4 reasons why Chanters are over powered

T

The Dragon

Guest
I have come to the conclusion especially with Camlann and recent events in RVR that Chanters are unbalanced.

1) A smaller group of chanters can massacre a force more than 5x the size of the defending one.

2) a smaller group of chanters can take a keep from a force more than 5x its size and displaying similar pbae, gtae and ae spells.

3) Their pets ignore walls i was being blasted anywhere i ran to in keep

4) Camlann a group of level 20's can kill level 40's and give level 50's a run for their money, no other class can do this.

Im not one to moan about the divine wisdom of GOA/Mythic but I would like to play a balanced game where numbers tactics mattered.

Feel free to add if you agree, maybe start a petition. Chanters dont respond you know your overpowered thats why you playing them
 
J

Jiggs

Guest
hmm in the regular servers chanters are a nice class nothing more, alb and mid have plenty of tools to take care of them: our earth gtaoe wizard for example, even just a minstrel confusing a pet is often enough.

in PvP however they are uber, but you must see that once the assasin population catches up in levels to them they will find themselves on the receiving end of the ganks.

try playing one on the regular server you will see they have their problems just like other classes.
 
T

The Dragon

Guest
I appreciate the response.

and i would not think it necessary to post this, as my usual attitude is well we just have to cope and move on.

but.........

what i have witnessed today on excal server and following playing one on Camlann and being in groups with others, they are too silly as they are.

I was with earth Gtae wizards at least one fully specced earth, and once we cast at out gtae at them their pets aggrod us and blasted us away 'through' the door. The Pets were on the otherside of the door (the ones that didnt come to engage us on melee) so hows a minstel to confuse them?

AS for PvP i have an assasin style character as soon as I attack the chanter who zips away before i can finish him, the pet is on my like a rash. Pets i might also add ignore stealth.

Easy solution to this is to have more than one attacking them etc etc. Not too fussed, but my example was of a group i was in that owned a lot of the PVP action, not much got past us or beat us. Only very overwhelming odds of much greater levels.

So even though i appreciate the response, until at least the Pets are nerfed to the same restrictions as the rest of us characters, You got one hard caster and another who can cast through walls and see through stealth, I am still convinced they need some balance attention.

<strictly speaking by the contract/agreement we all accept they are exploiting a bug in the game, and should be suspended, but I dont think its their fault, Mythic need to sort it and asap>
 
O

old.Zeikerd

Guest
What would fix the chanter:
- Fix LOS for pets (as if that is ever gonna happen)
- Reduce damage from the pets with 15-25%
- Make the pets snare or do damage (2 different pets), not both in one pet.
- Reduce the range for the pet from 1500 to 1000 or 800. (my pet has to engage in melee range, 800 is way better then 0).
- Give the pets a mana pool, like 10-20 casts orso, then they have to regain mana like any other caster. (in their spirit line)
- Give the enchanter a refresh pet manapool spell on a 5 min ti
mer.
- Give all pet classes a sprint pet insta which let the pet sprint at 150% speed for 20-30 seconds on a 5 min timer. (in the spirit line)
- Make people more able to resist chanter pets, the snare even more! (My Amber only has a 2 sec stun for CC, and that is on a mega random proc, they snare 99% of the time)

I think this will make the pets more even with the other classic pet classes in the game.
 
O

old.Charonel

Guest
er, if you had gtaoe wizzards why the hell werent they moving their gtaoe to where the underhill pet's were casting from? afterall if your using gtaoe from behind a wall you dont have to consider trying to blast the chanters, just gtoae their pet's and problem solved.

all you need to do is hit the nuker pets when they're in mid cast, from that point on their worthless and have to be released asap, nuker pet's have crap meelee, and if you interupt their casts they get bugged and no longer cast at all from that point on, believe me it's a nightmare when you spend half your power bar making and buffing one only to have to release it after the first pull because it got hit at the wrong time in pve...same applies for rvr too.

bottom line, if you have gtaoe and still got nuked to hell through the walls....go figure :)

although i agree the no LOS crap needs fixing asap, there are however, ways around it even in the current game system :)

it's a little balanced too by how one sided they are to play, they can get boring quite easily when compared to other mages, they have almost no utility whatsoever etc... they're not just an "ownzor 4ll" uber class, they have their downsides.
 
T

Treniel-

Guest
1) LoS pets - everybody admits this needs fixing
2) Pets with snare/nuke in same type of pet - most agree
3) 800+pbaoe nukes (with only 1 power relic) every 2 seconds
4) Seem (may be from uber healing) to have more HP than other casters..ie today me merc and paladin did about 3k-4k dmg on memeerf with seemingly no effect as he carried on nuking till we were dead..
5) there bloody stun range is way to long

nuff said.
 
H

Hit ^_^

Guest
probebly been said and i just missed it.
Remove their ability to hit stelthers that has restelthed.
 
F

freemem

Guest
Originally posted by Treniel-
1) LoS pets - everybody admits this needs fixing
2) Pets with snare/nuke in same type of pet - most agree
3) 800+pbaoe nukes (with only 1 power relic) every 2 seconds
4) Seem (may be from uber healing) to have more HP than other casters..ie today me merc and paladin did about 3k-4k dmg on memeerf with seemingly no effect as he carried on nuking till we were dead..
5) there bloody stun range is way to long

nuff said.

Tought id drop by and comment this :)

1. sure, fix them after u fix los by melee, i wonder the swords & shields i get hitted through keep door or keep wall, ive been shield stunned / paralyzed in middle of keep ... closed doors and attacker outside, sucks eh?
2. Would a pet be more gimped :)
3. Thihi, well criticals and real abilities have effect
4. A this is for me, good heals and first aid, never leave ligen without them mwahaha
5. Shorten the stun sure, after giving us stronger armor than old underwear

Anyway Cheers Albions, keep up the good work.
 
E

Envenom2

Guest
hm i dont think enchanters are that overpowered its only really the pet that pisses u off but as ive always said mez the pet = dead chanter havent met a chanter yet who has lived when ive mezed there pet ^^
 
A

Arnor

Guest
welcome to the anti-chanter wagon, its been rolling for quite some time
 
Y

-yoda-

Guest
i dont think chanters are so bad only thing i'd like to see nerfed is the pets and stun,,

as a theurg it is virtually impossible for me to beat a chanter 1v1 if we both see each other same time .. i have to use my /qc to mezz ,, most the time the chater pet not in radius of chanter so i either mezz one or the other,,, but if i do manage to mezz both i still die due to me wasting my /qc on mezz i then nuke the chanter 1st time ussually takin it down to 1/2 hp maybe bit higher then all chanter does is /qc stun and game over im dead. same prolly goes for any class. chanter /qc stun = dead anything ...

so nerf caster stun , and fix there pets ... they shouldnt have snare pets , they should fix the LOS and also stop them chasing through stealth . if a assasin perfs and kills a hib and then a chanter sends poet on assasin . they pet should run BACK to its owner IF the infil/sb stealths . instead cos its bugged out its ass if follows through stealth and kill assasin "or any other stealth class"
 
F

Flimgoblin

Guest
fix the pet LoS...

that'll probably sort most of it :)
 
W

-Wedge-

Guest
LMAO :clap:

GTAOE Wizards to combat Enchanters...

You know what, try (as Earth wizard) to GTAOE a bunch of Enchanters with their pets on defense... Your dead in a minute (probably less)... The pets agro you through walls and blast you and there's nothing you can do about it...

Did you read how they 'fixed' the Necromancer LOS bug? Rediculous, again they work around the problem that now still exists on Enchanter pets...

Oohwell...
 
G

Glottis_Xanadu

Guest
A chanter that /qc stuns my armsman, means that my armsman is dead... I hate that...
On the pvp server lvl 12 grey con feckers of a chanter would try to kill my lvl 36 bard. Ok, they would not succeed, but they still had the guts to try. And also most of the time they would just run about, while I was being snared, or even more annoying, hide behind some wall.... Never knew which chanter was trying to kill me, so I would kill all chanters outside TNN.
The pet is a bit too uber...
Regards, Glottis
 
B

belth

Guest
Pets ignoring LOS and ignoring restealth is working exactly as intended. Great going Mythic...
 
T

Treniel-

Guest
1. sure, fix them after u fix los by melee, i wonder the swords & shields i get hitted through keep door or keep wall, ive been shield stunned / paralyzed in middle of keep ... closed doors and attacker outside, sucks eh?
2. Would a pet be more gimped
3. Thihi, well criticals and real abilities have effect
4. A this is for me, good heals and first aid, never leave ligen without them mwahaha
5. Shorten the stun sure, after giving us stronger armor than old underwear

1. sure remove it..even though it hardly works these days gg
2. erm what? your the only realm to get a pet that does snare and ranged nukes moron...our pet has no decent offensive spells (cabalist) and certainly no snare...
3. 800dmg+ while we were attacking you? sorry but thats just totally overpowered and if u can't admit that well all hopes lost.
4. Fair enough
5. You are the only classes to get ranged stun with huge dmg output to? healers get stun sure as do minstrels but they can't kill any class in the game in 6seconds can they? and they don't have 1800(is it?) nukes either

think its you that needs to improve on your defense mate..move realms or go play pvp and you'll see how overpowered you are.
 
P

Pin

Guest
Originally posted by Treniel-

2. erm what? your the only realm to get a pet that does snare and ranged nukes moron...our pet has no decent offensive spells (cabalist) and certainly no snare...

Errrr. Ice Theurgist. Moron. (Okay, debatable to call theurg pets true 'pets', but :p )
 
T

The Dragon

Guest
I think we all agree on the pet thing, what are we gonna do about it?

Petition mythic until they listen to us?

tbh tho Keep Farming is my main gripe, fair enough they can do it to us, i notice alot of the top hibernians in RPs are only where they are because of this. Hell if it worked the other way around I would be up there with them =) but unfortunately it doesnt.

Hibernians hole up in a Lords room = Dead force of albions/mids any size

Albions/mids hole up in a Lords room = Dead force of albions/mids any size

see where I am coming from. I admit maybe I havent been on a succussful keep farming force, or maybe I have only ever met a lot of chanters on the otherside. What do you think?
 
T

Tyka

Guest
Listen, all you fecking noobs that whine about Enchanter pets LOS, you might want to think twice.

Instead of complaining to mythic to fix ench pets, you might want to tell them to fix MOBS, in general, because all kind of mobs got no LOS, not only enchanters pet, theurg pets, cabby pet etc etc.

Btw when memeerf hits you for 800 dmg per 2 secs while you are hitting it, he is using a ra that costs 14 points and can be used every 30 (thirty) minutes, and on top of that, only works 15 (fifteen) seconds. in that short amount of time you lame albs have time to stun/hit/nuke/mez him or whatever, but of course you can't figure this out.
 
A

Aussie-

Guest
Tyka play vs Enchanters
those pets STAY alive (they dont die like theur pets)
and they nuke for 160 dmg (32heat resist/20 Energy dunno what type of dmg they are)
tell me 1 Alb pet that does something like that.
according to camlann stats the enchanter is most played char (2000+) says enough how much 'skill' you need to play an enchanter
 
T

Tyka

Guest
I could say the same to you about cabalist pets and sorc pets that nuke me in lords room once i aggroed them :)

It's mobs in general, can't do anything about it, just try to avoid them i guess til it gets fixed.
 
A

Aussie-

Guest
eh? nukes on cabalist and sorcer pets?
i'm playing DAOC, you?
 
T

Tyka

Guest
isolationist sorceress, isolationist wizard, isolationist etc, if you ever would be defending your own keeps you would definetly know about this.
 
O

old.Second

Guest
Originally posted by Pin


Errrr. Ice Theurgist. Moron. (Okay, debatable to call theurg pets true 'pets', but :p )

problem 1: theurg pets cant see trough stealth basicaly because caster cant see trough stealth.

problem 2: pets live for 30 secs and then dies. so a mezzed pet is a dead pet.=)

problem 3: a chanter got a pet that nukes and snares tanks attacking him, a theurg dont start casting pets when a tank attacks him=) he qc mezz and leggs it.
 
A

Aussie-

Guest
Originally posted by Tyka
isolationist sorceress, isolationist wizard, isolationist etc, if you ever would be defending your own keeps you would definetly know about this.

O thanks, we have casting pets somewhere in Pennine
we don't even pass then when we go defend our relic
we don't even have them in Emain
bet you've had alot problems with them .
 
W

-Wedge-

Guest
There's no way you can compare a theurgist pet with an Enchanter pet... Theurgist pets hits every 4 seconds for 100 damage (Ice damage I might add)... That can be CC-killed...

Sorc pets could do the same as Enchanter pets, if you find the right pet (although I do think a lot of mobs DO have a mana-pool, test this with a casting pet, after a while they'll go melee instead of cast)... But kill the sorc, and it'll have to get a new pet (instead of cast it)...

I totally agree, LoS should be fixed all across the board (E.g. for mobs too)... But it would generate more problems for Mythic and thats why it'll never happen... (keep guards that cant move through the doors, archers at keeps cant shoot you, list goes on)

Enchanter pets, are overpowered...

(And anyone DUMB enough to stand next to a castered PBAoE'ing with an RA that costs 14 points, should deserve to die in a few seconds)
 
J

Jiggs

Guest
well duh wedge 1 earth wiz gtaoe 4 enchanters is leik stupido in the extreme

imo the most essential thing for albs trying to take a keep is 3+ matter cabalists.
 
W

-Wedge-

Guest
Have you seen more then 1 yet then Jiggs? (at 1 time in emain)

1 Enchanter will already interrupt the Earth wizard enough and annoy it and may be even kill it...

Cant say its balanced though...
 
F

freemem

Guest
Originally posted by Treniel-


1. sure remove it..even though it hardly works these days gg
2. erm what? your the only realm to get a pet that does snare and ranged nukes moron...our pet has no decent offensive spells (cabalist) and certainly no snare...
3. 800dmg+ while we were attacking you? sorry but thats just totally overpowered and if u can't admit that well all hopes lost.
4. Fair enough
5. You are the only classes to get ranged stun with huge dmg output to? healers get stun sure as do minstrels but they can't kill any class in the game in 6seconds can they? and they don't have 1800(is it?) nukes either

think its you that needs to improve on your defense mate..move realms or go play pvp and you'll see how overpowered you are.

Moron? mmh, i c i can play this, now i call u a cunt, ok?

3. depends on criticals and resists and your level (figured u dont know that by your style) now listen, there is a realm ability called Mastery Of Consentration = MOC 15 sec castime every 30 mins (14 realm points) wtf u think i was doing? requires aug auc level 3

5. 1500 radius stun, all dd's 1500 radius
 
F

freemem

Guest
Originally posted by Aussie-
Tyka play vs Enchanters
those pets STAY alive (they dont die like theur pets)
and they nuke for 160 dmg (32heat resist/20 Energy dunno what type of dmg they are)
tell me 1 Alb pet that does something like that.
according to camlann stats the enchanter is most played char (2000+) says enough how much 'skill' you need to play an enchanter

Who cares what classes are played on camlann?

Classes played on servers (by camelot-seer):
1 Cleric 3888
2 Paladin 3453
3 Armsman 3223
4 Thane 2794
5 Hero 2699
6 Skald 2543
7 Healer 2467
8 Wizard 2381
9 Druid 2306
10 Bard 2073
11 Eldritch 2056
12 Warden 2023
13 Runemaster 1967
14 Shadowblade 1887
15 Theurgist 1843
16 Warrior 1825
17 Berserker 1682
18 Enchanter 1628

By your logic, ppl with less skills are nr. 1 on that list, and enchanters are nr. 18

Imho, the stats what class is played (specially on pvp server) does not compare the skills, right?

oh oh i just had to edit and add this:
how much "skill" player needs to press hide button, and shoot enchanter down with 2 arrows? errm ? :clap: (or 1 shot rezzsick ench sitting down by DL door hih, it was funny do)
 

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