ignoring all its deficiencies and class balancing issues, there was one particular quest which was probably one of the best designed I have seen so far in any game. What made this particular quest so different from quests in DAoC is that it required coordination between 2 different groups of people, in 2 different level restricted dungeons (one was restricted to players below level 40, and the other was for level 40+ players). Operating switches in each dungeon opened doors and deactivated traps in the other dungeon. I'd love to see a quest that required this kind of coordination and cooperation in DAoC. One that required people from all three realms to work together in different dungeons could be even more interesting!
 

Chrystina

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Alithiel said:
One that required people from all three realms to work together in different dungeons could be even more interesting!
I remember when a certain Alb/Pryd PvE guild gathered a fullgroup to go and help some tree-huggers in da ML10 dungeon because they couldn't cause damage to the mobs there :cheers:
That was actually one of my best experiences in DAoC ever. Working together as a team with another realm (i.e. avoiding their shrooms and not using aoe effects but still have to concentrate on the mob) was a pretty fun thing to do. It was also interesting to see that when our melee group had to get out of range and rest the feared hig RR RvR enemies did exactly 0% damage to the mobs :) made me feel a bit better :m00:
Also go a few nice screenshots with me and Latino and Puppet next to each other in peace :clap:
 

Klonk

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Alithiel said:
Personally, I'd say that the hardest encounter to face from a tactical point of view is Legion.

Sure, he can be zerged easily... but so can any other mob.

But to tackle Legion with a small number of people is very difficult to plan for due to the unusual mechanics of the encounter. The teleporting of group members into an adjacent area, full of grasping undead to slow their return and inhabited by the Behemoth who can kill most players in a single hit, is what makes planning such a small raid so tough. It's random and unpredictable - and that makes the encounter more of a challenge, and much more fun.

Aye, Legion with small force = hard encounter, and fun. When you have played a game for some time, you need to be surprised by elements ingamge to keep you interested sometimes, and the teleporting to Behemoth corridor makes most players think "wow, wtf happened" even if they know it CAN happen :)
 

Revz

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Melachi said:
Can I ask you guys, whats the hardest mob youve ever fought? In any context, doesnt have to be the highest level or the highest HP's, which encounter on 1 mob was the hardest you guys complete? :D

The hardest mob I've ever lead a raid to kill was either a high level Mordred spawn in LB or the original (pre-epic quest nerfing) Uragaig. When Mordred spawns at a very high level he could one shot a tank (hit + really large proc), he parries massively when attacked from the front (so the MT has to stay alive in front while everyone else gathers behind, if the MT dies Mordred turns and everyone has to switch sides again, if someone else gains aggro you have to figure out who and get him back onto a tank again) and regenerates hit points quite fast.

In contrast Uragaig was sat in the middle of a fast spawning area of Cailleach guards, hit really hard in melee and had tons of hit points. Several times we cleared up to and killed her only to be wiped out while we were picking the loot up by the entire area respawning on us. There was nothing on earth like MTing the Uragaig raid to wear out your armour :) At the time she dropped the only 100% quality items in the game (class specific chest pieces).

This was before the majority of the server were level 50, before paladins had an endurance regen chant, before spell crafting, before realm abilities, before epic quests, before MLs, when we had barely any resists and when the best drops were 91% quality.
 

punchy

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Revz said:
In contrast Uragaig was sat in the middle of a fast spawning area of Cailleach guards, hit really hard in melee and had tons of hit points. Several times we cleared up to and killed her only to be wiped out while we were picking the loot up by the entire area respawning on us. There was nothing on earth like MTing the Uragaig raid to wear out your armour :) At the time she dropped the only 100% quality items in the game (class specific chest pieces).

This was before the majority of the server were level 50, before paladins had an endurance regen chant, before spell crafting, before realm abilities, before epic quests, before MLs, when we had barely any resists and when the best drops were 91% quality.

such old ^^
 

punchy

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Escape said:
... there's not much difference between fighting the lv15 Romans in the tomb of Mithra --- to killing a high level Battler.

Those things kicked my ass when I first started playing, soooo long ago. Now and again when the mood takes me, I go into Mithra when it's quiet and whip them good ;)
 

Deepfat

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For me the best PvE guilds were Phoenix Guard on Alb/Exc and Guardians of Somnaire of Hib/Pryd.

PG used to just randomly turn up with whatever characters we had in hugely unsuitable groups and stupidly wander into a PvE zones as deep as we could until we got we eventually got wiped. We'd have as much fun dieing as we did from every victory and the trip was always great fun. In hindsight I wonder how any of us ever made 50 but we pullled together when it mattered and out of it were born some very skilled players (myself not included I'm still a complete idiot on the game when it suits me which is quite often)

GoS was great since someone seemed to always do a /gc who see there lots of folks online then we'd form a guild group from pretty much levels 25 - 50. Just turn up and chat and have some fun, open a bottle of whatever you fancied drinking and if a few mobs got in the way of a bit of fun and the xp bar moved well that was a bonus :)

To me those are top PvE experiences. I've been in really well formed PvE groups (and to some degree RvR groups) that have killed mobs/players against the odds but, for me at least, efficiency is something I do as work and fun is gaming and other people :)
 

Oro

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This was an interesting one to mull over.

As has already been said on this thread, unless you play on Gaheris with a US account, no guild that we're going to talk about can be considered a true PvE guild. I've chosen to mull over guilds that are then PvE focused instead.

What I've discovered over the last few years is that generally in a lot of guilds you might have a few peeps that are capable of leading high quality PvE raids and that you do find these people in quite a lot of different guilds.
Likewise, you generally have good players scattered around several different guilds.

What tends to separate out the good PvE guilds is that they have people who are willing to knuckle down and play as part of a team in the same guild, often not playing their character of choice so that they can make the raid work out as well as being very capable players in their own right.

Its actually the people in my opinion, rather than just the raid leaders themselves, that determine how well a raid will go. I know that you could argue that part of the skill in being a raid leader is to surround yourself with what you might think of as high quality players but still, its ultimately the rank and file that determine how good your PvE guild will be. The best leadership in the world means nothing when you have a team of goons.

Ok, most of the points above could be applied to any guild including RvR-focused, but still, just showing my train of thought in this.

Now in my bumbling around in various places I've encountered a lot of good raid leaders over time. The realms I can only really talk about are Mid/Pryd, Alb/Pryd and Hib/Ex as these are the only places I've had 50s to join in on high end PvE.

I'd say the list of raid leaders who stood out from the crowd would probably be the likes of (in no particular order)...

Mid/Pryd

Durgi, Braun (Spelling might be off, its been a while), Belorfyn

Hib/Ex

Xfear

Alb/Pryd

Speeedy, Bubble


Remember I can only go by the realms I've played at the various periods I've played them, so the above list is obviously far from complete regarding people who lead raids and do a good job of it and well, I've probably completely forgotten someone. I've also only included people who make a point of having led raids a lot, rather than doing occasional. If I was going to make the list all the good raid leaders I've enountered I'd probably blow the word count allowance for FH :D

However, from the above, the only people to be surrounded by dedicated high end PvE players would be TLW.

This then, from my experience, would make The Last Watch the best PvE guild I've encountered as it has both important ingredients I've wittered on about above. It's slightly overstating it because there aren't many guilds in DAoC that are PvE focused, but still, when TLW set out to do something they make a bloody good job of it.
 

ilaya

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hib/exc:

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Hearts of fire

alb/pryd

Grey Company..
best explain this ok.. wasnt in there long.. but every raid i was on ended up with sucess. i dont play pryd much now.. and therefore aint been on many raids over there.. so just going by what i have seen.

imo.. a good pve guild is one who can say to someone who just logged on and requests an arti or summit.. and says.. yeah.. i'll log on XXX.. i'll log on XXX as well.. etc..

and get the job done with minimum fuss, with everyone knowing their part, and the tactics involved.

another good tactic for when u bored is to say.. i wanna kill summit big.. u up for it? :) and if u can find summit big and kill it.. good job :)

btw. i have to remind Bad Omen about something here. Hearts of Fire got a lot of stick from Blej (their GM on Hib/Exc) and everyone replied oh they are superb at pve (HoF).. Blej's reply was pve for the win!!.. this was well before ToA btw.. i wonder if Bad Omen have done any pve since he made that remark ;)
 

Krissy

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Atleast Draco had a sence of humour, 5 mins on 0% as chain spawning adds, was very frustrating yet made us work for it :p
 

judas

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gol ad np.
and that old guild from alb/pry lake something back in the old days when u had to check their page for cool LB loot xD
best pve guilds if u want to get the job done...
dont say we/they do allot of it tho. dont know any realy good pure pve guilds in the way that they do allot of raids (sucessfull ones) but i guess each realm has a few good or even very good raid "leaders" who know how to "controll" a crowd and get the job done when arrarngeing large raids like ml raids dragon raids or other raids killing epic stuff etc... keep/relic raids more or less falls into this category aswell.


as for killing ml10mobs with 3fg, thats been done Loads of times :p
do it on 1fg and consider your self pve 1337 xD(been done afaik tho i never tried it myself)
 

Zede

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judas said:
gol ad np.
and that old guild from alb/pry lake something back in the old days when u had to check their page for cool LB loot xD
best pve guilds if u want to get the job done...
dont say we/they do allot of it tho. dont know any realy good pure pve guilds in the way that they do allot of raids (sucessfull ones) but i guess each realm has a few good or even very good raid "leaders" who know how to "controll" a crowd and get the job done when arrarngeing large raids like ml raids dragon raids or other raids killing epic stuff etc... keep/relic raids more or less falls into this category aswell.


as for killing ml10mobs with 3fg, thats been done Loads of times :p
do it on 1fg and consider your self pve 1337 xD(been done afaik tho i never tried it myself)

May have been done "loads of times" in fact all the mobs apart from the newt caused no problem. But how many "guilds" with no help from 3rd parties have done it ? If you read the thread starter, aint which realm is best at pve, its which guild.
 

Lethul

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Escape said:
Alot of the hardcore purple++++++++++++++++++++++ mobs can be killed solo.

afaik the +, ++, +++ is a system so colorblind can se what kind of mob they are fighting. so purple+++++++++++++++ means what? :p
 

Lethul

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Klonk said:
People can say what they want about "rvr leetists" but it is hard to deny the fact that killing dragon or most mobs in TG/ToA is much easier if the players are rr7 on average, compared to a rr3 average, given the same number of ppl on the raid, ofc.. I would rather have a bunch of warriors with MoB4/MoParry3/IP tanking Gjalpinulva than someone with MoB1/FA2, the same goes for seers/casters; definately you will do better if all seers have MCL2 + RP + MoC + Purge etc. There are very few RAs that ppl have for rvr-ing that are wasted in high-lvl pve, I would say noone ;)

So in this sense, most rvr guilds do well in pve as well (dunno what guild someone was referring to that rocked in rvr but were killed by yellow mobs lol), but this doesn't mean they are "good pve" guilds, as the pve bit is just something you do to go back to playing rvr again, there is no love for the pve bit in itself, which is what Belomar wanted to know with this thread, me presumes.

i dont think any rvr player has MoParry 3 tho :flame:
 

Aruwynn

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oh and
judas said:
as for killing ml10mobs with 3fg, thats been done Loads of times :p
3fg yes, that means a 3fg set up of ideal classes from random guilds, you'll have the entire realm to choose your people from
when you do this as *guild only* it means you will never have the ideal group setup etc (as a guild isn't THAT big)
so don't compare the two
 

Bunnytwo

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For PvE power gotta be one of the Hibbie guilds, no contest, they have some completely badass setups :worthy:

As for Alb guilds I go for Templars, just because got a soft spot for em, as ones I come across always been willing to get people from their guild to come in and help when I've been in a jam without asking whats in it for them. Give me all the ML10s and high level hunts you like but Templars fit my definition of the best PvE guild :wub:
 

NeonBlue

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Bunnytwo said:
Give me all the ML10s and high level hunts you like but Templars fit my definition of the best PvE guild :wub:

aye gotta agree there
wouldnt find a more helpful, friendlier, laid back, bunch than the Templars and they never ask for anything for themselves

:worthy:
 

Flimgoblin

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anyone killed Colialt yet (I know some US folks did but not heard of any other raids)? mostly annoying to get him spawned and to drag a group into the middle of nowhere to wait for him rather than being a tricky fight ... that said it's still kinda cool :)


KoP on alb/excal seem to be pretty brutally efficient at killing things :) (Javai makes them all roll paladins and theurgists I think....)

Fun encounters:

Jacina's sash with 2fg (and no trebuchets/gtaoe)

Need to try Foppish Sleeves sometime - judging by the guide it sounds cool

Legion's a tricky beast - I'd agree with Alithiel on that one.

Orylle is probably quite tricky with less than about 5fg too.

Oh and don't try Deben se Gecynde with 1fg unless you have a few theurgs... thanks to fop we weren't dying either ;) but he'd not go below 80%... in the end Addlcove pulled some extra ogres so we could all actually die.
Fun though :)
 

Flimgoblin

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on the RvR players front:

High RR makes your character better - better weaponskill, more toys etc.

However I've seen some people that have forgotten how to play in PvE ;) running around madly with a monster on them trying to kite when there's 4 tanks chasing after them trying to peel it off...
 

Dakkath

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Flimgoblin said:
anyone killed Colialt yet (I know some US folks did but not heard of any other raids)? mostly annoying to get him spawned and to drag a group into the middle of nowhere to wait for him rather than being a tricky fight ... that said it's still kinda cool :)

Fun though :)

A few of us did him a while ago 3-6 months on Pryd, he took a couple of tries & fails over a couple of days but he fell in the end (even though his drops were sucky if I remember correctly)
 

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