Zagg said:Fix the LoS issues instead.
Zagg said:Hm... water is a nice option to find fights. It good to solo in when it's zergy above. Why remove it? Fix the LoS issues instead.
crispy said:Fixing is not the way of mythic!
Imo they should make it impossible to cast fire spells in water, but make cold spells root ^_^
Zede said:after playing wow, the way daoc handles swimming and entering/exiting water is just, well shite tbh.
Haha no you are way wrong m8! Sound travels WAY faster and further in water then in the air... Their range should be atleast dubbled and damage aswell...Azathrim said:Bainshees should halved their damage and range, due to sound waves stopping earlier in water.
crispy said:Fixing is not the way of mythic!
Imo they should make it impossible to cast fire spells in water, but make cold spells root ^_^
Bonehead said:Haha no you are way wrong m8! Sound travels WAY faster and further in water then in the air... Their range should be atleast dubbled and damage aswell...
Anyways, i think that is a bad idea. Remove water! Give back our OF!
Trunks said:i dont see how its gonna work tho, are they going to make it so you can't dive in nf? or you can't dive while in combat? can see quite a few problems with if there gonna do it like that
Or cast heat-based spells without boiling themselves :<Belomar said:Agreed. I just don't get how anyone can swing a weapon underwater.
Tesla Monkor said:I guess I'm the only one who actually likes the water and underwater fights.
Lethul said:just insert "event" in the northsea that managed to freeze all the waters into ice without changing the climate on land
Dracus said:Ow yea! and make it harder standing/stopping on the ice could be Teh funny >_<
/Dracus