1.70 O : New Battlegrounds Without Realmpoints Cap!

Thegreatest

Fledgling Freddie
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New patch notes for Pendragon.



===================================


Dark Age of Camelot

Test Version 1.70o Release Notes

May 19, 2004


===================================



NEW THINGS AND BUG FIXES


- Facilitate Painworking (the Necromancer quickcast spell) now works identically to other list casters' Quickcast ability. Previously it had a very small chance of failure when fighting higher level opponents.



NEW FRONTIERS NOTES


- (Pendragon Only) All realm abilities have been cleared and the points for them refunded. Please see your class trainer to repurchase your realm abilities.

- (Pendragon Only) Bounty point costs associated with keep and tower upgrade/ownership have now been reinstated. It will now also cost gold, bounty points, or guild bounty points to purchase items off of hookpoints. Please note that tower and keep bounty costs are currently incorrect and will be adjusted in a later version.

- (Pendragon Only) All keeps and towers will be reset to level 1, unclaimed status, and original realm ownership.

- Guilds that own keeps will now get the old realm point award of 1000*keep difficulty per hour (on PvP servers, this is the 1000+1000*number of relics owned).

- Pets will now be teleported through doors with their owners.

- It will no longer be possible for realm enemies to attack players on the high speed transport boats.

- Players will no longer be able to teleport when dying from a duel. The realmwar map will no longer appear on a duel death.


Battlegrounds

- The new battlegrounds, with the exception of Proving Grounds and The Lions Den, are now ready for testing on Pendragon. Players can now use the portal ceremonies at the border keeps in their home realm to port into the battlegrounds using the Battleground Medallion of Passage. The names and level ranges of the battlegrounds are as follows:

1 - 4 Proving Grounds
5 - 9 The Lions Den
10 - 14 The Hills of Claret
15 - 19 Killaloe
20 - 24 Thidranki
25 - 29 Braemar
30 - 34 Wilton
35 - 39 Molvik
40 - 44 Leirvik

- The new battlegrounds do not have realm point caps.


- We have set the /level command to 14 to facilitate testing in the Battlegrounds. We will raise this level as testing proceeds to match each battleground in succession.


Realm Ability Changes and Fixes

- Necromancer pet-casted realm abilities now delve correctly and scale properly depending on the amount purchased by the Necromancer.

- The Necromancer pet-casted First Aid realm ability now heals for the correct amount specified.

- Animist bombers and Necromancer pets now derive the benefit from their owner's Mastery of Magery realm ability.

- Hit points now correctly recalculate when doing a realm ability respec. Resistance bonuses now correctly recalculate and report when lowering or raising, when purchasing or respecing realm abilities.

- Volley now fires the correct number of arrows and reports the number of shots remaining in the volley when firing. Volley will now also report when completed.

- Targets which are under the cover of a roof can no longer be hit by Volley.

- Volley's announcement now correctly reflects the archer's gender.

- Purge I now has the correct 5 second delay instead of 10 seconds upon use.

- Thornweed Field now correctly lasts the specified duration for its purchased realm ability level.


Siege Changes

- Siege equipment now releases its ownership when the current owner logs out.

- Bags will no longer be created when siege weapons are fired.

- Siege ammo will no longer "splash" on keep pieces - it must hit them directly.


Tradeskill Updates

- (Pendragon Only) The Diminutive Siege Apparatus recipes will no longer check Armorcrafting where inappropriate.

- (Pendragon Only) The cost of the swing harness when purchased from an NPC vendor is now correct.

- (Pendragon Only) Hibernia Spellcrafting - The Diminutive Siege Ballista now requires a ferrite ballista trigger, instead of iron.


Monsters

- The Nightshade trainer, Ethalind, and the Champion trainer, Adroameth, in the town in Cruachon Gorge are now dressed in the correct guild track armor.


Item Notes

- The Crocodile Tear Ring, the Shield of Khaos, and the Maddening Scalar Gloves will now earn experience from any kills in the new frontier zones as well as from killing enemy players.

- The Guard of Valor will now earn experience in the new frontier dungeon zones as well as from killing enemy players.



CAMELOT CLASSIC WORLD NOTES


Capital Cities

- Please be aware that the capital cities are currently undergoing a slight "renovation" with the merchants. A lot of the familiar merchants are gone and have been replaced with static NPCs who now have combined stores on them. When some of these NPCs greet players, their talk may be incorrect. This is a known issue and is currently being adjusted.


New Class Gifts

- We have added new class gifts to the game (in addition to the ones currently given out at level 5). These will be given by the class trainers in each realm's capital city, as well as the class trainers in Caer Gothwaite, the Grove of Domnann, and Aegir's Landing.

- There are four new gifts for each class. The gifts are given based on the character's level.

- The first new gift will be given to characters level 10 to 14. The second will be given to characters level 15 to 19, the third to characters level 20 to 24, and the fourth to characters level 25 to 35.

- Please note that these class gifts are given out one time only. Once you receive one, you will not be able to get another gift for that level range, even if you lose or destroy the item.


Item Notes

- (Albion) Faded Boots now have the correct studded icon in place of the leather icon.



TRIALS OF ATLANTIS WORLD NOTES


Oceanus Encounters

- As a part of the Eirene's Hauberk artifact encounter, Linos will remain up at his current location for a full day after spawning.


Item Notes

- (Albion and Hibernia) The Breath of the Wind instruments now have a more fitting particle effect.

- (Albion) Hermes Golden Sleeves can now be dyed with enamels.

Will save some people from re-rolling all the time, altho there is still the problem that you'll gain xp from killing enemies :)

ps not sure if this will stay this way or if it's only for testing purpose (no realmpoint cap) but the new added battlegrounds for lvl 35-39 and 40-44 are a nice additon. 1. It will stop the noobs that go rvr'ing at lvl 39-40 and 2. It will be a better training and experience for the lvl 50 rvr as your class will be closer to 50 :)
 

living

Fledgling Freddie
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1 - 4 Proving Grounds.... HAHAHAHAHA.. i remember making jokes about battlegrounds for this level!!
 

Shanaia

Fledgling Freddie
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emma said:
i r so gonna pwn loads with my level 4 Viking rahhhhhh.

omg imagine all the cool kiddies having level 4 chars in their sigs :p
 

living

Fledgling Freddie
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i got a feeling necros will do pretty well at lvl 4 compared to others :>
 

frogster

Fledgling Freddie
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Chilly said:
cool, but imagine a rr5 lvl 24 inf.


Well, assuming the cap of 4rps per solo kill at lvl 24 stays....

RR5 = 513,500/4 = 128,375 solo kills

So, lets be generous and say 1 kill per 5 mins /played. It would take them about 445 days /played. Not very likely tbh :p
 

Kami

Can't get enough of FH
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living said:
i got a feeling necros will do pretty well at lvl 4 compared to others :>
They won't be necros yet... :p
 

Thegreatest

Fledgling Freddie
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It isn't even possible as you'll also gain xp from killing enemy's so you'll just lvl out of thidranki ;)

On the other side, RR4 infil at lvl 44 can be possible...

but yea lvl 1-4 battlegrounds would be really funny haha everyone getting a full capped sc suit and a lvl 4 seer as a buffbot :p
 

Rulke

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They increased the XP gain in RvR as well, so I imagine you'll level out of BGs, unless you chain suicide or something ofc
 

Mabs

J Peasemould Gruntfuttock
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Kami said:
They won't be necros yet... :p

disciples (necro beginning class) has the pet....


<cant wait to see the first BBed + SCd in all black armour lvl 4 tard>

:clap:
 

Yussef

Fledgling Freddie
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Tested the level 40-44 BG out, basically a water zone with a few shitty islands everywhere.
 

Yussef

Fledgling Freddie
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40-44 MPK =

Frontiers_27
 

Wai

Fledgling Freddie
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1-4 bg's.... i can hear the cry of lgm sc'ers now as they're asked to do full oc jobs on lowest materials humanly possible.

anyhow time to pm one of em in advanced ;)
 

Archeon

Fledgling Freddie
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I think the no RP cap is a bad idea, I could live with an increased RP cap - but one of the things I like about thid is that you don't run into any of the active RA's. That said the new system does cost more... and I suppose you don't exactly gain Teh Uber XP.

Still, who knows? Like the 40-44 idea. I can get my Runie some more RP's (assuming I havn't gotten him to 50 by then :D)
 

old.Whoodoo

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Hopefully it will see more life in the BGs, should be a great laff seeing the old zones like Gotar filling with /level 4 chars wondering round with boats in their pockets.

Nice necro nerfs there, if it wasnt bad enough our armour degrades faster than a cream cake in the summer sun, now we have 10 times the chance not to qc, charming.
 

yaruar

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would be interested to see how empty most of these are bearing in mind only thrid and caledonia have anyone in them these days.
 

Coren

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Hmm one of the best things about the bg is the turnover of characters, so not sure about the cap thing...will be hilarious to see loads of level 4 acolytes outside apk though, and lvl 4 fighters stumbling around with ub3r gl0wy weps.

My group setup:

Fighter
Fighter
Fighter
Fighter
Fighter
Acolyte
Acolyte
Elementalist [could poss leave at atk and use another Fighter]

Could have a disciple too in fact, for leet snare CC.

Taking signups now.
 

Chilly

Balls of steel
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elementalists get a root dont they?

fighters are so flavour of the month :(
 

SigvartH

Fledgling Freddie
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Coren said:
Hmm one of the best things about the bg is the turnover of characters, so not sure about the cap thing...will be hilarious to see loads of level 4 acolytes outside apk though, and lvl 4 fighters stumbling around with ub3r gl0wy weps.

My group setup:

Fighter
Fighter
Fighter
Fighter
Fighter
Acolyte
Acolyte
Elementalist [could poss leave at atk and use another Fighter]

Could have a disciple too in fact, for leet snare CC.

Taking signups now.

He He bg 1-4 will be like World War 1
 

Twae kwondo

Fledgling Freddie
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...........

read patch notes carefully people, it says no RP cap in "NEW" battlegrounds, new ones being 35 39 and 40 44 BGs
 

Asty

Fledgling Freddie
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imagine a fight between 3fg fighters and 3fg vikings, would be so cool tbh :p
 

Vladamir

FH is my second home
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The newbie section will be flooded with 'Level 4 <insert base class here> spec and template please :eek6:
 

Flimgoblin

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old.Whoodoo said:
Nice necro nerfs there, if it wasnt bad enough our armour degrades faster than a cream cake in the summer sun, now we have 10 times the chance not to qc, charming.

it was a fix - that's the reason FP occasionally just didn't work (even when you made sure the queue was empty)
 

Jpeg[LOD]

Fledgling Freddie
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Archeon said:
I think the no RP cap is a bad idea, I could live with an increased RP cap - but one of the things I like about thid is that you don't run into any of the active RA's. That said the new system does cost more... and I suppose you don't exactly gain Teh Uber XP.

Still, who knows? Like the 40-44 idea. I can get my Runie some more RP's (assuming I havn't gotten him to 50 by then :D)


i disagree no cap on bg's are good..... by time frontiers is here . you will need ML's / artifacts to compete on a semi serious lvl..... and by that time there will not be any large scale ML raids .... how many ml3/ml4+ raids u think will be happening come frontiers? my guess is VRY rare.... hence people will struggle to pass ml2-3+ .......

and also you got those people who havent got the time/patience to exp to 50 .... and thus enjoy the bg's and play exsclusivly in them .. hence bg no cap is a good thing imho.
 

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