Vodkafairy
Fledgling Freddie
- Joined
- Dec 23, 2003
- Messages
- 7,798
strafing + counterstrafing is fun
i actually think adding collision detection for enemy realms is a good thing,Manisch Depressiv said:How about collision detection, body blocking, no face command and so on (like in all modern games)?
Oh wait, NFL mode on DAoC might be incoming soon, then we get collision dection and body blocking.
Cyen said:who fucking asked you prick. it was a simple question.
Namefake said:Why whine on BDs strafing when the majority of all meleers keeps running through so the casters gets not visible? Call BDs lame, but so are the strafing tanks.
TheBinarySurfer said:Edit: Strafing would be easy to fix in the code - just count strafing at any time as halfing spell damage/melee damage and reduce movement speed to 1/4 of normal while strafing. Or make it use end so it's only doable with at least 10% endurance.Problem solved. Think we'd see a massive decrease in the number of strafing fools overnight.
Nate said:but then whenever a caster is getting hit he would just kite take a lot less dmg and wait for them to give up? ;s in fg v fg that is..its a nice idea, needs a bit more thought though imo
TheBinarySurfer said:It would make groups run arms/paladin/warden/warrior/(can't remember if thanes get bg too?) as something other than bg monkeys more too - having a Slam tank on your /assist train suddenly becomes really useful.
Vodkafairy said:strafing + counterstrafing is fun
Gondath said:after reading this thread and many others like it over the years, you really gotta wonder what exactly people are expecting of their enemies... to sit down, take off their armor and stick their fingers up their #@$#@$ so you can easier kill them?
God forbid people try to fight back using the perfectly legit controls and abilities this game provides.
Manisch Depressiv said:How about collision detection, body blocking, no face command and so on (like in all modern games)?
Oh wait, NFL mode on DAoC might be incoming soon, then we get collision dection and body blocking.
crispy said:Yeah but not so fun when the BDs spells are instant and you got his pet hitting you anyways ;<
Profion said:Ask the germans what they think aboute strafing....
crispy said:Ever tried quickcasting a spell only to see the message "target not in view" because he legitly used his controls to run through at the exact moment the spell was about to be cast?
Its the abuse of the server lag thats the problem - dont think they would strafe around if it didnt cause the message "target not in view" - then they would just do the good old normal kiting ^_^
Elrandhir said:if you go solo, then it aint to fun really though, killing a solo mage as an assassin is about as noskill as it gets really, depends some on what kind of mage it is I suppose, but most mages more or less insta die.
pip said:85% of the server use straf so why not a bd?
ps wish warlocks could straf
Congax said:Moc lollertap? Or even the more fun - ML9 pet and run away! Or, RR5 and then ML9 pet, stand still and do a /rofl.
The only one insta dying will be the assassin![]()
Elrandhir said:Easiest RP's are mages without pets though.
Vodkafairy said:pa+cd+ss+garrote+dotmine = dead bd, straaafe or not![]()
Congax said:Well, yeah. But not many solo wizzies or runies around thoAnd running away as a mage when being diseased doesn't seem to hard since they're all capable of doing it. I would find following the mage when constantly being stunned by a pet more of a trouble
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Elrandhir said:Im not only thinking from the hib view now though, there are many Eld's and Bainshee's about, and killing them as an Assassin dosent seem all to hard tbh ;D
ohwell, nevermind, I have only myself played an NS in thid so aint an expert, prolly only class I havent played in Front tbh, but it dosent seem hard atall to kill of mages with them, from how I have seen it.