G
Gordonax
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- #61
Originally posted by old.Wildfire
Do you even know what the term pre-rendered means?
Pre-rendered would imply that a screenshot has been specifically set up and posed on a far more graphically powerful computer than your average user. It would imply that more advanced rendering techniques are shown in the screenshot than will be found in the final game, and that the screenshot has been post-production edited to improve the graphics.
None of which apply to any WoW screenshots that have been labelled as in-game or "gameplay".
Please have a clue before using buzz-words.
Oh and MMORPGs aren't much different from balancing strategy games when it comes down to it. The number of variables may be different but they're all built from the same basic principles. As long as you keep track of those principles (something mythic never did with DAoC [think CC types/distributions/counters between realms]) you're in the green.
I understand perfectly well what pre-rendered means: I work with graphics, and I've been involved in 3D design myself. I've also worked with games companies, and know exactly what they mean by "in game" shots for pre-production games. For example, it doesn't mean that it's using the same game engine that will be available in the final game; it doesn't reflect any real conditions that players will actually find themselves in; and it certainly doesn't mean that no retouching of the image has taken place. It's fairly common practice to use a 3D engine, set up a very limited shot, use an obscenely powerful computer, and still claim it's "in game". To all intents and purposed, it's pre-rendered: it bares little to no relationship to a real in-game experience.
In other words, it doesn't mean you'll actually see anything like that in the final game. What's more, I know from talking to people in the industry how often "in game" has actually been a outright lie: often enough that I take any claims of shots being "in game" with a pinch of salt. It is, in fact, a claim that's been abused so much by game companies that it's become meaningless.
You're right that the difference between MMORPG's and other games is the numer of variables, and that, of course, is the problem. Increase the number of variables, and the complexity of the game increases exponentially. And that's what makes it so difficult to balance an mmorpg.
I'm not saying that WoW won't be great: it might be. However, assuming that it will be great on the basis of a few images and what Blizzard has done with other (non-mmorpg) games is wishful thinking at best.