yay FZ nerf

Thornar

Fledgling Freddie
Joined
Apr 12, 2004
Messages
367
Panthera said:
I wouldnt say that hunters/rangers are that defenceless...they hit harder than a zerker in melee....
LOL I've never duelled a hunter that outdamaged me (zerk) in melee.

Not that I've met every hunter around though, but still, the thought is funny.

And if they do... Berserkers can go retire once and for all.
 

Jeriraa

Fledgling Freddie
Joined
Feb 17, 2004
Messages
948
Thornar said:
LOL I've never duelled a hunter that outdamaged me (zerk) in melee... And if they do... Berserkers can go retire once and for all.
Made me giggle. /fluffles all teddies

Edit: If I had to adjust FZ I would make it resistable and purgable but not mess with its timer. Maybe have duration affected by resists aswell (but not by determination - still think that determination is crap). With all the other op'd stuff out there it is a valuable selfdefense tool.
 

Mrkill

Loyal Freddie
Joined
May 7, 2004
Messages
38
Panthera said:
I wouldnt say that hunters/rangers are that defenceless...they hit harder than a zerker in melee.... met Kipu the other day 1 vs 1 and got totally owned by him, hitting me for 400+ dmg a hit in melee... still I like fighting archers and other stealthers and good play by Kipu :clap: there also...what bothered me is the high dmg output in melee by the archer classes...I thought they where ment for ranged attacks and dmg and not to be tank classes...

I might be wrong but aint the sb/ns/infil supposed to be the one doing immense dmg in short time due to their proffession as an assassin and the range attackers scout/hunter/ranger have their main dmg output in their arrows..?


indeed archers are op right now
 

Jeriraa

Fledgling Freddie
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Feb 17, 2004
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948
Mrkill said:
indeed archers are op right now
Any TOA'd caster has multiple times the damageoutput per second of any archer. Archers are a fun class to play at keeps but that would go for any class with a ranged attack. The only thing thats fucked atm is the volley issue.
 

Mrkill

Loyal Freddie
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May 7, 2004
Messages
38
Jeriraa said:
Any TOA'd caster has multiple times the damageoutput per second of any archer. Archers are a fun class to play at keeps but that would go for any class with a ranged attack. The only thing thats fucked atm is the volley issue.

yes i know this
and i agree about the volly thing
but what have caster damage output have to do in a fz nerf thread
 

Andrilyn

Can't get enough of FH
Joined
Feb 1, 2004
Messages
1,965
Very glad at this change, eventhough it will probably still mean you can abuse FZ very much (dragging people through doors, through zonewalls etc) but it will happen way less.
And Puppet you say FZ only matters in 1vs1? bet you never seen a Mid group with 4+ FZ'ers then groupchat is like:
FZ'ed
FZ'ed... again
FZ'ed... lol

To me they should just completly remove the Sojourner line and replace it with some skills which don't allow you to grab artifacts then port away (SoM and Staff of the Gods but will probably be much more) and use the bugged and so overpowered FZ (can't purge it can't do anything against it = imbalanced).
 

Panthera

Fledgling Freddie
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Jul 1, 2004
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38
Jeriraa said:
Judging a class by an individual? Did you check Kipus RR? Do you know Kipus gear or spec? Kipu is optimized towards melee fights, equipped with ML10 weapons afaik and quite not an average archer.

Yes I know Kipu´s RR, I am not that low myself either, this is not against Kipu in general, Kipu is a very good player and I like facing him eventhou I almost loose every time...the high dmg output still applies to other archers also...
 

xxManiacxx

Can't get enough of FH
Joined
Jan 25, 2004
Messages
3,042
Hunter is the "melee archer" thats why they run around with shortest range and fastest bows. They got 2-h weapons instead
 

Borvo

Fledgling Freddie
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Jan 31, 2004
Messages
176
Bubble said:
Nah i guess the MoS working better for archers than assasins wasn't enough, the 39% extra melee resists from physical Defence and the 80% insta heal from IP still not good enough for you? How about the fact 90% of archers are defending keeps, and can see a assasin miles away, unstealth him with 1 shot and watch the 40 other defenders total him.

But i agree
Dragonfang is OP
u got no clue do u...for those ra u need to be rr10l9.. but guess ur right archers should be balanced when they are rr10l9. amagad archers pwn at keep defense...we clearly need a nerf...maybe make bow 100range? and btw fyi pd do not help vs leg weap so why go high pd...total waste of point when people go leg weap for more dmg. and u got access to aom to twoll
 

Bowie

Fledgling Freddie
Joined
Jul 29, 2004
Messages
300
Wazkyr said:
this nerf is needed and about time, and i dont think its a to big nerf, its a very good ablity in small battles. Imo they should make it purgable to

Total agrea, can even remove it for all i care :)
 

Fafnir

Resident Freddy
Joined
Dec 22, 2003
Messages
3,024
I pity thoose two scouts who needed FZ to try and kill a lvl24 hunter, and still failed after FZ was finished.
 

Mojo

Fledgling Freddie
Joined
Feb 27, 2004
Messages
1,940
Chimaira said:
Fucking great. Tho who will be ingame in europe by 1.73? =P

Everyone who doesn't QQ and Quit the game when mythic does an update?
 

Boomeruk

Fledgling Freddie
Joined
Dec 23, 2003
Messages
523
Mojo said:
Everyone who doesn't QQ and Quit the game when mythic does an update?

mythic doesent do an "update" though...

mythic takes a nerfbat the size of fucking china and renders most overpowerd chars and abilities near usless, and totally ignores orther huge imbalance issues because they know they will just loose silly amounts of players if they were to ever nerf infis, or mincers (of) hell, even chanters with there own dmg type debuff is still frikking insaine!

ie, LA. zerkers, needed a nerf, yes, but oh look, sb's and zerks totally screwed
savages: needed something done with the quadhitting for insaine dmg etc, i know, we'll make there self buffs suicide buttons, remove there insta taunt, lower there overall dps yay, no more savages!

mythic dont give a shit about you, or your char, or how much time you've put into trying to get that char to a level to compete... its glaringly obvious.
 

Puppet

Part of the furniture
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Dec 24, 2003
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3,232
Panthera said:
what bothered me is the high dmg output in melee by the archer classes...I thought they where ment for ranged attacks and dmg and not to be tank classes...

Neither are assassins tho. Assassins should be crap in melee and dont stand a chance when they land PA/BS etc. But look at the infiltrator with 50 DW / 50 weapon spec; totally orientated about 'straight up melee'.. Well; archers can spec like that too.

I might be wrong but aint the sb/ns/infil supposed to be the one doing immense dmg in short time due to their proffession as an assassin and the range attackers scout/hunter/ranger have their main dmg output in their arrows..?

Depends on spec; atleast be consistent and do realise that with the same logic I could say that infils should do poo dmg when they failed PA/BS because thats their main dmg output ?

Loads of assassins spec like a light-tank, and think thats fine, however when archers spec melee the questions arise? Talking about double standards.
 

Lokir

Fledgling Freddie
Joined
Jan 19, 2004
Messages
95
I have a hunter low rr and still i can see that FZ is a win button..

A win button every 15 min aint bad is it?
 

Puppet

Part of the furniture
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3,232
cog said:
Only lifebane hits over 100 and thats with 30 RSPs invested in Viper3. Speccing for modified 50 and 30 RSPs is not an inconsiderable amount of specialisation for damage that can be reduced quite easily with TEM and AoM, which are fairly common.

Coglen be reasonable; the way how the envenom-line works on assassins AND your 2.2x/2.5x spec-points means most decent high RR assassins have lifebane. You say speccing for modified 50 isnt inconsiderable? Well lets take a RR7 infiltrator; with 33+17 envenom spends 560 of the total 3146 spec-points he has as level 50. In other words: 17.8% of his spec-points. Add the fact he doesnt have to have +11 envenom in his SC-template; he can switch out some cloth with +envenom; apply poison and it still goes off (!!).

You say 30 RP's is alot; and I agree; however :

a) You can reapply it; purging is therefore not an option
b) Its still better bang for the buck then the 1+3+6+10+14 = 34 points for PD5 which you can avoid by simply using any legendary weapon on me.
c) Assassins get a ML-path with a passive ability that if the poison is resisted it will reapply automatically (!)

Essence Flare is on a far longer timer and requires a higher ML than FZ, and its situational use is much different (practically useless in 1v1 but better in group fights).

I never said FZ isnt overpowered on 2 mins; it is. But 15 mins is, imo, an insult to everyone being a Sojourner. Basically in NF the useful things in it are

a) Waterbreathing. Can easily take a bottle tho; 20 charges is fine; and the money in RvR is enough to pay for it

b) Merchant. Yes cool; however u can buy arrow/poison merchants in keeps now for 10g.. Which also has other items then the Ancient Transmuter

c) Forceful Zephyr.. nuff said; tho gets nerfed to 15 mins timer...

d) Phaseshift. For a short time u cannot attack me; and I cannot attack you. Long recast; takes 50% endurance; only useful to get into keeps basically.

Now thats my reward for getting ML10 Sojourner. Basically with FZ on a 15 mins timer Sojourner is the worst line out there; and gives me *NOTHING* useful in most of my fights.
 

Zapsi

Fledgling Freddie
Joined
Jan 23, 2004
Messages
425
Sad for skalds imo, healers still and will allways get groups skalds are allready having a hard time.
 

Brolundar

One of Freddy's beloved
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Feb 9, 2004
Messages
255
FZ for an archer is ok I think, FZ for a healer ...

But there are lots of other, more important in my opinion, issues to deal with.
- Why AE-Desease still has no imunity timer?
- Why the 10th AE-Root is still interrupting me?
- Why GOA cannot deal with the permanent lag spikes?
 

Demrog

Fledgling Freddie
Joined
Feb 24, 2004
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50
Boomeruk said:
looking forward to an empty server? oO

must be fun being able to do all the pve you ever dreamed of xD


People still play Ultima Online and everyone said that would die when DAoC came out. Sure I stopped playing... eventually, but by that time my account was almost 5 years old.

DAoC will keep going with or without WoW.
 

Boomeruk

Fledgling Freddie
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Demrog said:
People still play Ultima Online and everyone said that would die when DAoC came out. Sure I stopped playing... eventually, but by that time my account was almost 5 years old.

DAoC will keep going with or without WoW.

im not talking about daoc, im sure its playerbase will be fine as a whole after wow eu hits retail, im talking about prydwen mate. remembering pre-nf when we'd roam at primetime and still hardly find stuff to kill, when the nf fun for newbs wears off, and the pve'ers get back to pveing again, with the HUGE nf zones and /who all gives 30 matches on prydwen, whatchgonnado?

;o
 

Derric

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Dec 22, 2003
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1,377
Oldfaravid said:
Oh sorry you have a job and various other commitments so you dont have the time to get ML8, well then you are dead. The problem with MLs is that it takes to large groups to do it.. Sure I´ve had alot of playtime in daoc but its random hours a few hours here a few hours there. Being able to exactly play 1-2 hours on the exact date of a ML is just silly. Make em all doable with 1fg no more that perhaps should make people have the mls necessary to compete with all the hardcore players..

I got a job and actually do stuff every now and then, doesn't stop me from having 2 ML10 chars with full ToA SC.
Most MLs are doable with a fg.
It's not the game's fault you can't be arsed to going to a raid.
Basically, if you want something you have to actually put in some work to get it instead of expecting to get everything for free because you're lazy.
 

Dorac

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Dec 23, 2003
Messages
94
Puppet said:
Same 15% a pre-nerf savage quadded etc?

Its not 15%; dont care what the delve says or the herald; its waaay higher then 15%. To me it felt more like 'reapplies till it sticks'
I've had it stay on my weapon 3 times in a row, true. But i've also had it not stay a single time for 3-4 fights in a row. Like all other random numbers in this game - messed up.
 

Mojo

Fledgling Freddie
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Feb 27, 2004
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1,940
Boomeruk said:
mythic doesent do an "update" though...

mythic takes a nerfbat the size of fucking china and renders most overpowerd chars and abilities near usless, and totally ignores orther huge imbalance issues because they know they will just loose silly amounts of players if they were to ever nerf infis, or mincers (of) hell, even chanters with there own dmg type debuff is still frikking insaine!


Update, nerf, call it what you will, doesn't change the fact the most people will live with, it deal with it and get on with it.

On the other hand some people will QQ, whine, bitch, moan, threaten to leave the game (but won't).

So you know its gong to be nerfed so anyone who has an issue with it should leave now. (but they won't, even with this much notice some dumb twat will still whine and act surprised 3 months from now when it goes live in EU)

Like all the post nerf tank whines? like wtf? they had X months notice and still they act surprsied like wtf ? And all these ranger whines wtf is that all about?

Like who didn't see that coming? after god knows how many weeks and posts worth of info we got.
 

Corran

Part of the furniture
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Dec 23, 2003
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6,180
fz is a stupid ability full stop.

puppet, you whine you dont stand a chance against assassin's. What class stands a chance against a archer that FZ everyone that gets close? Fights with casters = FZ hit hit hit dead caster. FZ on merc goes hit ranger couple times, FZ, full of arrows cant ip dead. hmmm.

it deserves to be on a 15minute timer, though i would of settled for 10 minutes yes. Most Iwin buttons are on 15minute timer now anyways so all is equal.

Besides, you can abuse this for about 6months-12months easy enough if you still playing so you bee rr10+ by then with all the free rp it providing.
 

Araudry

Fledgling Freddie
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Dec 30, 2003
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1,346
Puppet said:
Neither are assassins tho. Assassins should be crap in melee and dont stand a chance when they land PA/BS etc. But look at the infiltrator with 50 DW / 50 weapon spec; totally orientated about 'straight up melee'.. Well; archers can spec like that too.
haha always funny to read all ur bs cant believe how u come on forum with ur retarded clueless comments
and about the rest i m still rolling haha
 

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