1.83c: Healer, Savage, Wizard and Paladin love!

Chimaira

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Im curious about something

currently it feels like wizards sending their bolts and proceed to finish with dd if the target doesnt die.
would it be more effiscient to use a dd first now and then the bolts you think?
 
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Pretarded

Guest
Well, aint it better to start off at bolt range, while u send out ZE bolts target would be in DD range if its aproaching?
 

Maeloch

Part of the furniture
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Chimaira said:
currently it feels like wizards sending their bolts and proceed to finish with dd if the target doesnt die.
would it be more effiscient to use a dd first now and then the bolts you think?
Apart from longer range on bolts, delay on the bolts hitting means u can queue up a DD behind em which hits around same time and gives big frontloaded damage. (also iirc from void spec on eld DD puts target in combat and makes bolts miss.)
 

[NO]Magmatic

Fledgling Freddie
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Chimaira said:
Im curious about something

currently it feels like wizards sending their bolts and proceed to finish with dd if the target doesnt die.
would it be more effiscient to use a dd first now and then the bolts you think?

Putting a target in combat using dd's makes you risk the bolt missing.

I'm a bit puzzled why people are so against a bit more dmg on a wizard. I think a few dont realize how it works.

First of all, its nuke-debuff, which means the debuff is a secondary effect which is applied *after* the damage. So if its the first time a wizard nukes that target, the damage is not higher then normal.

Secondly, its a resist debuff, resist debuffs only debuff for half their value if their target is not buffed. So if you do not have heat-resists up, you will *not* be debuffed for 15% but rather for 7 or 8. And again, only applied *after* the first nuke.

Now I know why they added utility to the wizard, however I feel they shouldnt have done so in any other way then damage. If anything, the wizard class has always been said to be the damage dealer, not the utility man. Adding utility ruins the class a bit I'd say, rather then fixing it. The gimpy nearsight didnt add anything to the class really.

Will this 'fix' wizards, I'm not so sure, I still feel they need to bring something in the form of damage to the group or the chances of them being selected over cabalist/sorc team is slim. In some ways I actually feel the 15% isnt enough.

Oohwell, we'll see what happens, I play on Classic now and there's like 2 or 3 wizards I ever see out in RvR, and their part of a 'guild zerg' (e.g. 2-3 fg on /stick).
 

Zebolt

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Moaning Myrtle said:
I did answer the question, just not the way you wanted.
No you didn't, the answer to my question is either yes or no. Quite easy actually..
 

Zebolt

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Chimaira said:
Im curious about something

currently it feels like wizards sending their bolts and proceed to finish with dd if the target doesnt die.
would it be more effiscient to use a dd first now and then the bolts you think?
I don't think that is gonna be more effective. As Maeloch pointed out the delay on bolts are amazing, making it nearly impossible for a healer to heal when you hit 2 bolts and a dd within 2 seconds.
 

Azathrim

Fledgling Freddie
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Actually, if you have good cast speed and the correct range, you can even hit the first DD before the second bolt hits. :)
 

anioal

Fledgling Freddie
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Shike said:
bleh blah blih..

I have a fully TOAd wiz..

and still, adding 15% debuff on a 219DD is madness..

If I want debuffs for him I ask my pal to play his bodysorc and debuff and that works just fine, its a balanced combo, to get great damageoutput via someone elses debuffs..

Adding autodebuffs to a heavy nuke is unbalanced on any nuker, doesnt matter which one and it also removes the element of cooperation to get solid heavy damageoutput for casters. It also makes some speccs and actually toons obsolete.

Sorc debuff wiz, caba debuff sorc, chanter debuff menta and eld, eld debuff bain and ani, runie debuff SMs and rms etc.. these combos are actually quite balanced since it is 2 momentums and also require casters to pay attention and at least assist each others and teamplay.

219DD with 15% debuff with 10% passive piercing, you dont see the mistake here?

Wizards needed more utility... thats what the class always have been lacking.

repped
 

Killswitch

FH is my second home
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Mythic said:
GENERAL WORLD NOTES

- Winners of the latest haiku contest have had their winning works memorialized in-game at the following NPCs: Matennon in Tir na Nog, Kuldebar in Camelot City, and Hrodvitnir in Jordheim. Again, congratulations to our winners!

THEY STOLE MY IDEA!!!!!!!
 

Muylaetrix

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Azathrim said:
As the experienced and well versed player you are, you probably also know that the debuff/nuke is 175 delve and 3.0 cast speed?

yes, and ice has a 171 delve 3.0 sec cast time debuff DD used to debuff a baseline 179 DD...

yes, fire got the best deal by far.

note that at this moment ice no longer has a spell in specline ice above level 48.

i wonder how many pbaoe casters albion will have left in rvr after 1.83 goes live.

wizards got a great boost in general, while holding true to their archetype of all damage and (little or ) no utility. earth spec offers a large range of damage dealing options and decent damage, fire is maybe the number one single target damage dealer now... i guess you`ll see more wizards in rvr now, but none of them will be ice spec.
 

Jobbegea

Loyal Freddie
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why making/boosting chars that are able to do fkloads of damage in a very short time.... wizards need util ffs not more damage.
 

Andrilyn

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Muylaetrix said:
i wonder how many pbaoe casters albion will have left in rvr after 1.83 goes live.

There are still PBAE casters left in Albion? :eek7:
I thought PBAE died with the comming of ToA / NF.
 

Moaning Myrtle

Fledgling Freddie
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Jobbegea said:
why making/boosting chars that are able to do fkloads of damage in a very short time.... wizards need util ffs not more damage.

LOLLLOLOLLLOOOOL - Says the RR9 Zerker :)
 

Robin the Brave

One of Freddy's beloved
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liloe said:
What's the point in champs having a self s/c buff then? I think it should stack with the druid s/c buff so that champs can get 500str, that would be nice.

Unshearable spec 75 Str _and_ Con and still doesnt need to double spec for LW.

Now Paladins gain 55 base Str buff _if_ they spec 50 chants and if they wanted to do similar damage to a champ they would need to spec 50 2hand.. which would leave 28 points in slash that only needs rr13 to neutralize the double speccing variance

A Celt Champion has 30 more Str at lvl 50 than a Briton Paladin.

Yes obviously classes are different but how can you compare this buff to champs.
 

Puppet

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SkarIronfist said:
If the wizard was going to bump the rm out of the mid group, then all the arguments would be valid. What should be asked is ... whats going to added to the runemaster. Such really he is the caster most in need of love in Mid.

But who will often get into a group, because of their utility. So if the Runemaster is going to get equivlanet love, then this will be good for midgard.

Runemaster suffers more or less the same faith as menta and wizard: They aren't really 'bad casters' just the other casters in the realm are better. Spiritmaster has far better survivability (intercepting pet, but also their nuke is lifetap with 90% hp return, which helps in survivability) and Bonedancer/WL.. well fits another role then RM in most groups I would say.

The list goes on and on really, lots of classes who are underplayed arent that bad, just that there are better options available in each realm. Why play armsman if there are better options available, same goes for VW/Vampiir/Thane/Valk and Im sure you can think of more classes.

The real problem comes when some of those classes get massive boosts, which dont actually help them to get in groups, but potentially do overpower them in 1vs1 situation. Good examples for that are the magic-resist boost heavy-tanks got. It didnt give them a much more wanted spot in groups, but its quite OP in 1vs1 against certain classes.
 

Nate

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wl's will never fit in to a group tbh, they've been destroyed. and u wouldnt really take one over any other caster in mid. i'd like to see pet spam added to mid tbh, it's so beyond a joke that we don't have it.
 

Bugz

Fledgling Freddie
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Nate said:
wl's will never fit in to a group tbh, they've been destroyed. and u wouldnt really take one over any other caster in mid. i'd like to see pet spam added to mid tbh, it's so beyond a joke that we don't have it.

Thanes have it don't they?
 

Muylaetrix

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>>why making/boosting chars that are able to do fkloads of damage in a very short time.... wizards need util ffs not more damage.

cause wizards are about damage and damage only... superb patch where they boosted wizards but didn`t change the archetype.

shame ice didn`t get close to the love that fire and earth got.
 

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