rure
Fledgling Freddie
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- Jan 22, 2004
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http://www.accmty.com/idealbb/view.asp?topicID=53134&sessionID=A1DC0D642AA94947BF7894209725255D
would you want it to happen to daoc?
would you want it to happen to daoc?
rure said:ac2 removes bbots
rure said:would you want it to happen to daoc?
Kenshee Himura said:Remove BB's...
Mythic should put buffs on a range of 3000 so grped clerics dont have that problem.
BB's are nice but are a unfair advantage to the ppl who dont have them.
rure said:http://www.accmty.com/idealbb/view.asp?topicID=53134&sessionID=A1DC0D642AA94947BF7894209725255D
would you want it to happen to daoc?
Actually I think it would be better for hibs than for Albs. Two clerics can't fully buff a FG. If a hib group has 2 druids and a bard they are already better off, but many have a warden too. Also, if you drop a cleric, half the buffs would go on the Albie group. And that is groups that run with two clerics, which not all Albs doStallion said:no way... even thou I dont play a stealther.. the buffs make the fights vs albs more fair.. 2 to 1, 3 to 1... with buffs.... possible.... without .... no. all "nerfs" in the game affecting all realms do favor the realm with the biggest population.
You know, Karam was much better at making crap like this look at least funny. You're a poor immitation.Glottis said:An unbuffed scout shooting a buffed fg member is a joke. Same with an inf PA'ing a buffed player while they themselves are unbuffed.
Mythic should implement a premium service where you can buy buffs (perma) for an additional 5 euro's a month.
Would get those cheapskates to pay also, and bitch a bit less.
Regards, Glottis
Asha said:Actually I think it would be better for hibs than for Albs. Two clerics can't fully buff a FG. If a hib group has 2 druids and a bard they are already better off, but many have a warden too. Also, if you drop a cleric, half the buffs would go on the Albie group. And that is groups that run with two clerics, which not all Albs do
This is totally not true. First of all, as I pointed out, buffers help Albs alot as we would have to either take on a third cleric or a friar, or go out w/o being totally buffed. Mids might suffer a bit too because a shamie has many important buffs and 8/20 buffs are automatically going to be end buff. That leaves 14 buffs to do all spec buffs w/o running out of con.Loxleyhood said:So many people use buffbots now the effect is nothing. Everyone could close their buffer account and things would still be the same, except we would all be saving money.
Asha said:Actually I think it would be better for hibs than for Albs. Two clerics can't fully buff a FG. If a hib group has 2 druids and a bard they are already better off, but many have a warden too. Also, if you drop a cleric, half the buffs would go on the Albie group. And that is groups that run with two clerics, which not all Albs do
I wasn't actually talking about AC2 at all as that is a completely different situation to DAoC.SethNaket said:Yes but don't forget that they're also changing how buffs work completely in AC2. They're not just "nerfing buffbots", they're making all buffs "group auras" (closest thing in DAOC would be chants I guess) with huge range so it will be much easier for any buff-class to keep all his mates buffed and ready.
Whenever you discuss removing buffbots in DAOC you have to keep in mind that the spells themselves would have to be changed for it to work. Just like how they changed shaman end regen to a completly new type of spell when they "nerfed" it. They will never (or atleast they shouldn't) take the current conc-based buff system and just put a 3000 range on it cause it will not work, so basing any arguments on that 2 clerics currently can't full buff their group is pointless. Also the way it will be in AC is that the buffs will remain about 2 minutes after the buffer is "taken out" (killed, logged, zoned, out of range). So if something similar was done in DAOC, killing the buffer wouldn't drop the buffs anyway and one cleric/shaman/druid would be able to keep his entire group buffed.
Asha said:Why wouldn't it work to change buffs to be group only and on say a 5k or 7k range? That isn't such a huge change to how the actual spell works and was intended to work imo.
did you ever consider that you're SUPPOSED to have to choose which buffs to use and not have everyone full buffed? or *gasp* get a friar?SethNaket said:Well you already mentioned one reason why it wouldn't work above, a typical alb group wouldn't be able to buff fully (only 2 clerics), a typical mid group would have to chose between spec buffs and end, etc etc.
With a new system for buffs something could be done, like 5-7k range. Even then I doubt anything will happen, simply due to the money Mythic are making due to the BB accounts.