T
Tigerius
Guest
This is a slightly edited log of a spontaneous encounter between a L50 fully buffed all timers up full health full power non-rez sick RR5 Cleric and a RR4 Celt Hero, probably stat buffed, starting the fight OOE and spending most of it in combat with other targets. Cleric can cast relatively safely from the far outskirts of the combat, and in proximity to a keep. Before the log starts a single attack has been made on a Firbolg Druid followed by being engaged by and mezzing the Druid pet (at this point 80% power, mez timer down).
It is not the intention to post a whine, much rather presenting objective facts about what our situation currently looks like. How one chooses to interpret these facts is individual, forgive me if my depressed mood shines through and I come out differently.
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You examine CeltHero. He is a member of an enemy realm!!
You begin casting a Stunning Aura spell!
CeltHero attacks you with his sword!
You are hit for 115 damage.
You cast a Stunning Aura Spell!
CeltHero is stunned by a burst of air.
You begin casting a Holy Fury spell!
CeltHero is attacking you and your spell is interrupted!
You must wait 2 seconds to cast a spell!
You begin casting a Holy Fury Spell!
CeltHero attacks you with his Sword!
You are hit for 97 damage.
The wolf adult hits your arm for 16 (-8) damage!
(FirbolgDruid calls his pet on someone else here to my great fortune)
You cast a Holy Fury Spell!
You hit for 207(-107) damage!
You begin casting a Holy Fury Spell!
FirbolgDruid is attacking you and your spell is interrupted!
CeltHero attacks you with his sword!
CeltHero misses!
You enter combat mode and target MrCeltHero
CeltHero parries your attack!
You cast a Banish Evil Spell!
CeltHero resists the effect!
CeltHero attacks you with his sword!
You are hit for 99 damage.
CeltHero blocks your attack!
CeltHero attacks you with his sword!
You are hit for 96 damage.
You attack CeltHero with your mace and hit for 59 (+4) damage!
You hit CeltHero for 21 extra damage!
CeltHero attacks you with his sword!
You are hit for 87 damage.
CeltHero blocks your attack!
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Normally we could end the log here, we would keep on meleeing. I'm halfway OOP and OOE already. He would be blocking half my attacks, parrying one fourth and resist several of my DDs. Both would survive a long time and whoevers group was winning the larger fight would come and mop up. I could when mez timer resets have a single shot at mezzing him which after Determination (soon resists) barely would give a 2 digit duration, soon this timer will be 5 minutes and that window of oppertunity will close. Left then is only sprinting, provided my spells haven't eaten up all end yet. Maybe buy Tireless for a class not actively
using End is the solution?
This time around the terrain (me being very close to a border keep, not standard) favoured me and I could slowly back into it, CeltHero payed attention and broke stick and returned to the other targets outside guard range. I straight away began to cast.
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You must wait 1 seconds to cast a spell!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 207(-107) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 209 (-108) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 207 (-107) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 212 (-110) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spel!
You hit for 214 (-110) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 207 (-107) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 214 (-110) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 212 (-110) damage!
You don't have enough power to cast that!
You cast a Mystic Crystal Lore Spell!
You must wait 3 seconds to cast a spell!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 212 (-110) damage!
(Having killed the other targets he comes back for me with his friend CeltBlademaster)
CeltHero attacks you with his sword!
You are hit for 86 damage.
You enter combat mode and target CeltHero
You attack CeltHero with your mace and hit for 45 (+3) damage!
You hit CeltHero for 23 extra damage!
You cast a Banish Evil Spell!
You hit CeltHero for 67 (-35) damage!
CeltHero attacks you with his sword!
You are hit for 83 damage.
You cast a Heavenly Imagination Spell!
CeltBlademaster resists the effect!
CeltHero resists the effect!
CeltBlademaster attacks you with his sword!
You are hit for 93 damage.
CeltBlademaster attacks you with his sickle!
You are hit for 51 damage.
You are too fatigued to sprint!
(Turning tail here)
CeltHero attacks you with his sword!
You are hit for 78 damage.
CeltHero attacks you with his sword!
You are hit for 91 damage.
CeltHero attacks you with his sword!
You are hit for 70 damage.
CeltHero attacks you with his sword!
You are hit for 77 damage.
(Region) You have entered Castle Sauvage.
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I reach the safety of the keep, got around 10% power, 30% health and 0% endurance left. Still have both my instaheals and purge. Stunned, attempted mez, meleed and chain casted DDs for 30 seconds or 10 actual casts. My target has Moosed and IPed but is in spite of the above as well as being targeted by other peoples attacks still at around 80% health. In spite of being given an unusual terrain advantage AS WELL as an unusual casting oppertunity and in spite of my target being engaged by others yes even in spite of nuking my entire power bar dry, I have drastically failed in making a difference on a single target, even less so the greater conflict.
I'm RR5, have after modifications 49 in my Smiting line, using only the 2nd to best DD but enhanced by Mastery of Magery 2 (+6%). Also have 19% +15% armor in Slash resist. My target is RR4, defensively specced in some form, has 26% +3% RA +5% racial resist (I'm guessing), high resist but not unlikely high (I have as high/higher) as resists bonuses will only become more common, the resist RA is only 1p initially and several races have natural spirit resistance. On top of that it's not unlikely to see buffed, unlikely NOT to see when resist buffs go on timer instead of conc.
Oh did I mention that I'm due for a across the board, all offensive spells included, 20% damage reduction? As well as a drastic reduction in viability of my only means of shaking attackers.
I won't claim the events in the log are as things standardly look, normally I would be grouped and starting out the fight in a more central / exposed position and focus on more essential tasks than wasting power on a tank and would also much much sooner either be mezzed, continually interrupted by casters/archers or engaged in melee with no effective means of avoiding it. For the above reasons I haven't been able to so directly log or point to the issue, and while the results shouldn't suprise me having it on black and white like this both suprises and depresses me. Keep in mind that this is at the "too good, about to be nerfed" stage.
Love to hear your thoughts and comments and less so flames
RR5 L50 Cleric, longing to throw in the towel.
It is not the intention to post a whine, much rather presenting objective facts about what our situation currently looks like. How one chooses to interpret these facts is individual, forgive me if my depressed mood shines through and I come out differently.
------------------------------
You examine CeltHero. He is a member of an enemy realm!!
You begin casting a Stunning Aura spell!
CeltHero attacks you with his sword!
You are hit for 115 damage.
You cast a Stunning Aura Spell!
CeltHero is stunned by a burst of air.
You begin casting a Holy Fury spell!
CeltHero is attacking you and your spell is interrupted!
You must wait 2 seconds to cast a spell!
You begin casting a Holy Fury Spell!
CeltHero attacks you with his Sword!
You are hit for 97 damage.
The wolf adult hits your arm for 16 (-8) damage!
(FirbolgDruid calls his pet on someone else here to my great fortune)
You cast a Holy Fury Spell!
You hit for 207(-107) damage!
You begin casting a Holy Fury Spell!
FirbolgDruid is attacking you and your spell is interrupted!
CeltHero attacks you with his sword!
CeltHero misses!
You enter combat mode and target MrCeltHero
CeltHero parries your attack!
You cast a Banish Evil Spell!
CeltHero resists the effect!
CeltHero attacks you with his sword!
You are hit for 99 damage.
CeltHero blocks your attack!
CeltHero attacks you with his sword!
You are hit for 96 damage.
You attack CeltHero with your mace and hit for 59 (+4) damage!
You hit CeltHero for 21 extra damage!
CeltHero attacks you with his sword!
You are hit for 87 damage.
CeltHero blocks your attack!
----------------------------
Normally we could end the log here, we would keep on meleeing. I'm halfway OOP and OOE already. He would be blocking half my attacks, parrying one fourth and resist several of my DDs. Both would survive a long time and whoevers group was winning the larger fight would come and mop up. I could when mez timer resets have a single shot at mezzing him which after Determination (soon resists) barely would give a 2 digit duration, soon this timer will be 5 minutes and that window of oppertunity will close. Left then is only sprinting, provided my spells haven't eaten up all end yet. Maybe buy Tireless for a class not actively
using End is the solution?
This time around the terrain (me being very close to a border keep, not standard) favoured me and I could slowly back into it, CeltHero payed attention and broke stick and returned to the other targets outside guard range. I straight away began to cast.
----------------------------
You must wait 1 seconds to cast a spell!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 207(-107) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 209 (-108) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 207 (-107) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 212 (-110) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spel!
You hit for 214 (-110) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 207 (-107) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 214 (-110) damage!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 212 (-110) damage!
You don't have enough power to cast that!
You cast a Mystic Crystal Lore Spell!
You must wait 3 seconds to cast a spell!
You begin casting a Holy Fury spell!
You cast a Holy Fury Spell!
You hit for 212 (-110) damage!
(Having killed the other targets he comes back for me with his friend CeltBlademaster)
CeltHero attacks you with his sword!
You are hit for 86 damage.
You enter combat mode and target CeltHero
You attack CeltHero with your mace and hit for 45 (+3) damage!
You hit CeltHero for 23 extra damage!
You cast a Banish Evil Spell!
You hit CeltHero for 67 (-35) damage!
CeltHero attacks you with his sword!
You are hit for 83 damage.
You cast a Heavenly Imagination Spell!
CeltBlademaster resists the effect!
CeltHero resists the effect!
CeltBlademaster attacks you with his sword!
You are hit for 93 damage.
CeltBlademaster attacks you with his sickle!
You are hit for 51 damage.
You are too fatigued to sprint!
(Turning tail here)
CeltHero attacks you with his sword!
You are hit for 78 damage.
CeltHero attacks you with his sword!
You are hit for 91 damage.
CeltHero attacks you with his sword!
You are hit for 70 damage.
CeltHero attacks you with his sword!
You are hit for 77 damage.
(Region) You have entered Castle Sauvage.
-----------------------------------------
I reach the safety of the keep, got around 10% power, 30% health and 0% endurance left. Still have both my instaheals and purge. Stunned, attempted mez, meleed and chain casted DDs for 30 seconds or 10 actual casts. My target has Moosed and IPed but is in spite of the above as well as being targeted by other peoples attacks still at around 80% health. In spite of being given an unusual terrain advantage AS WELL as an unusual casting oppertunity and in spite of my target being engaged by others yes even in spite of nuking my entire power bar dry, I have drastically failed in making a difference on a single target, even less so the greater conflict.
I'm RR5, have after modifications 49 in my Smiting line, using only the 2nd to best DD but enhanced by Mastery of Magery 2 (+6%). Also have 19% +15% armor in Slash resist. My target is RR4, defensively specced in some form, has 26% +3% RA +5% racial resist (I'm guessing), high resist but not unlikely high (I have as high/higher) as resists bonuses will only become more common, the resist RA is only 1p initially and several races have natural spirit resistance. On top of that it's not unlikely to see buffed, unlikely NOT to see when resist buffs go on timer instead of conc.
Oh did I mention that I'm due for a across the board, all offensive spells included, 20% damage reduction? As well as a drastic reduction in viability of my only means of shaking attackers.
I won't claim the events in the log are as things standardly look, normally I would be grouped and starting out the fight in a more central / exposed position and focus on more essential tasks than wasting power on a tank and would also much much sooner either be mezzed, continually interrupted by casters/archers or engaged in melee with no effective means of avoiding it. For the above reasons I haven't been able to so directly log or point to the issue, and while the results shouldn't suprise me having it on black and white like this both suprises and depresses me. Keep in mind that this is at the "too good, about to be nerfed" stage.
Love to hear your thoughts and comments and less so flames
RR5 L50 Cleric, longing to throw in the towel.