Would you like to have Old thidranki back?

New or Old Thidranki?


  • Total voters
    175

Shenysh

Banned
Joined
Mar 16, 2006
Messages
146
Or are you pleased with the new one?

I sure do miss those looonglasting battles on apk hill/rivershore by CK :( lasted for hours! :(:(
New thidranki is just crap with stealthers and bd's :(
 

Tallen

Fledgling Freddie
Joined
Mar 2, 2004
Messages
3,357
Shenysh said:
Or are you pleased with the new one?

I sure do miss those looonglasting battles on apk hill/rivershore by CK :( lasted for hours! :(:(
New thidranki is just crap with stealthers and bd's :(

To be honest there is very little difference except the keep is a bit more interesting to fight in and defend and in the newer layout you have a little bit more room to roam.

The main difference is you get a lot less players nowadays in thid which may account for lack of zerg fights you describe.

Stealthers and BD's will be in thid regardless of the layout, you can't blame "new" thid for that.

Personally I like it, the old thid was fun, but it was getting old and tired and the new one is slightly more of a challenge to take the ck.
 

Arumos

Fledgling Freddie
Joined
May 26, 2004
Messages
1,311
Am i the only one that liked the old thid ck?

i like the current layout of thid and the only thing i would like back from old thidranki is the keep itself. Just enjoyed defending old thid a lot more than i do the new.

However, the bridges we have in thid now are a lot better than the old ones :>
 

Shenysh

Banned
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Mar 16, 2006
Messages
146
old thid ck was actually defendable, new ck you have fg duudes catapulting 10 holes in the wall and smash up the keep, then camp on the battlements with animists and runemasters and warlocks and bainshees etc, and you gotta wait for them to come onto the roof to actaully be able to fight them :/ way to spread out for my liking :) but I guess thats just me.. :)
new bridges attracts way to many stealthers imo =/ should be stealth nodes on bridges :p
 

noblok

Part of the furniture
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Jan 2, 2005
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1,371
Arumos said:
Am i the only one that liked the old thid ck?

i like the current layout of thid and the only thing i would like back from old thidranki is the keep itself. Just enjoyed defending old thid a lot more than i do the new.

However, the bridges we have in thid now are a lot better than the old ones :>
Old ck model was way better than the current one. The courtyardfights were a lot more enjoyable. Running along the ramparts while casting people down there and still having the option to get in the inner keep rocked :).

The limited amount of siege weapons was more enjoyable than the massive amount there are at the moment.

The old bridges were better than the current one as well. The current ones promote bridge camping, because they're too close to the actual ck. Trebuchets placed on the bridge shouldn't be able to hit the keep, in my opinion.

I also think that the new layout brought out more Hibs. In OF I could camp hpk for an evening and see nobody, this isn't the case in the NF Thid.

In short: old ck model, bridges further away from the ck and less siegeweapons :).
 

Devilseye

Fledgling Freddie
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Feb 3, 2004
Messages
850
noblok said:
Old ck model was way better than the current one. The courtyardfights were a lot more enjoyable. Running along the ramparts while casting people down there and still having the option to get in the inner keep rocked :).

The limited amount of siege weapons was more enjoyable than the massive amount there are at the moment.

The old bridges were better than the current one as well. The current ones promote bridge camping, because they're too close to the actual ck. Trebuchets placed on the bridge shouldn't be able to hit the keep, in my opinion.

I also think that the new layout brought out more Hibs. In OF I could camp hpk for an evening and see nobody, this isn't the case in the NF Thid.

In short: old ck model, bridges further away from the ck and less siegeweapons :).

bridges should idd be further away.. so anoying to constantly engage the scout/hunter npcs with hero :p
 

bottler

Fledgling Freddie
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Mar 6, 2004
Messages
299
noblok said:
Old ck model was way better than the current one. The courtyardfights were a lot more enjoyable. Running along the ramparts while casting people down there and still having the option to get in the inner keep rocked :).

The limited amount of siege weapons was more enjoyable than the massive amount there are at the moment.

The old bridges were better than the current one as well. The current ones promote bridge camping, because they're too close to the actual ck. Trebuchets placed on the bridge shouldn't be able to hit the keep, in my opinion.

I also think that the new layout brought out more Hibs. In OF I could camp hpk for an evening and see nobody, this isn't the case in the NF Thid.

In short: old ck model, bridges further away from the ck and less siegeweapons :).

Gotta agree

Was so uber fun when defending ck. I allways had a pb for door when that happens and it was uber fun :D
 

Toffie

Fledgling Freddie
Joined
Sep 13, 2005
Messages
251
I don't care about the keep, I miss the action. We need more people in thidranki :(
 

Siesta

Fledgling Freddie
Joined
Jul 23, 2005
Messages
133
Arumos said:
Am i the only one that liked the old thid ck?

i like the current layout of thid and the only thing i would like back from old thidranki is the keep itself. Just enjoyed defending old thid a lot more than i do the new.

However, the bridges we have in thid now are a lot better than the old ones :>

I agree with that tbh. The old keep was great :) I prefer the new bridges to the old ones though.
 

Speedr

Fledgling Freddie
Joined
Apr 8, 2004
Messages
320
I liked the old thidranki alright, but Abermenai fortehwin... so fun hiding behind that hill looking towards the front of the keep, hoping some wiz wouldn't bolt me ^-^

My vote for old thid.
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Langer !

Speedr said:
I liked the old thidranki alright, but Abermenai fortehwin... so fun hiding behind that hill looking towards the front of the keep, hoping some wiz wouldn't bolt me ^-^

My vote for old thid.

Hey spanner , how many people did u mace during the Parade today ? <3
 

Lecathar

Fledgling Freddie
Joined
Dec 29, 2004
Messages
299
Tallen said:
To be honest there is very little difference except the keep is a bit more interesting to fight in and defend and in the newer layout you have a little bit more room to roam.

The main difference is you get a lot less players nowadays in thid which may account for lack of zerg fights you describe.

Stealthers and BD's will be in thid regardless of the layout, you can't blame "new" thid for that.

Personally I like it, the old thid was fun, but it was getting old and tired and the new one is slightly more of a challenge to take the ck.
Only less ppl due 2 classic server I think
 

Arabnisse

Fledgling Freddie
Joined
Jan 9, 2005
Messages
45
Man I've been waiting for this thread! Bridges, terrain, ck, weapons, I sure do miss everything about old fashioned Thidranki. Might be just because I remember it from my first free month of playing, but sure there was something to it I just can't put my finger on...... Right! How many times haven't you camped APK just to shout: DOORS!!!!!!!! to all your buddies in thid after hours of waiting? Bring back old Thid asap, or make an alternative one.
 

Speedr

Fledgling Freddie
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Apr 8, 2004
Messages
320
Punishment said:
Hey spanner , how many people did u mace during the Parade today ? <3

Just you afaik... [ crap, wasn't supposed to let that out was i ? ] :D
 

Everz

FH is my second home
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Nov 7, 2004
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13,685
Old thid > New thid.. thid atm aint nowhere near as much fun as it was back then.
 

Lecathar

Fledgling Freddie
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Dec 29, 2004
Messages
299
Eversmallx said:
Old thid > New thid.. thid atm aint nowhere near as much fun as it was back then.
I still prefer the new thid I think the only prob is the lack of numbers
 

Everz

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Nah old thid was more fun, uber ck fights not bad for roaming, the bridges were at least fun to go on ;D
 

Ashton

Loyal Freddie
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Sep 13, 2004
Messages
411
Old Thid CK > New Thid CK

New Thid Bridges > Old Thid Bridges

Oh and I preferred Old Thids area between MPK and MB, there was just something about the way most Mids used to precisely follow the path to MB :p Fighting in the trees was fun too, oh and ''sniper hill'' rocked :D

So for me, slapping the new model bridges into Old Thid would be great.

Rezzing at the PK's and giving the location of the kill with the Death-message are the only other 2 decent things about New Thid imo.
 

Zede

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Jan 30, 2004
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old thid was to small.

every feckin night....albs would quickly camp mid bridge.....followed by camping mpk.... Zzz

just bring back the monoliths by the bridges, always fun to do them funny jumps and get to the top :m00:
 

Arumos

Fledgling Freddie
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May 26, 2004
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Ashton said:
Old Thid CK > New Thid CK

New Thid Bridges > Old Thid Bridges

Oh and I preferred Old Thids area between MPK and MB, there was just something about the way most Mids used to precisely follow the path to MB :p Fighting in the trees was fun too, oh and ''sniper hill'' rocked :D

So for me, slapping the new model bridges into Old Thid would be great.

Rezzing at the PK's and giving the location of the kill with the Death-message are the only other 2 decent things about New Thid imo.

rofl the memories are flooding back now :)

sniper hill lol, bring it back! :worthy:
 

Phooka

Fledgling Freddie
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Jun 12, 2004
Messages
972
Ashton said:
Old Thid CK > New Thid CK

New Thid Bridges > Old Thid Bridges

Oh and I preferred Old Thids area between MPK and MB, there was just something about the way most Mids used to precisely follow the path to MB :p Fighting in the trees was fun too, oh and ''sniper hill'' rocked :D

So for me, slapping the new model bridges into Old Thid would be great.

Rezzing at the PK's and giving the location of the kill with the Death-message are the only other 2 decent things about New Thid imo.

This area is almost the best memory about the whole game i have....
perfect for sneak attacks etc. But the layout for roaming in thid is better now, just too bad we dont have the good numbers... i blame toa here aswell ;P
 

Arabnisse

Fledgling Freddie
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Jan 9, 2005
Messages
45
Zede said:
old thid was to small.

just bring back the monoliths by the bridges, always fun to do them funny jumps and get to the top :m00:


Is there really more to say...? And people claiming old ck pwned new but you prefer bridges as they are today, would anyone be kind enough to tell me why?? What's so good with new bridges? Head out solo on one of em and you're dead meat.
 

Ashton

Loyal Freddie
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Sep 13, 2004
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Arabnisse said:
And people claiming old ck pwned new... would anyone be kind enough to tell me why??
Its far too easy to get to the Inner door in New CK. All thats needed is one person from silly far away to mindlessly treb one (or 5!) holes in the Outer wall. So I guess u could say my 'complaint' is really more aimed at the New seige equip, specifically its ability to destroy the Outer keep wall so easily from so far away.

I have many a fond memory of Old Thid CK seiges/defence, where most of the fun to be had during the seige (imo) was whilst ramming down/defending the Outer door. To me there seemed to be a much greater sense of teamwork during seiges back then. :worthy:

Once the New Thid walls have been trebbed to shit (90% of the time) we have basically the same situation as we would have in Old Thid once the Outer door had been knocked down - ie barely any decent positions to (range) attack from, leaving the defenders just waiting inside for the door to go down. The only difference being, that often in New Thid, half of the time the 'would be attackers' cant even be assed to kill the Lord once the Inner Door has been breached. This speaks for itself imo, taking New Thid CK doesn't really mean anything and its kinda boring for all concerned. :eek:

Arabnisse said:
What's so good with new bridges? Head out solo on one of em and you're dead meat
They add a bit more variation, what with the ladders, different floors, vantage points (for ranged chars) and the ability to try and 'skillfully' escape/hide from the enemy in and around them. Having played ALOT of Old and New Thid i can assure u that u were in far more danger heading out solo to Old MB than any of the New bridges :p

Phooka said:
This area is almost the best memory about the whole game i have....
perfect for sneak attacks etc. But the layout for roaming in thid is better now, just too bad we dont have the good numbers... i blame toa here aswell
Totally agree with u on that one m8

Anyway, hope that explains my point of view a little more clearly, and that I didn't bore too many ppl :D
 

Dr_Evil

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Sep 20, 2005
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617
Don't really miss the old thid, it's not that much difference at all, same people doing the same things. What I do miss though is old Caledonia. Wilton, Molvik, Leirvik etc couldn't really make up for it, as there are no new BG that in any way are similar to old Caledonia.
 

Dorimor1

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Jan 22, 2005
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Those big stones by the old bridges where you could just fire from up there, and that hill overlooking the road from mpk to mb.. was great for a scout old thid.
 

deez

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Nov 4, 2005
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Old Thid CK was /LLLLLLLLLLLLLLOOOOOOOOOOVVVVVEEEEEEEEEEEEEEEEEEEEEE
 

Phooka

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i even remember fearing mana ments with my scout ^^
 

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