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- #31
WH is 26 and playin with a regular group is really paying out nicely for me (come visit Penta Thrust ingame for the FH Karak Hirn Order), I can DPS and get healed, plus engie roots up for us, really good fun.
Problem I have is why WH has so much late utility plus a cpl of oddities:
Declare Anathema is lvl 40 knockdown - this is our escape ability, why we gotta wait so late for it? Everyone else has got their KBs and roots by now.
Heal debuff - lvl 35: Yeah, I specced Inq for heal debuff and I've got it by 25 but WE gets it at lvl 9??
Debuffs - We need to execute to get our debuffs/special ability. So I need to get off an execute in order to have 50% heal debuff for 5 measly seconds?? WEs are proc abilities so they can trigger em every single time they attack. My executes get 150 spirit dmg but how much more awesome would it be to get 150 dmg on 25% of my attacks instead? (raised to 50% with tactic).
Root immunity - doesnt always work. More of a bug this but squig herders have some kind of root and snare that I cannot break with my root breaker, anyone know what this is? Sorc roots etc all break afaik.
Split stats - We have to stack str for melee, BS for executions, whereas all other classes need to stack just one stat (melee str, SW BS, Caster Int).
I like WH and I like how it plays but its frustrating to sacrifice a lot of utility for one ranged execution. Maybe if all our executes were ranged then it would balance our reduced DPS, for example 30 yard range on Burn Heretic or Hollow Rounds.
What do ppl think?
Problem I have is why WH has so much late utility plus a cpl of oddities:
Declare Anathema is lvl 40 knockdown - this is our escape ability, why we gotta wait so late for it? Everyone else has got their KBs and roots by now.
Heal debuff - lvl 35: Yeah, I specced Inq for heal debuff and I've got it by 25 but WE gets it at lvl 9??
Debuffs - We need to execute to get our debuffs/special ability. So I need to get off an execute in order to have 50% heal debuff for 5 measly seconds?? WEs are proc abilities so they can trigger em every single time they attack. My executes get 150 spirit dmg but how much more awesome would it be to get 150 dmg on 25% of my attacks instead? (raised to 50% with tactic).
Root immunity - doesnt always work. More of a bug this but squig herders have some kind of root and snare that I cannot break with my root breaker, anyone know what this is? Sorc roots etc all break afaik.
Split stats - We have to stack str for melee, BS for executions, whereas all other classes need to stack just one stat (melee str, SW BS, Caster Int).
I like WH and I like how it plays but its frustrating to sacrifice a lot of utility for one ranged execution. Maybe if all our executes were ranged then it would balance our reduced DPS, for example 30 yard range on Burn Heretic or Hollow Rounds.
What do ppl think?