O
old.m0000
Guest
all i can say is
ABOUT BLOODY TIME!
ABOUT BLOODY TIME!
Originally posted by old.m0000
still weakest hitters of any class that can spec melee
Originally posted by ab_fluid
minstrel climbing walls, gonna be funny they go in AE mez, then infs can get free pick of who the kill :/.
k, get some real armour, then try again.Originally posted by Exiled
maybe if you run around unbuffed sometimes we can see this, meh lvl 50 champ gets hit for about 300, that aint weak
Originally posted by Exiled
maybe if you run around unbuffed sometimes we can see this, meh lvl 50 champ gets hit for about 300, that aint weak
Originally posted by old.Niljindil
lol? get a clue!
Its spelled b.a.r.d and w.a.r.d.e.n!
Originally posted by Exiled
maybe if you run around unbuffed sometimes we can see this, meh lvl 50 champ gets hit for about 300, that aint weak
Originally posted by old.m0000
only becuase they dont spec it...
my statement still stands
Originally posted by Envenom2
i hit for around 300 per style atm buffed take away the resist -50+ when resists kick in and im hitting for 200
Originally posted by old.Niljindil
hahahaha, m00 got pwned!
Originally posted by ab_fluid
minstrel climbing walls, gonna be funny they go in AE mez, then infs can get free pick of who the kill :/.
Originally posted by Envenom2
i hit for around 300 per style atm buffed take away the resist -50+ when resists kick in and im hitting for 200
Originally posted by old.LandShark
And the ablative chant imho is a stupid idea. It always absorbs the same amount of hp per hit, right? So, Wuren 3-shots you with his spear and you gain 3* 20 or 30 hp, depending on what the chant is. Don't have any real numbers yet. But then you fight an SB, who 14-shots you but every single mainhand and offhand hit loses 20dmg... so the chant saves you hundreds of hp in the one fight. Shrug. seems stupid to me... useless against big hitters and nerf-worthy against small-but-fast hitters.
Originally posted by Pin
Yup, that's going to be nice on a 5 second cast time, mezz lasting 15 seconds and redcon guards and archers interrupting the cast.
Originally posted by old.Niljindil
No it doesnt, most wardens spec 39 or 44 weapon, at least they did before respec, go ask them.
Your statement is a pile of crap thank you very much.
Originally posted by Pin
No, it works the same as ablative aura, and is on a pulse. So basically, it will absorb 50% of damage from a hit, up to a maximum of 60 (I believe it's 60) hits per pulse.
So, if a spearo hits you 3 times in 3 pulses for 400 a time, it would absorb 180 damage (you would be hit for 340 each hit). If a SB hits you 15 times in 3 pulses for 80 a time, it would absorb 180 damage (the first 2 hits after the pulse would be for 40 and 60, then 80 for the rest).
Originally posted by Xandax
I'm sure you have been at enough keep takes to notice how often red con archers are standing near climb spots -
Oh yeah - they are already killed.
Archers on walls are one of the first things that get removed at keep attacks - so I really doubt, no matter how upgraded the keep is, they can keep interupting people on the wall when dead.
Originally posted by Pin
When you climb a wall and unstealth, it's the archers in the lord tower which aggro on you, and their range covers almost the whole of the perimeter wall. Plus they don't lose aggro on you even if you go away, restealth and come back, they'll keep you targetted until they aggro someone else.