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SFXman
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lolOriginally posted by infozwerg
amazing how some1 can get to lvl 50 and still talk so much nonsense
ciao,
Estat
lolOriginally posted by infozwerg
amazing how some1 can get to lvl 50 and still talk so much nonsense
ciao,
Estat
Originally posted by Vell
Why do you say thane is the best?
Very poor hitpoints mean that if they get hit, a huge chunk of life has just gone, making it much harder for the healers to do their job...
Originally posted by Calvin
Interesting read guys
The wizzies in my guild are going to hate u now
I'll be volunteering their skinny little hides to go pull the mobs from now on.
Calvin
40+ Armsman/Excal
Originally posted by Solid
Since when do thanes have v poor hp? At level 50 we are only 2-300 hp off of 50 warriors, thast 1 extra hit that a warrior can take.
Thanes are on the Rogue HP table - they have the same number of HP as hunters and shadowblades, once you allow for con differences. The difference is much larger than 2-300 if the warrior maxxes out on hp and con bonuses with items - more like 5, 6 or even 700.Originally posted by Solid
Since when do thanes have v poor hp? At level 50 we are only 2-300 hp off of 50 warriors, thast 1 extra hit that a warrior can take.
Or maybe its a group who like to take chances, pull things they've not pulled before, go places they've not been, not look at spoilers to find out exactly what level everything is and whether it bafs before they go fight it, and generally enjoy the whole experience more than the groups who sit in one spot (can you say Malmo?) for days on end pulling the same mobs over and over.If you get to a point where u r relying on those extra 300 hp to stay a live you r in a bad group who dont know how to play.
With PBT and a Shield Tank Guarding me I can take 5 attackes from a Purple Executioner at the lair 1 absorbed by BT, 1 usually gets blocked/parried by tank or the guarder and 3 hits for 300-350 damage each takes me to sliver of my life, thats worst case scenario, usually the Exec only manages 3 attacks and so noone ever dies.
all the adds will atcak the puller unless someone peels em all
because they can use snare which usually gets less BaF than a than pull
nonsense
freak
u arrogant fuckface
I have to agree though that a shaman root pull is very effective too, because it incapacitates a mob immediately too.
Originally posted by infozwerg
Vell, did you know that healers also have root? its not like someone is forcing you to pull with debuff.
ciao,
Estat
Originally posted by SilverHood
Now, if healer pulls, things get VERY nasty... was fighting throws, and healer mezzd a mob.... no baf, so he mezzez another... resist... 1 BAF
We deal with the first one ok, second one strains us.. the first one that was mezzed comes, bringing 1 baf...... thats 4 throws with no break....
See, now this is why you should pull. I can quite easily get three mezzes off before a mob gets to me if it resists them all, because the first one is on a stationary mob. If you wait until it's running towards you, you have to wait until it's in range before you start casting, so by the time you get the mezz off, the mobs has already closed the distance from maximum mezz range.Originally posted by Veluden
Reason being is mez and root are by no means a certain thing, especially in malmo. A failed CC cast on a undamaged mob already draws aggro onto the healer, and you only really have time to cast a mez once more before the mob is on top of you.
Originally posted by Solid
Problem in malmo is vell that we dont all sit in range of the mobs for a puller not to have to run.
The puller runs a mini 100m dash to pull and get back to the camp spot.
Its just not possiblt for a healer to pull, run for 10 secs to get back to the camp site, turn around and mezz all the adds.
I am sure its different in Hib and Alb but for Midgard, Healers never pull in Malmo and rightly so.
Originally posted by Alrindel
Incidentally, can anyone tell me the best way for solo bards to pull a mob from a distance? My level 15 alt often needs to pull a mob out of a camp for kill tasks and at the moment my only really long range spell is mezz, so I mezz the mob, back up a bit, draw sword and shield, and then sit down and do my nails while I wait for the mezz to wear off and the mob to run towards me. It's effective enough but there must be a faster way...
I'd just find out whatever this poor guy is doing, and then do the opposite.
http://silent-death.net/images/misc_nice_pull.jpg