Aye not enough sign ups heh .. maybe ppl are at last seeing the light of crappy mmo's that are half finished .. 5 years development meant make or break and it broke
and were gonna see many many many many many more MMO's die fast and furious for many many years to come because they just don't learn...
i'm still fully expecting to see STO go down the drain any month now...
I'm hoping SWTOR doesn't kill bioware either
thats another game i'm very suspicious about...
they seem to be taking a tad to many shortcuts from WoW and other "traditional" MMO's.
worst part were when i saw a ingame video of a fucking jedi healer.....
i actually wanted to vomit then....
yes i do think copying WoW to much is a bad thing, especially with such a standout title as star wars.
i mean, if i wanted to play a WoW clone i might as well just go play WoW!
but i want to play a star wars game, not world of star wars....
/edit: and you will never see another game do so well as WoW is. WoW's success were kind of a blessed accident...
yes i do think copying WoW to much is a bad thing, especially with such a standout title as star wars.
i mean, if i wanted to play a WoW clone i might as well just go play WoW!
but i want to play a star wars game, not world of star wars....
/edit: and you will never see another game do so well as WoW is. WoW's success were kind of a blessed accident...
People throw around the "WoW clone" argument simply because they dislike how a game is being designed.
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WoW is a hit because its warcraft.
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WoW is not a hit because of Warcraft. Sure the universe properly drew in some people, however the IP alone does not guarantee any sort of success. Many games with big IPs behind it have shown this.
Many people came to WoW because it was accessible in content (at least until the raiding in the early years), it was more polished then many other games at that time and it was the next new MMO. Yes, some came because of Warcraft, and some from Blizzard/Diablo and so on.
And not to mention - but there was not much qualified competition back then. There was no WoW to compete with with WoW.
When it started to grow, it gained momentum and broke the MMO genre out of the niche and into the mainstream which in turn captured many other non-MMO gamers. Until WoW MMOs were stereotypical for the nerds without a social life who were the only willing to pay subscriptions etc. It broke those boundaries and it became generally more accepted to play MMO.
WoWs success and becoming a hit was an attribute to many factors which many other companies have yet to manage to capture in a similar way without missing some of the core components.
WoW is not a hit because of Warcraft. Sure the universe properly drew in some people, however the IP alone does not guarantee any sort of success. Many games with big IPs behind it have shown this.
Many people came to WoW because it was accessible in content (at least until the raiding in the early years), it was more polished then many other games at that time and it was the next new MMO. Yes, some came because of Warcraft, and some from Blizzard/Diablo and so on.
And not to mention - but there was not much qualified competition back then. There was no WoW to compete with with WoW.
When it started to grow, it gained momentum and broke the MMO genre out of the niche and into the mainstream which in turn captured many other non-MMO gamers. Until WoW MMOs were stereotypical for the nerds without a social life who were the only willing to pay subscriptions etc. It broke those boundaries and it became generally more accepted to play MMO.
WoWs success and becoming a hit was an attribute to many factors which many other companies have yet to manage to capture in a similar way without missing some of the core components.
I'm pretty sure that's not the worst figure for a game company but I cba to check.
yea thats why it was odd, it has a small player base, but PER CAPITA it was generating the most revenue of ANY mmo, around $30/person/month.. which is quite a lot really
oh well