6 ppl waiting to RP PL you a new huntor on US m8, youll never look back!Its definetly the attitude of the english speaking players...
talking to my m8's that moved to US, they play the style of "if its red its dead" - an no one minds!
Sure there's whine on VN boards but everyone just gets on with it - over here, if anyone DARES to play if-its-red-its-dead, they get so much sh*t on this forum, and in-game via PM's, that it just kills people's moral.
I'm afraid to say it, but if we adopted the US strategy and just got ON WITH PLAYING THE GAME, then the population might be better, and might entice those Avalon and US players back to their proper toons...
But, unfortunately, the day that the english speaking contingency whole-heartedly embrace the "if its red its dead" rule, will be the day that hell freezes over...
Sad really...
You don't realy need 2 accounts, even on TOA servers, for good reason: When not on RvR, you don't need bots, you should focus on making groups with others, and have more fun that way anyway. So no need for BB in most PVE scenarios, unless you focus on greed and not fun.
In RvR scenarios: If your group can't provide buffs for you (not so good after shears, 1-2 rezzed mates etc) you might benefit from a bot shared with all other members of the team. But it doesn't mean every group member needs a bot, and to see it happen, you need to choose your group this way.
If you are soloing in a game that isn't designed for soloing: your choice your fault. And with your choice of "going out with maximum chances" you send a clear message to casual players: don't go out alone in the frontier, don't go out with a weaker group. And you put pressure on other soloers too, when they want to solo. This attitude also makes classes that benefit from self buffs, built in buffs, conc buffs, etc. much weaker, and this choice influences the balance as well.
This is the first place where soloers tend to be harmful for the game.
The next thing is: for soloers: if it is red and alone, it is "dead". Which means, not only real soloers are targets. Yet they want to be left alone, and it creates the problems described by Takhasis.
The third thing is greed: They want to claim an area for their own use. While an "fg" zone means: fgs know that they should attack other fgs (they want that) and people on solo missions aren't fg, and they don't stop soloers, etc. either. So their "isolation" from the rest of RvR is fair and equal for all sides. Soloers claim a place, and lock out people focusing on missions.
Since several healer, and buffer classes lost their chance to compete (due to soloers with buffbots), andat low rrs, it isn't easy to get a group when lots of people focuses on set groups or soloing, they can do about 2 things: join a zerg, or missions.
And for this reason, a solo area isn't based on "leave others alone and be left alone" principle like the fg zone. And if soloers doesn't leave others alone they have no reason to expect to be left alone.
With this behavior you have less PVEers, less healers ready to team up. So it hurts the chances of other players to compete seriously again.
As it was said before (don't know who was it): About the only advantage of OF was the wait at the port that encouraged grouping up with others. I think we would need some similar encouragement even now.
English EU servers have problems with the community. US and french servers much friendlier (even if only a friend of mine speaks french and we brought a small team there), and when I visited spanish server (in its early days just to offer help even if I don't speak the language) it was very friendly as well
thats probably the biggest concern we are facing on dyvet. its the community itself that is driving players away more then anything imo.
i still put most of the blame on the 8v8/1v1 elitist ppl that were flaming ppl left and right whenever ppl "added". and that also made up the irvr rule that stated that "roleplayers" cant retake those keeps because they *need* it for enemies to spawn, and again flamed anyone that were retaking them to hell and back.
most of the ppl left playing on this cluster brought this situation on themself for the most part.
every now and then i resub a month just to see if said ppl have started thinking again, but alas they have not. its getting worse. i even got a PM from someone last time i subbed (you know who you are) that asked me to get the hell out of the ZONE him and his FG were in coz they were doing 8v8 duels and didnt wanna risk getting adds...
i mean, what the fuck?!?
THOSE kind of ppl are mostly the only ones left playing in rvr nowadays.
and nothing what so ever that GOA can do will ever be enough to make ppl want to play with those fucking ppl. unless u LIKE getting harassed and abused for RVR'ing.
my deepest respect to the few ppl that CAN take that sort of abuse for still following the "if its red its dead" code. wich this fucking game is BUILT around.
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and that also made up the irvr rule that stated that "roleplayers" cant retake those keeps because they *need* it for enemies to spawn, and again flamed anyone that were retaking them to hell and back.
At the moment, Dyvet is deader than dead without iRvR. It's not the elitists that needs it, it's the server needs it to keep it alive.
most peoples point is that they really dont mind or care if people zerg, its when they go out of their way to spoil it for those that dont want to zerg. That is what killed the server. why cant people who zerg just do it in the populated areas, why do they insist on hunting out the soloers or the 8 mans just to force them to log? it is not a real war, it is a game.
that is probably the difference between avalon (for instance) the zergers zerg, the soleors solo and the 8 mans play 8v8, everyone is happy.
Thadius: Like in all threads where this is brought up, I think you and friends will be busy explaining that leaving others alone is like leaving soloers alone. BUT soloers shouldn't leave others alone AND can make the game unplayable to others, while everyone should lave a soloer alone and give them domain and everything because a soloer quiting would be such a big loss.
Honestly: If a soloer makes lots of people unhappy and quit: Losing that soloer is winning other people. This is why GOA doesn't support soloers anymore, and this is why the usual big drop in population for summer wasn't bad this year.
So far all the big elite solo scene forgot one thing: people without buffbots, and classes that would have buffs (so not much benefit from BBs) have a definitive disadvantage against "soloers" and at low RRs when they aren't ready: no luck with groups in most cases, and a pug (low rr, not ready) don't have a good chance aganst experienced built groups.
So they only have 2 option: Zerg and use the chances when they have an upper hand, it includes killing soloers.
And missions.
If for a soloer: they are a valid target (solo and red) when doing missions, they have little chance for that, and WILL zerg soloers.
If you don't want that: don't whine, don't moan, don't flame, don't threaten to quit (who cares) but make sure they have a chance in any other way.
Solo scene has at least 5 good options if they want to solve these problems and be left alone:
1st: dress code (if you are a soloer use some colors) to identify valid targets
2nd: Go without buffbot and make it standard in your community, to reduce the differences
3rd: Be elite and not elitist: choose fights where you have a challenge and leave the weak targets alone.
4th: Avoid areas that are around keeps (mission targets, etc) and focus on places where you can fight with other soloers without conflict with others
5th: Based on what you see, and what you know about people (other soloers) try to identify other soloers and leave others alone.
All the above are valid moves if you want to move to "live and let live" or "play and let play" direction.
Sadly, solo scene demands everything and doesn't want to give anything to others. Sadly the members of so called solo scene saying: others are equals so they could harrash everyone, but noone should harrash soloers in each and every topic.
There are 2 kinds of people.
Ones who adapt. If they get attacked by soloers they bring friends and attack soloers, if they have to irvr they irvr, if they have to do missions they do missions, if they can run with pugs they join pugs, if they have to siege they siege, if they have to defend they defend.
And people who expect the whole world chanes to adapt to their playing style and become rude when it doesn't work.
The later is the problem. And it is worse when their own actions force others to do something and they are rude and mad because some people are actually doing it. Which is quite unique to the english speaking EU community.
This is why there isnothing between too big zerg and too much players and severe underpopulation. When nothing is good, GOA can't aim for a specific "good" population level, and this makes population problem unfixable.
most peoples point is that they really dont mind or care if people zerg, its when they go out of their way to spoil it for those that dont want to zerg. That is what killed the server. why cant people who zerg just do it in the populated areas, why do they insist on hunting out the soloers or the 8 mans just to force them to log? it is not a real war, it is a game.
that is probably the difference between avalon (for instance) the zergers zerg, the soleors solo and the 8 mans play 8v8, everyone is happy.
Because it didn't coexist in a peaceful way even before. People moaned because too big zerg, etc.