Ouch!Straef said:Or cast heat-based spells without boiling themselves :<
Ouch!Straef said:Or cast heat-based spells without boiling themselves :<
Azathrim said:Bainshees should halved their damage and range, due to sound waves stopping earlier in water.
Shike said:Cooldown on 30s on surfacing/diving imo, would fix it.
Azathrim said:Bainshees should halved their damage and range, due to sound waves stopping earlier in water.
Shike said:as an archer I can imagine you like it, especially for escaping easy.
I love it when casters go up, down, up, down, up, down, up, down. Its lovely that you cant kill em then....
Cooldown on 30s on surfacing/diving imo, would fix it.
Golena said:Start with healers underwater,.
Succi said:that would mean you were camping underwater for a period of time = lame anyway
how about you have to heat the whole sea in order to boil yourselves? -.-Straef said:Or cast heat-based spells without boiling themselves :<
Betrayal said:Playing a bow scout, underwater fights are ok, but when peeps start to surface / dive to avoid being nuked / shoot / hit in melee sucks. And they do it on purpose especially to avoid that, not because their water breath just runed out, or who knows? :>
A small fix could be this: make all water breath effects to be available only underwater, if the person surfaces, he loses his water breath buff / potion effect. Voillas, want to stay underwater fine, want to go surface, no more speed bonus / not able to dive and stay underwater without drinking potion again (1 min timer I think?) :>