majik said:Strafing can help.
Also if you are attacking a sojourner char, stick to them so the fz won't work.
Kaap said:I think FZ should be nerfed to the point that LA users would /grin and smite clerics would rofl.
Timer should be nerfed any way but what sucks most is the /assist train when you're zephyred. They should make you imune if you're zephyred.
Group purge, insta ae mezz, grapple MA, grapple some other tank. nuke nuke, make FH pwn thread.Mirt said:A good tactic I've seen mid tank groups use:
1) AoE mez
2) /assist MA and zephyr
3) Tanks get 10s of free back styles (i.e. bearing some miracle: it's dead jim!)
Obviously this takes a deal of co-ordination, but a mid group can do this 4x in a row.
Props to the groups who pull this off, however it's *very* frustrating to be on the recieving end of.
Jox said:Stand inside, or almost inside your enemy and you will be 100% safe.
Use crippling; pa, cd, switch weapons, sprint inside his avatar, restick and the worthless scout will be back on the pad in no time.
Mirt said:Personally I beleive zephyr should be like grapple, the person zephyred can't be melee'd. It would still be an excellent counter to a BGer or pretty much anyone who needs to be taken out of the picture for a few seconds (MoC spread healer for example).