scorge said:its a sad day for DAOC if teh only use for friars is buff bots![]()
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Calmin said:Funny thing is the good alb groups nearly always welcome Friars to their 8man group yet theres not many of us around.
I will be slapping any friarbots i see, we're not scummy clerics and deserve better treatment than that!
pip said:When rr11 coming alb to roll 1 friarboypip
censi said:lol oli, if I didnt see you running back to your bot ten minutes to topup your 6 pack I would agree with what you just said....
this is more powerful than SOM with 25% proc rate. So use som for SL instead or take it out of template. Zero point in having it if this buff lasts one hour ffs.
SethNaket said:The obvious difference is that the proc will be up all the time instead of 10 minutes at a time. The less obvious difference is that those with friar bots can remake their template to use some high util cloak instead of SoM so you might be fighting someone with 5% more resist to your damage, 100 more hits or XX more whatever.
Andrilyn said:Think positive, atleast Friars will have a function then.
Gamah said:already started leveling my friar bot <3
Henrock said:Givf 1 hour HoT for mentas then!1![]()
uron said:ur just a BG bot![]()
som doesnt stack with cleric def proctrycorn said:afaik if u use a yel 1 it stack's with som atleast the heal proc from cleric does
Andrilyn said:Think positive, atleast Friars will have a function then.
Puppet said:Yeah lol. I would get a red mana-HoT then and be totally invincible 1vs1. Hell, 2vs1 with red-resists and PD. 3vs1 with Battler /use2 should be a cake![]()
Oboy said:lol u play the most op stealther in the game (atleast at rr7+), u should easy take out 2 other rr5+ stealthers at the same with all iwinabilities up and up to 3 below rr5 stealthers. With hot5 it should just be totaly god mod.
Puppet said:Glad you got no clue wtf ur talking about huhMost enemy stealthers have a wide-variety of ways of countering my 'I-win'-tools. Yeah JoeTheRogfiltrator doesnt, and dies (painless, I promise!), but a well-twinked equal~ish RR enemy stealther has a fair chance, if they atleast have some common sense in regarding what to use against me.
Oboy said:then ur gimp or have holes in ur temlate, hitting a ranger who has wh and som up, acces to sidestun (7 long sec), purge2(for poisons, ok can always reapply), ip2, caped meleeresists and 20+ in rest, high pd and aom + bbresists, fz, is like hitting a brickwall with a fork, at the same time getting hit back for 200+, plus offhand dmg.
Wonder who has no clue or is biased as hell at the same time QQing "im not op, honest, dont nerf me"
Oboy said:a ranger who has wh and som up
Oboy said:acces to sidestun (7 long sec)
Oboy said:purge2(for poisons, ok can always reapply)
Oboy said:ip2, high pd and fz,
Oboy said:then ur gimp or have holes in ur temlate
hitting a ranger who has wh and som up
acces to sidestun (7 long sec)
, purge2(for poisons, ok can always reapply)
, ip2, caped meleeresists and 20+ in rest, high pd and aom + bbresists, fz, is like hitting a brickwall with a fork, at the same time getting hit back for 200+, plus offhand dmg.
Wonder who has no clue or is biased as hell at the same time QQing "im not op, honest, dont nerf me"
Puppet said:Basically you're dumping all abilities on 1 person, who dies then be utter useless next enemy you fight. Trick to playing a ranger aint outdumping anyone, its just using enough abilities to hopefully win. And even with dumping everything on 1 person, a Warguard equal-RR mincer with tricks can still beat me. Gosh, such an OP stealther. Oh, and ofcourse any decent tank worth his salt will beat a ranger into the ground on same RR. Then we have casters.. well not going into them, shall we ?
Puppet said:Yeah lol. I would get a red mana-HoT then and be totally invincible 1vs1.
Oboy said:first of i said rangers are the most op stealther so i dont care about tanks and casters.
second ofc u have to divide abilites between fights etc and this goes for an assasin to,
but i find it very funy when i dump all abilities(not many iwinbuttons but anyway) i have against a ranger in a fight including getting pa-chain and still loose.
Its also funny getting hit for 230+ mainhand against a rr4 ranger (was a celt) with caped resist (26+2 racial) having red bb shileds on.
And most funny is it how u try to defend the opness of a class who i loose 8/10 fights against and those i dont loose the ranger kites away as they cant stand to loose.
Yes rangers tend to flee when they are about to loose including u. U have an assasin yourself and its not funny when u miraceles get a pachain away on a archer and find out it did 2-300 in dmg just because of wh :/
scorge said:its a sad day for DAOC
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Was a sad day for DAOC when they let american children decide the fate of the game ;x
censi said:not really dude. If you think these buff changes were anything other than completly retarded then you are a bit clueles daoc wise.
like they said they put them in to redice DT, and basically didnt even consider that it completly spins solo RVR dynamics on its head.
If they are interested in solo dymanics they should also start look at some of these BS rr5 abilities to.