Albion BGer

Overall, which class makes the most competent all-round Albion BGer?

  • Paladin

    Votes: 115 35.9%
  • Friar

    Votes: 113 35.3%
  • Armsman

    Votes: 26 8.1%
  • Reaver

    Votes: 44 13.8%
  • I'd prefer not to answer.

    Votes: 22 6.9%

  • Total voters
    320

eggy

Fledgling Freddie
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Well I have a healing class, a caster and an offensive tank, so I thought I'd try things out from the defensive side; BGing reaver.

Played him yesterday in a semi-random group. Firstly I have to say; bloody great fun! However, I was just wondering on people's thoughts on the hardest/most feared Albion BG classes for the next patch.

Paladin - either shield or 2h spec; slam possible, celerity (short radius), end chant, damage add/heal chant/RR5 triple heal chant, vehement renewal possible, plate armour etc.

Friar - either rejuv or staff spec; 3 x 24% elemental resists, 25% end reduction group buff, heals (including HOT), vehement renewal possible, static tempest possible, leather (no PD), RR5 counterattack etc.

Armsman - either shield or 2h/pole hybrid spec; slam, 3% group abs, plate armour, SOB possible, "group purge", extra 10% magic resists, fury, highest hits etc.

Reaver - 50flex, 42shield spec; abs debuff aura, 2 x dd aura for interrupts, TWF, high levi damage, slam, long range dot interrupt (30s), lifetap interrupt (30s) etc.

I realise that the quality of a BGer is dependant on both player and group skill; but I'm talking generically here. Which do you least like to face? Why? Which cause your group most problems?

Mature discussion please! :cheers:
 

prOx^^

Fledgling Freddie
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Dec 13, 2004
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...... ofc u take the class that can take most damage, and that's Pala.

but ofc thats just my opinion
 

eggy

Fledgling Freddie
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prOx^^ said:
...... ofc u take the class that can take most damage, and that's Pala.

Armsmen have higher HP than paladin and higher resists.
 

Mastade

Fledgling Freddie
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Depends alot on what setup you are running, but overall, i would go for paladin as the bg'er i would "fear" the most tbh. Since its so damn hard to take out and bring "alot" of useful utility to the grp.
 

Andrilyn

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I prefer a Friar, have to say I haven't played with a BG Arms or Reaver before so can't say anything about that.
A 3rd healer (44 rej 49 enh) and red resists combined with ST and end reduction makes it well worth it and it seems to work much better than a pally in the groups I run with.

Of course next patch with the added pally love I'd say if you make a tank based group take a Pally and a caster based group should take a Friar, but then again a Pally cannot give Celerity to the tank train and BG his casters/support at the same time so dunno really...
 

Manisch Depressiv

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The game is about damage and interrupts:

1. Armsman: Stoicism & Det + Slam + group BG (dashing defense + RR5) + sick defensive abilities + sick damage.
2. Reaver: Slam + interrutps + AoE dmg to kill Zorkat pets that go through BG + Leviathan + see Random Roleplayers movie from Avalon for a proper Reaver Battlemaster group setup.
3. Paladin: Slam and no damage or damage and no slam. Gimp.
4. Friar: No slam and no damage. Gimp.

So, most of the Alb groups run with Paladins and Friars as BG'ers and I think they do wrong by reducing the damage potential of the group.
 

Ronso

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The reaver sounds fun but if youre there to play defensively and be a solid bger then would have to be a pally sadly :(
 

Infilly

Fledgling Freddie
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I did enjoy a reaver BG'ing simply because when tanks assist trained on me i just MoC'd and reaver stuck up TWF and most targets ran or died. But the bad thing about a reaver ofc is the HP.
 

eggy

Fledgling Freddie
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Levi-ing the tanks while on reaver, especially lower HP hybrids like vamps, was really effective I found. Also, as a saracen, I wasn't seen to be a BGer as such, so enemy confusion set in!

Also fulfilling other roles by interrupting the odd caster within about 1600 range and aura-DDing. Switching to assist to slam and levi when possible.
 

Kinag

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Friar.

If you have a tank train on you and you're dropping health you can pop Whirling staff and they can't do jack shit for the next couple of seconds.

Resists are valuable versus mid caster groups and you have the possibility to heal for quite decent hp.

ST shouldn't be neglected neither.

But that's my opinion, and I'm allowed to have one so don't flame me for saying something different from the rest of the FH community ^^
 

Manisch Depressiv

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eggy said:
Levi-ing the tanks while on reaver, especially lower HP hybrids like vamps, was really effective I found. Also, as a saracen, I wasn't seen to be a BGer as such, so enemy confusion set in!

Also fulfilling other roles by interrupting the odd caster within about 1600 range and aura-DDing. Switching to assist to slam and levi when possible.

Aye, and if you have a Sorc debuffing the Levi for you and an Ice Theurg nuking on top of it you have a really good support damage and interrupts.
 

xxManiacxx

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Personal view with recent changes I must say armsman with paladin on second place.

But with 1.83 I see armsman and paladin in same grp as lethal :(
 

Arethir

Fledgling Freddie
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Yes, the other chars you've mentioned has alot of nice utility, but if you want a good BODYGUARDER, go for paladin. It simply outclasses all the others in means of being able to keep himself and his target alive for aslong as possible.

If you want a 3rd healer, a twf3 for possibility to bomb, damage output, or whatever, then don't choose paladin, but if you want to have a good BG'er, you need a paladin.
 

eggy

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But why do people say paladin stays alive the longest?

Surely a 50shield arsmsan with 3.5k hits and 60% heat resist before AOM would live a lot longer?
 

Straef

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You didn't mention mercs...
I'd guess they say so because of the difference in AF, which helps against tanks, while an armsman would probably live longer against casters.
 

Nosufer

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Paladin by far, hitting them is like hitting a necro pet unbuffed, so hard to kill.
 

Manisch Depressiv

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With almost zero tank groups out there at the moment all BG'ers can sustain the same damage by just grappling the one odd tank?

An Armsman will usually have two arrogances (Malice, Eirene's), Battler, RR5, IP2 (he doesn't need to get Purge 3 due to stoicism, Purge 2 will do it), defensive shouts and at higher RR Dashing Defense and Soldier's Barricade. He has the higher HP table, better magical resists and can go 39 weapon, 42 shield, 50 parry. He has a bigger freedom of movement. In addition to that he can hit the enemy tanks back for sick damage or join the assist train when needed or just run around like Majsan being un-CC'able and slam everybody. He also provides group purge.

That being said, my fav. 1.83 tank group has a 2H Paladin and an Armsman (hybrid) in group, both Battlemasters, Armsman being main BG'er.
 

duact

Fledgling Freddie
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friar by far, with new endreduction buff you really dont need endregen and friar can do soo much for a grp, strong heals if u have 40+ rej, cl disease is also very nice but ofc other classes can get it.
 

Muylaetrix

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from my PoV as an ice wiz, best is a friar with tartaros, Nailah AND CL ice pbaoe (and ST ofc...etc), and nohing visual that can reveal his as a friar.

why ? for the cheer confusion value in the enemies who have to pick targets :p

so much fun bringing down a tank assist train who thinks `woohoo, two pieces of cloth`.
 

Nosufer

Fledgling Freddie
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eggy said:
especially lower HP hybrids like vamps

Not sure if you are aware, but vamps have very high HP, my vamp has 2900+ HP without any RA bonuses.
 

duact

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Muylaetrix said:
from my PoV as an ice wiz, best is a friar with tartaros, Nailah AND CL ice pbaoe (and ST ofc...etc), and nohing visual that can reveal his as a friar.

why ? for the cheer confusion value in the enemies who have to pick targets :p

so much fun bringing down a tank assist train who thinks `woohoo, two pieces of cloth`.

well if your enemy is totally clueless perhaps
 

Gibbo

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I'll take the person that knows how to play their class....
 

Muylaetrix

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duact said:
well if your enemy is totally clueless perhaps

in the half a second of time you have to descide targets when people go up the stairs / ladders / through the gate... it matters.
 
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Muylaetrix said:
in the half a second of time you have to descide targets when people go up the stairs / ladders / through the gate... it matters.

I don't think eggy's really after a bg'er who just wants to camp bridges 24/7..
 

Muylaetrix

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Samaroon|Terracotta said:
I don't think eggy's really after a bg'er who just wants to camp bridges 24/7..

hey there is so much more than camping bridges. Go after bridge campers and moving on, towers, keeps, zergs.

and i started my first message by clearly saying `from my PoV as ice wiz`.
 
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Muylaetrix said:
hey there is so much more than camping bridges. Go after bridge campers and moving on, towers, keeps, zergs.

and i started my first message by clearly saying `from my PoV as ice wiz`.

I'm just saying that cause you said they've only got a second to notice when climbing up a bridge/ladder/stairs etc. Kinda implies the bridge/mile gate camping shizzle ;) In open field rvr you'll notice the friar from the ice wiz a mile off
 

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