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old.Teddyboy
Guest
I know there have been, and will be lots in the future, arguements about q2 vs q3. Similar to the q1 v q2 arguement, but i found the quakworld players never seemed to say why q1 was better to q2.
Whenever there are arguements of this sort, it tends to be the l33t assholes who are the ones who argue most. The reason being WINNING IS EVERYTHING!!
Well imho this is all bullshit. I certainly play the game for one thing only, FUN. And in q2 i certainly did that. From playing DM, CTF, LMCTF and RA2 there was always fun.
You have a chance to win if you played the game strategically. IE stick together, tool up before going for flag, making sure you had support etc.
We only have to look at the latest figures on servers. HL Counter strike has more servers than q1, q2, q3, UT, SOF put together. So does this tell us something?
I think it does.
A lot of people like to play a team game and win a game based on strategy and skill, and there seems to be a lot of satisfaction from this.
So where does q3 fall down?
Well for a start, i think the introduction of rockets at a q1 speed is not such a bad thing but ffs the amount of splash damage they do is way to powerful.
Anyone going on a server nowadays only needs to spam rockets and i guarantee they will get a fair amount of kills. If you increase the speed, ffs reduce the splash damage. I have no qualms about a direct hit coz there is a certain amount of skill involed, and you deserve to get that kill for your efforts.
The lightening gun is another FUCK UP beyond belief! I argue many times that this is too powerful but im told that its hard to hit some one. BULLSHIT! If you have a straight line of lightning you only need to strafe and you will certainly hit your foe. There is no skill, maybe luck tho. Its not like using a railgun where you have to hit where the person is, not the vacinity.
Plasma. Well, talk about putting fucking eye candy before play. This is one m0f0 of a weapon. It shoots way to fast and it blocks the opponent from seeing its target coz of these lovely 32 bit bollox coming towards you. We are going into the rpg side of gaming now where there are shield spells that stop an opponent hitting you. THE GAMEPLAY AND FUN HAS BEEN FUCKED RIGHT UP.
id imho have made a game that is basically instagib. With no sheilds, power armour etc, anyone can spam any weapon and get kills with even the most skilled player not having a chance.
I can say one other thing. There have been recently 2 outstanding mods created. One ALLIANCE, and the other RA3. Both of which are outstanding efforts by both teams but they are let down by one thing only. They use the q3 engine. What i mean by this, is the style of play for the mod, ie ra2 is not carried over to the q3 engined games. In ra2 there are many instances where a 6v6 will end up with maybe a 1v2 or something similar, but this never happens on ra3 coz you will get a group of 2-3 poeple using lightening or plasma and totally wipe out the people in that area. Therefore the spirit of the game and the fun has been fucked up the ass.
I would suggest that the servers would reduce the spash damage on rocks (i have no probs with direct hits), slow the speed of plasma, reduce damage of lightening etc as this would make it a more enjoyable game. But the problem is, that is the default that id set, and for that they are wankers coz they had 2 very successful games and fucked this one right up.
I actually belive that more than 50% of q1 and q2 players think q3a is shite! Please let me know if you you think different.
Finally, there is a game there somewhere. Graphics are great, and pings seem great but ffs make it more skilled/strategic instead of spammy lame ass.
I feel id have sold us out with eyecandy, and unfortunately, forgotten about gameplay. I HATE Q3 in its present form. I am told to get used to it. This is bullshit. A good game grabs you by the bollox, you shouldnt have to dangle your nads until you get a bite!
[This message has been edited by Teddyboy (edited 29 July 2000).]
Whenever there are arguements of this sort, it tends to be the l33t assholes who are the ones who argue most. The reason being WINNING IS EVERYTHING!!
Well imho this is all bullshit. I certainly play the game for one thing only, FUN. And in q2 i certainly did that. From playing DM, CTF, LMCTF and RA2 there was always fun.
You have a chance to win if you played the game strategically. IE stick together, tool up before going for flag, making sure you had support etc.
We only have to look at the latest figures on servers. HL Counter strike has more servers than q1, q2, q3, UT, SOF put together. So does this tell us something?
I think it does.
A lot of people like to play a team game and win a game based on strategy and skill, and there seems to be a lot of satisfaction from this.
So where does q3 fall down?
Well for a start, i think the introduction of rockets at a q1 speed is not such a bad thing but ffs the amount of splash damage they do is way to powerful.
Anyone going on a server nowadays only needs to spam rockets and i guarantee they will get a fair amount of kills. If you increase the speed, ffs reduce the splash damage. I have no qualms about a direct hit coz there is a certain amount of skill involed, and you deserve to get that kill for your efforts.
The lightening gun is another FUCK UP beyond belief! I argue many times that this is too powerful but im told that its hard to hit some one. BULLSHIT! If you have a straight line of lightning you only need to strafe and you will certainly hit your foe. There is no skill, maybe luck tho. Its not like using a railgun where you have to hit where the person is, not the vacinity.
Plasma. Well, talk about putting fucking eye candy before play. This is one m0f0 of a weapon. It shoots way to fast and it blocks the opponent from seeing its target coz of these lovely 32 bit bollox coming towards you. We are going into the rpg side of gaming now where there are shield spells that stop an opponent hitting you. THE GAMEPLAY AND FUN HAS BEEN FUCKED RIGHT UP.
id imho have made a game that is basically instagib. With no sheilds, power armour etc, anyone can spam any weapon and get kills with even the most skilled player not having a chance.
I can say one other thing. There have been recently 2 outstanding mods created. One ALLIANCE, and the other RA3. Both of which are outstanding efforts by both teams but they are let down by one thing only. They use the q3 engine. What i mean by this, is the style of play for the mod, ie ra2 is not carried over to the q3 engined games. In ra2 there are many instances where a 6v6 will end up with maybe a 1v2 or something similar, but this never happens on ra3 coz you will get a group of 2-3 poeple using lightening or plasma and totally wipe out the people in that area. Therefore the spirit of the game and the fun has been fucked up the ass.
I would suggest that the servers would reduce the spash damage on rocks (i have no probs with direct hits), slow the speed of plasma, reduce damage of lightening etc as this would make it a more enjoyable game. But the problem is, that is the default that id set, and for that they are wankers coz they had 2 very successful games and fucked this one right up.
I actually belive that more than 50% of q1 and q2 players think q3a is shite! Please let me know if you you think different.
Finally, there is a game there somewhere. Graphics are great, and pings seem great but ffs make it more skilled/strategic instead of spammy lame ass.
I feel id have sold us out with eyecandy, and unfortunately, forgotten about gameplay. I HATE Q3 in its present form. I am told to get used to it. This is bullshit. A good game grabs you by the bollox, you shouldnt have to dangle your nads until you get a bite!
[This message has been edited by Teddyboy (edited 29 July 2000).]