1.83c: Healer, Savage, Wizard and Paladin love!

Azathrim

Fledgling Freddie
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Dec 31, 2003
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===================================

Dark Age of Camelot
Test Version 1.83c Release Notes
Class Changes and Art Revamps
April 6, 2006

===================================


NEW THINGS AND BUG FIXES

- Players will no longer lose their quickbars if they fail to zone properly and get reset to a safe spot.

- Mousewheel support has been added to the Training window.

- The Hero's two-handed Champion Sword now rests higher on the character's back.

- Multiple target styles will now play the correct style animation, rather than the generic attack animation.

- (Pendragon Only) Players may once again click on the center of a Stormlord storm in order to target it.

- (Pendragon Only) Terrain adjustments have been made for the Rilan (Albion), Brisworthy (Albion) and Holmestrand (Midgard) housing zones.

- (Pendragon only) Additional changes have been made to Leirvik to fix a number of issues and address feedback given for that Battleground.



CLASS CHANGES AND FIXES


Bonedancer

- New weapon art has been created solely for the various fossil and commander pets.

- The two top tiers of commander pets have new, unique helm art.


Enchanter

- Twinkling Arms, Glossed Arms, Shining Arms, Shimmering Arms, Glowing Arms, Glittering Arms, Brilliant Arms and Splendorous Arms are now a group cast buff at all levels. Dazzling Arms and Radiant Arms have been removed from Enchantments.


Healing Classes - General

- Raise Fallen, Lesser Reconstitution, and Reception from Valhalla now grant 10% Endurance upon Resurrection.

- Reincarnate, Reconstitution, and Welcome from Valhalla now grant 25% Endurance upon Resurrection.

- Resurrection, Greater Reconstitution, and Remigration from Valhalla now grant 50% Endurance upon Resurrection.

- Call from Valhalla now grants 35% Power and 65% Health upon Resurrection.


Paladin

- A new Self only Strength buff has been granted to Paladins in their Chant line in the following manner:

3: Righteous Strength +17 Strength, 20 minute duration, 3 power
7: Righteous Potency +20 Strength, 20 minute duration, 6 power
14: Righteous Power +26 Strength, 20 minute duration, 11 power
20: Virtuous Strength +31 Strength, 20 minute duration, 16 power
30: Virtuous Potency +39 Strength, 20 minute duration, 25 power
41: Virtuous Power +47 Strength, 20 minute duration, 33 power
50: Virtuous Might +55 Strength, 20 minute duration, 43 power


Savage

- Savages now gain Prevent Flight at level 24.


Wizard

- Dusted Vision and Encrusted vision have a 10% Matter debuff which lasts for 60 seconds.

- Mire Vision and Soil vision have a 15% Matter debuff which lasts for 60 seconds.

- Minor Searing Wind, Lesser Searing Wind, Searing Wind and Minor Searing Gust now have a 15% debuff component.

- Searing Gust, Minor Searing Wave, Searing Wave and Searing Blast now have a 20% debuff component.

- Greater Sheet of Lava now has a 150 Radius.

- Sheet of Magma now has a 250 Radius.

- Greater Sheet of Magma now has a 350 Radius.

- Trembling Earth, Quaking Earth and Buckling Earth have been moved to the Liquification line and renamed to Chains of Frost, Chains of Ice, and Chains of Permafrost. The level at which Chains of Ice is granted is now spec 33 instead of spec 32 (Quaking Earth's prior spec level).

- Lesser Ensnaring Haze, Greater Ensnaring Haze, Potent Ensnaring Haze, Minor Entangling Haze, Entangling Haze, Greater Entangling Haze and Potent Entangling Haze have been moved to the Calefaction line and renamed to Lesser Ensnaring Earth, Greater Ensnaring Earth, Potent Ensnaring Earth, Minor Entangling Earth, Entangling Earth, Greater Entangling Earth and Potent Entangling Earth. The spec level at which these are attainable has been adjusted in the following manner:

3: Lesser Ensnaring Earth
13: Greater Ensnaring Earth
21: Potent Ensnaring Earth
26: Minor Entangling Earth
32: Entangling Earth
42: Greater Entangling Earth
50: Potent Entangling Earth

- Minor Ensnaring Haze and Ensnaring Haze have been removed.

- Minor Combustion, Lesser Combustion, Combustion, Greater Combustion, Major Combustion, Minor Conflagration, and Lesser Conflagration now have a 10% Heat Debuff which lasts for 20 seconds.

- Conflagration, Greater Conflagration and Major Conflagration now have a 15% Heat debuff which lasts for 20 seconds.



GENERAL WORLD NOTES

- Winners of the latest haiku contest have had their winning works memorialized in-game at the following NPCs: Matennon in Tir na Nog, Kuldebar in Camelot City, and Hrodvitnir in Jordheim. Again, congratulations to our winners!

- New pets have been added as Trifecta rewards.



CAMELOT CLASSIC WORLD NOTES


General Notes

- Additional higher level tinderboxes have been added to humanoid loot tables of all level ranges in the Classic zones.

- (Midgard) Two new horse routes were added: Mularn to Ft. Veldon, and Ft. Veldon to Mularn.


Quest Notes - Albion

- Players on step 6 of the Rest for the Dead epic will now be redirected to the correct NPC if they go to the incorrect Guild leader.


Monster Notes - Midgard

- (Pendragon only) The monsters added to the underwater areas in Midgard have loot tables now.


Monster Notes - Hibernia

- The majority of the low level Dergan mobs in the Mag Mell area have had their aggro radius decreased.

- Sentinel Thomas should be locatable by using the /where command now.


Dungeon Notes - General

- The aggression radius of the Realm guards within the Demons' Breach dungeons has been increased.



SHROUDED ISLES WORLD NOTES


Monster Notes - Hibernia

- Grounded a 'writhing mass' monster that was roaming through the air.

- Modified the Galladoria mob Easmarach's path when in panic mode so it should no longer end up below the water.



TRIALS OF ATLANTIS WORLD NOTES


Quest Notes - General

- A problem was fixed that prohibited some players accumulating the 20 setian ears for the Proof of Integrity quest.


Item Notes - General

- All quests concerning artifact activation and encounter credit have been reviewed to ensure that the levels of these quests are consistent with the actual levels of each artifact.


Encounter Notes - Oceanus

- The generators with the 'Melos weapon master' and 'Melos guardsman' mobs have been modified so that these mobs will spawn more frequently.



CATACOMBS WORLD NOTES


Quest Notes - Midgard

- Players stuck on step 2 of the Lomira's Brother quest will now be able to find Thevgen to complete the quest.


Instanced Adventuring Notes - General

- A number of the task dungeons available with the 'long corridors' option have been rebuilt to make them more 'caster-friendly'. This means that the layout will have changed from what some may remember and the monsters will have been moved accordingly to match these new layouts. The dungeon sets for each realm are as follows: Albion - "The Funerary Hall", Midgard - "The Gossamer Grotto", and Hibernia - "The Accursed Caves".



DARKNESS RISING WORLD NOTES


General Notes

- Fixed a distance discrepency between Crom Cruiach, Utgard-Lok and Azazel. Crom Cruiach has been fixed and now all three can be attacked in melee from the same distance.


Quest Notes - Albion

- Players who were not receiving quest credit for defending Sergeant Connelly in the Race to Kings Crossing quest should now receive credit appropriately.

- Players who were not receiving credit for defeating the demonic version of Keeper Anataeus in the Dark Development quest should now receive credit appropriately.


Quest Notes - Midgard

- Players who were not receiving quest credit for defending Sergeant Malagin in the Race to Hagg Dalur quest should now receive credit appropriately.

- Players who were not receiving quest credit for defeating the demonic version of Keeper Iraeda in the Dark Development quest should now receive credit appropriately.


Quest Notes - Hibernia

- Players who were not receiving quest credit for defending Captain Fearghus in the Race to Clocha Liatha quest should now receive credit appropriately.

- Players who were not receiving credit for defeating the demonic version of Keeper Garran in the Dark Development quest should now receive credit appropriately.



NEW FRONTIERS WORLD NOTES


General Notes

- The mini-map for Leirvik has been updated.

- We have modified the mechanism that moves players from the primary border keeps if they remain in the area for too long. If a player now leaves the general area around the primary border keep, the new mechanism will reset the proper timers. The timers will then restart properly when the player returns to the primary border keep later. This will solve the issue of a player returning to a primary border keep and being moved sooner than expected.

- Caradawc has finally made the trip to the New Frontiers to join his ravenclan brethren.



FOUNDATIONS WORLD NOTES


General Notes

- (Classic servers) All Apprentice Taxidermists that accepted Barracuda Remains have been removed.
 

CstasY

Fledgling Freddie
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Paladin spell doesnt stack with buffs, right?
 

Azathrim

Fledgling Freddie
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I would certainly not hope so Cstasy, but that would be highly strange if it did. :)
 

Agrigo

Can't get enough of FH
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Gif more Valk love tbh :( WS buff would r0x ! :p
Nice fuzz for paladin's but if it dosn't stack with cleric buffs then its a tad useless :S
 

Azathrim

Fledgling Freddie
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Messages
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- Minor Combustion, Lesser Combustion, Combustion, Greater Combustion, Major Combustion, Minor Conflagration, and Lesser Conflagration now have a 10% Heat Debuff which lasts for 20 seconds.

- Conflagration, Greater Conflagration and Major Conflagration now have a 15% Heat debuff which lasts for 20 seconds.

Ugh... 15% debuff on a 219 delve spec nuke?

Bloody hell!
 

Succi

Fledgling Freddie
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NEW THINGS AND BUG FIXES

- Players will no longer lose their quickbars if they fail to zone properly and get reset to a safe spot.



best part of patch !
 

Joor

Can't get enough of FH
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Dec 24, 2003
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Azathrim said:
Ugh... 15% debuff on a 219 delve spec nuke?

Bloody hell!

Yes abit over the top there..whine inc on vnboard imo :)
 

Mabs

J Peasemould Gruntfuttock
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xxManiacxx said:
erm no valk and no valewalker stuff....


notes said:
- Call from Valhalla now grants 35% Power and 65% Health upon Resurrection.

thats the Odins Will spec valk rez :p
 

Darzil

Fledgling Freddie
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CstasY said:
Paladin spell doesnt stack with buffs, right?

What is odd is the level 50 one is +55 str, and the limit on base str buffs is 50. How does that work ?

Darzil
 

Trunks

Loyal Freddie
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Mar 8, 2004
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gogo alb love patches........................no, really....
 

noblok

Part of the furniture
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Darzil said:
What is odd is the level 50 one is +55 str, and the limit on base str buffs is 50. How does that work ?

Darzil
It's 62 since a certain patch. They raised the old caps with 25% (62 and 93) to make higher aug spec more usefull after ToA (25% buff bonus made red specs obsolete).

Unless if you meant that since it's in a specced line it'll be multiplied with 1.25 anyway and thus go over the cap :).

Could it be that because you have to spec for it the cap would be 93? No idea really, guess we'll have to wait :).
 

Alme

Fledgling Freddie
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- (Midgard) Two new horse routes were added: Mularn to Ft. Veldon, and Ft. Veldon to Mularn.

mid always gets the OPed shit :x
 

Nate

FH is my second home
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WiZe^ said:
and wth is flight?

prevent flight? i think thats a 25% chance to proc a snare anytime something like that
 

Flimgoblin

It's my birthday today!
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some fundamental mangling of spell lines though - they actually moved ice spells to earth and vice versa. They've said before they'd not do that. as it was too time consuming...

Maybe this is a sign of things to come?
 

Shike

Can't get enough of FH
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that wizardchange is quite insane to make on a heavy specnuker.. but.. nobody said Mythic have a clue I guess :<

15% autodebuff on a 219DD is the thing I'm talking about.. thats just idiocy. If they give same thing to runies 219DD and elds 209DD then im just gonna laugh my ass off :D

No point at all in running enchanters then, just get 2 elds instead. QQ!
 

Naffets

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Ckiller said:
try playin a wizz before u complain tbh

You mean like aurores does? Yeah i imagine it must be fucking awful to nuke for ~800+ against 40% resists.

Maybe they'll break 1k after the patch, will be perfectly balanced then, because apparently they suck now?
 

Levin

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About time wizards get some special love. And yes, they did kind of suck before. :fluffle:
 

Maeloch

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Wizzie full reworking indicates they might finally look mentalism when they get round to ments...

Otherwise, those wizzie changes are quite nasty. Still albs ran without elemental resists for long time, most hibs/mid casters dished out the kinda damage wizzies will be doing with debuff component.
 

Varna

Fledgling Freddie
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Naffets said:
You mean like aurores does? Yeah i imagine it must be fucking awful to nuke for ~800+ against 40% resists.

Maybe they'll break 1k after the patch, will be perfectly balanced then, because apparently they suck now?

Yeah - Like every wizz out the box hits that hard, I mean being RR11 has nothing todo with it. I bet you a cablaist will do that kind of damage at the same RR, WP5 MOM5, Red Spirit debuff etc, and bring even more utility to a group. Yes, the debuff is alittle over the top, but considering the stats of burst DPS the game is today, it's not surprising, and this is something wizzies needed along time ago anyway. this won't change wizards effectiveness in groups, what they need is utility, they already have high DPS - thats the whole point of being a frontloading class such a wizards.
 

scarloc

Fledgling Freddie
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compared to runies and elds they definately did. Maybe too op now since they got semifixed with bad nearsight.
 

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